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Practical Advice for Point of View Problems

July 25, 2019 | 9 min read

Self-publishing through channels such as Amazon KDP means you can quickly and easily get your novels into the hands of your readers. It takes away that soul-destroying process of collecting rejection letters from publishing houses with limited publishing budgets. It’s great news if you’re an author — and it doesn’t cost anything, either.

However, there is a downside. Going down the self-publishing route means that you don’t get the professional editing that traditional publishing entails — which means you either have to pay for a copy editor or edit yourself. Editing your own work is tough — and maybe that explains why there are so many self-published books that have lots of unfortunate errors.

One of the more difficult problems to spot in your own writing is problems with your point of view — so in this article, I’m going to take you on a whistlestop tour through three of the most common point of view problems, how to recognize them — and, most importantly, how to fix them.

A Quick Refresher on Point of View

point of view

If you’re an author (or an aspiring author) then you probably already understand what point of view is, but in here’s a brief refresher. Essentially, point of view boils down to asking yourself, as you’re writing “which character’s eyes am I looking through?”. You can use:

  • the first-person point of view - told in the first person, with one (or more) main character(s) narrating the story — e.g. “I knew that Damien was trouble the first time I met him.”
  • the third-person point of view - told in the third person (he, she, they), with a viewpoint character narrating the story — e.g. “Thomas paused in the doorway, anxiously watching Felicity flirting with Damien. There was something off about Damien, Thomas could sense it.”
  • omniscient point of view - the story is told by an omniscient narrator (someone who sees everything) — e.g. “Felicity was oblivious to Thomas’ discomfort as she twined her arms around Damien’s neck.”
  • multiple points of view — usually in the third person, but sometimes in the first person, you can have multiple viewpoint characters in your story — but the more you have, the more complex your story becomes.

3 Key Point of View Problems — And How to Spot Them

There are different types of point of view problems that are commonly found in published novels. The first step in being able to remove these kinds of issues from your fiction is first knowing what they are.

1.   Inconsistent Viewpoints

This is, by far, the most common — and most important -- point of view problem that I come across as a writing coach. It doesn’t just affect new writers — as some ‘experts’ claim, but can affect any writer at any stage in their career. In fact, point of view problems can become habitual for experienced writers — even those who have had mainstream publishing success. For that reason, I’ll be spending more time on this problem than the other two common problems!

An inconsistent viewpoint can make your novel seem sloppy and badly written — no matter how masterful your use of language. When you’re writing, viewpoint inconsistencies can easily slip in — especially when you get ‘carried away’ when you’re writing.

There are actually quite a few ways that point of view inconsistencies can slip into your stories — more than just things like slipping between past and present tense. We’re going to look in-depth at some of the most common of these, and how to recognize them when you’re editing your novel.

Once we’ve chosen a point of view — no matter which we choose — we need to stick to it. The only exception is when we’re using an omniscient point of view, but this type of point of view has fallen out of favor recently.

Most viewpoints are known as limited viewpoints — and this means that we can only include the things that the viewpoint character can see, hear, smell, taste, touch, feel and think. When you are writing from one character’s viewpoint, that character can’t know what another character is thinking, for example.

Before we dig into the specific types of inconsistencies, here’s an example of how an inconsistent POV can look in a story. When we’ve gone through the types of inconsistencies, come back to this and see how many you can spot!

Christy walked briskly along the sidewalk, oblivious to the fact that the creepy guy who had stolen her purse was stalking her. A sudden sound startled her, and she glanced back over her shoulder. She didn’t see the toecap of the man’s left boot poking out of the doorway twenty paces behind her. She shrugged and carried on walking. Her stalker smirked.Stupid kid, he thought, slipping out of the doorway and continuing to follow her.

Christy reached the door to her apartment block and went inside, opting to take the stairs up to her third-floor apartment. Michael had told her not to go home until the locks were changed tomorrow, but she couldn’t go into work in the same outfit two days running. It would all be fine. She was sure that whoever found her purse would hand it in to the police.

She opened her apartment door and stepped inside, switching on the lights as she entered. The man following her smiled as he watched the door close behind her.Tonight will be fun, he thought, slipping the key he’d taken from her purse into the lock on the door.

a.  Attributing emotions to non-viewpoint characters

Your viewpoint character cannot know what other characters are feeling unless the other character tells them. This means that you can’t, as the author, tell the reader what a non-viewpoint character feels. This error happens more often than you’d realize — and you most likely would miss it in your own writing if you weren’t specifically looking for it.

For example, if you were writing in the third person, from Alex’s viewpoint, and another character (let’s call him) Bob was feeling angry, you might write that “Bob slammed the door in anger”.

That’s a POV inconsistency since although Alex might guess that Bob is angry, he can’t actually know that Bob is angry, therefore can’t be certain that the door was slammed the door in anger — the wind might have caught the door and caused it to slam as Bob was closing it, for example.

When you’re editing your novel, watch out for these kinds of phrases — and any other situations where non-viewpoint characters emotions are written about.

b.  Attributing motivation to non-viewpoint characters

When you’re writing about a non-viewpoint character, it’s really easy to slip into the trap of telling the reader why the character did something. For example, if Ben isn’t a viewpoint character (but Aaron isthe viewpoint character), writing: “Ben spotted Aaron in the crowd and hurried to meet him,” would be a POV inconsistency.

With these kinds of errors, spotting them isn’t easy, unfortunately — especially when you’re editing your own work. With practice, however, you can become more attuned to recognizing them.

c.  Telling the reader what a non-viewpoint character thought or saw

Your viewpoint character can’t possibly know what another character is thinking or know if a non-viewpoint character saw something that the viewpoint character isn’t able to see. If the viewpoint character can’t see it or know it, then your reader can’t know it either. If you want your reader to have that kind of bird’s eye knowledge, then you need to write from an omniscient point of view.

For example, if Jennifer is your viewpoint character and Stefan is a non-viewpoint character, then the following passage would be a viewpoint inconsistency:

“Are you serious?” Jennifer asked.

Stefan swallowed.I’ve gone too far, he thought, absently rubbing his fingers over the fidget spinner in his pocket.

When you’re editing your novel, you can try using your word processor’s ‘find’ function to search for words like:

  • thought
  • noticed
  • realized
  • wondered
  • believed
  • remembered
  • knew
  • reviewed
  • recalled
  • considered

If you want to improve the quality of your fiction, don’t just remove these words for non-viewpoint characters. Since they’re words associated with telling rather than showing, your novel will be better if you show instead of tell (as much as possible).

d.  Including items that the viewpoint character doesn’t notice or can’t see

This is very similar to the point above about non-viewpoint characters thoughts but takes on a slightly different form. If your character can’t see it, then you can’t write about it — that’s the rule you need to think about when you’re editing your work.

For example (the viewpoint character is Zeke):

Zeke slid quietly back into his seat, not noticing that Mrs. Magnusson had been watching him the whole time.

or:

The bus was crowded, but Zeke managed to find an unoccupied seat. He slipped his headphones on. Up ahead, the traffic was at a standstill due to a multi-vehicle accident.

It’s easy for these kinds of inconsistencies to go unnoticed, and it takes a trained eye to spot them. However, you could use your word processor’s find function to look for phrases like ‘didn’t notice’ and words like ‘unknowingly’, ‘not realizing’, ‘unconsciously’ and so on.

e.  Telling the reader what the viewpoint character looks like

Describing what your viewpoint character looks like is a tough one. If you have your character, for example, thinking about their appearance, then this isn’t a POV inconsistency. A POV inconsistency in this area comes about when you’re describing your character as someone else sees them — i.e. from the outside — which your viewpoint character can’t see.

This often happens in describing facial expressions, for example:

A grimace crossed Bryan’s face

Bryan’s face was a mask of fury

A smirk crossed Bryan’s face.

Fortunately, these kinds of errors are quite easy to spot — and easy to remedy. It’s easy to say instead:

Bryan grimaced

Bryan scowled

Bryan smirked

When we grimace, scowl or smirk, we know about it, because it’s an action that we’re performing — we don’t have to see it from the outside to know we’re doing it, therefore this way avoids inconsistency in POV.

2.Too Many Viewpoints

Getting the balance right with your viewpoints can be a challenge sometimes. If you have more than one viewpoint character, you have to decide whether they will have equal viewpoint time or whether one character will get more than the others. When you have multiple viewpoints, however, problems can occur — and your novel can become messy and difficult for your readers to follow. I once read a novel that had so many viewpoints — and so many viewpoint changes — that I actually started to feel seasick!

The general advice I give to my students is that if you must have multiple viewpoints, keep them to as small a number as possible. Two or three viewpoints is much better — and easier to manage — than four, five or six. When you’re editing your novel, if you find that you’re struggling to keep track of who the current viewpoint character is, then this is a sign that you’re using too many viewpoints (or mishandling the distribution). It’s better to recognize this before you get to the editing stage, however, if you want to save yourself a lot of rewriting.

Signs that you have too many viewpoints can include:

  • A complicated narrative that seems too ‘choppy’ (moves around too much)
  • You’ve already written 50,000 words and you’re only a third of the way through your plotline
  • You keep forgetting which viewpoint character you’re writing this scene from
  • Your story feels chaotic and confusing — even to you

3. Badly Chosen Viewpoints

You should also be careful with the characters you choose to be viewpoint characters. This is a problem that can be easily sorted before it becomes a problem if you spend time working out which characters are going to be present for the most pivotal moments in your story — and which ones (maximum of two or three) are going to play the most important roles.

If you’re more of a seat-of-the-pants kind of writer, and planning doesn’t work for you, then you may find yourself falling victim to a badly chosen viewpoint — and face a large rewriting project as a result.

If, for example, you decide that your viewpoint characters are Hayden, Mitch, and Ellis, but Ellis isn’t actually present for your pivotal scene and is actually off on an adventure of his own, then you’re likely to end up with a story within a story that makes for a messy and incoherent overall plotline. Having a badly chosen viewpoint character can lead to problems in structure, focus, cohesion and more.

Fixing Point of View Problems

highlighter

If you’ve already written your novel and are in the editing stage, then I’m afraid there’s no quick fix for your point of view problems. Once you spot them, you will have to edit the passages, chapters, or, even, edit out entire viewpoints, until you’ve eradicated the issues.

If you’re still in the planning stage or have recently started writing, then you’re in a much better position to stamp out point of view problems in your writing. If you have previous examples of your writing, now is a good time to go over them and see if you can identify any patterns in your point of view problems. POV problems can quickly become habitual for writers — but once you’re aware of them, you can begin to work on eradicating them from your writing.

Print out a copy of your story, find a set of highlighters, and go through your story, highlighting inconsistencies in one color (or, if you’re brave, try highlighting the different types of inconsistencies in different colors), evidence of too many viewpoints in another color, and badly chosen viewpoints in another color.

Once you can recognize the POV problems that occur most frequently in your writing, you can practice rewriting scenes or passages without the POV problems — until writing that’s free of POV problems becomes habitual.

November 29, 2025 4 min read

The Great Freewrite Séance: A Ghost'ly Charity Auction Full Terms & Conditions

These Terms and Conditions (“Terms”) govern participation in The Great Freewrite Séance: A Ghost'ly Charity Auction (“Auction”), organized by Freewrite (“Organizer,” “we,” “us,” or “our”). By registering for, bidding in, or otherwise participating in the Auction, you (“Participant,” “Bidder,” or “Winner”) agree to be bound by these Terms.

1. Auction Overview

1.1. The Auction offers for sale a limited number of Freewrite Traveler Ghost Edition units (“Items” or “Ghost Traveler units”), each personally signed and drawn on by a featured author.

1.2. All proceeds, net of explicitly disclosed administrative costs, will be donated to the charity or charitable initiative (“Charity”) identified on each auction item’s page, as chosen by the respective author.

2. Eligibility

2.1. Participants must be at least 18 years old or the age of majority in their jurisdiction, whichever is higher.

2.2. Employees of Freewrite, the participating authors, or any affiliates directly involved in the Auction are not eligible to bid.

2.3. By participating, you represent that you are legally permitted to take part in online auctions and to pay for any bids you win.

3. Auction Registration

3.1. Participants must create an account on the auction platform or otherwise register using accurate, current, and complete information.

3.2. Freewrite reserves the right to verify identity and to disqualify any Participant who provides false or misleading information.

4. Bidding Rules

4.1. All bids are binding, final, and non-retractable.

4.2. Bidders are responsible for monitoring their bids; Freewrite is not liable for missed notifications or technical issues on the auction platform or the Participant’s device.

4.3. Freewrite reserves the right to:

  • set minimum bids or bid increments;
  • reject bids deemed in bad faith or intended to disrupt the Auction;
  • extend, pause, or cancel the Auction in case of technical difficulties, fraud, or events beyond reasonable control.

5. Winning Bids and Payment

5.1. The highest valid bid at the close of the Auction is the Winning Bid, and the corresponding Participant becomes the Winner.

5.2. Winners will receive payment instructions and must complete payment within 48 hours of the auction’s close unless otherwise stated.

5.3. Failure to complete payment on time may result in forfeiture, and Freewrite may offer the Item to the next highest bidder.

5.4. Accepted payment methods will be listed on the Auction platform. All payments must be made in the currency specified.

6. Item Description and Condition

6.1. Each Ghost Traveler unit is authentic, and the signatures, doodles, and messages are original works created by the participating author. These are authors, not artists. By bidding on the Item, you acknowledge that you are receiving a one-of-a-kind unit marked with unique art and messages and you agree to these terms and conditions.

6.2. Because Items are customized and signed by hand, variations, imperfections, or unique marks are to be expected. These are considered part of the Item’s character and not defects.

6.3. Items are provided “as-is” and “as-available.” Freewrite makes no warranties of merchantability or fitness for a particular purpose.

7. Shipping & Delivery

7.1. Shipping costs, import duties, and taxes may apply unless explicitly stated otherwise.

7.2. Freewrite will make reasonable efforts to ship Items within the estimated timeline but cannot guarantee delivery dates.

7.3. Title and risk of loss transfer to the Winner upon delivery to the carrier.

7.4. Freewrite is not responsible for delays, damage, or loss caused by the courier or customs agencies.

8. Charity Donation

8.1. Net proceeds from the Auction will be donated to the Charity designated on each Item page.

8.2. Donation amounts and recipients may be disclosed publicly unless prohibited by law.

8.3. Winners acknowledge that they are purchasing Items, not making a tax-deductible donation to Freewrite; therefore, Winners will not receive charitable tax receipts unless Freewrite explicitly states otherwise in compliance with applicable laws.

9. Intellectual Property

9.1. All trademarks, brand names, product names, and creative materials associated with Freewrite and the Ghost Traveler remain the exclusive property of Freewrite or their respective rights holders.

9.2. Participants may not reproduce, distribute, or publicly display the authors’ doodles without permission where such rights are applicable, except as allowed by law (e.g., resale of the physical Item).

10. Privacy

10.1. By participating, you consent to Freewrite’s collection, use, and storage of your personal data in accordance with our Privacy Policy.

10.2. Freewrite may publicly announce auction results, including Winner’s first name, last initial, city, state/country, and winning bid amount unless prohibited by law or unless you formally request anonymity when possible.

11. Prohibited Conduct

Participants may not:

  • engage in bid manipulation, fraud, or collusive bidding;
  • use automated systems (bots, scripts, scrapers) to place or monitor bids;
  • interfere with the Auction, platform, or other participants

Freewrite may ban or disqualify any Participant violating these rules.

12. Limitation of Liability

To the fullest extent permitted by law:

12.1. Freewrite is not liable for indirect, incidental, special, or consequential damages arising from the Auction or purchase of Items.

12.2. Freewrite’s total liability in connection with these Terms shall not exceed the amount of the Winning Bid actually paid by the Participant.

12.3. Freewrite is not responsible for technical malfunctions, internet outages, system failures, or other issues beyond its control.

13. Cancellation and Force Majeure

Freewrite may cancel, postpone, or modify the Auction due to unforeseen circumstances, including but not limited to natural disasters, system failures, strikes, or events affecting participating authors or the Charity.

14. Governing Law & Dispute Resolution

14.1. These Terms are governed by the laws of Michigan, without regard to conflict-of-law rules.

14.2. Any disputes arising under these Terms will be resolved through binding arbitration or the courts of the specified jurisdiction, as applicable.

14.3. Participants waive any right to participate in class-action lawsuits relating to the Auction.

15. Amendments

Freewrite may update these Terms at any time. Continued participation in the Auction after updates constitutes acceptance of the revised Terms.

16. Contact Information

For questions or concerns regarding the Auction or these Terms, contact: hello@getfreewrite.com.

November 25, 2025 1 min read

This is a great gratitude writing exercise to be done alone or in a group, with people of any age.

How to Play

    1. Designate someone to read out each prompt below. (Feel free to add your own prompts.)
    2. After each prompt is read, set a timer for one minute. (With younger kids, this can be shortened. For older folks who want to freewrite meaningfully, more time can be added.)
    3. Each person freewrites by finishing the sentence and elaborating until the timer goes off. (For little kids, this can be done verbally with an adult recording their answers. Hilarity will ensue.)
    4. Remeber that freewriting — allowing yourself to write with abandon — enables you to let go, tapping into your subconscious to explore your thoughts more deeply.
    5. When everyone is done with all the prompts, take turns going through some your answers. Some people may be eager to share. Others may not want to. Respect their decision.

The Prompts

  • I'm grateful for... [After you've finished this prompt, repeat it five times. Challenge yourself and others not to repeat a singe word with each new answer.]
  • The silliest thing I'm grateful for is...
  • The littlest thing I'm grateful for is...
  • The biggest thing I'm grateful for is...
  • The grossest thing I'm grateful for is...
  • One thing I love about myself is...
  • My favorite thing that happened this year was...
  • My hope for next year is...

This writing exercise has resulted in some sweet answers — and many hilarious ones, too. If you try it out, do let us know.

Write on.

November 21, 2025 4 min read

For the release of Sailfish, our new firmware update for Smart Typewriter Gen3 and Traveler, we created a brand-new boot-up animation to surprise and delight our writers.

We worked with talented Danish animator Mathias Lynge to bring our experience of the writer's journey to life.

We had a blast visualizing the writer's journey in this new way. Our engineers also had a blast (or something less than a blast) figuring out how to adjust this fun, playful animation to E Ink's very tricky specifications. Hello, refresh rate woes! But we think the result is pretty fun.

"The little animation made my day when I noticed. I love a good flourish."

- Freewrite user

The process of creating this animation was long and full of Zoom calls where we deeply discussed the writing process. We were struck through those conversations by how much overlap there is in creative processes of all disciplines.

So we sat down to chat with Mathias about his creative process and what it's like being a full-time animator.

ANNIE COSBY: Let's start with the basics. What kind of art do you make?

MATHIAS LYNGE: I'm a 2D animator and motion designer working freelance with a wide range of clients. The style varies depending on the project, but it’s usually either a hand-drawn look animated frame-by-frame on a drawing tablet, or a more digital, vectorized look made in After Effects.

While much of what I do is commercial work, I try to keep up with my own passion projects as well. That could be a 10-second Instagram loop of a nature scene, or an interesting character design I’ve sketched down with a pencil. It’s there that I get to sharpen my skills and try out new techniques, which often find their way into later client projects.

AC: You often share educational content on social media for other artists. Are you formally trained, or did you teach yourself?

ML: I’m mostly self-taught. I’ve been drawing for as long as I can remember, but it wasn’t until I went to university that I realized drawing could become a career.

When I first heard terms like “motion design” and “The 12 Principles of Animation” I was on a student exchange program at UCSB in California, where I had chosen a class called "Introduction to Animation." It was a big eye-opener for me, and from that point I was hooked.

But it’s mainly been online YouTube tutorials and my existing drawing experience that have taught me what I know.

Now, I have a big presence on social media, where I share my art as well as educational content centered around animation in Adobe After Effects, so I guess you could say that I'm also an animation influencer!

I’ve been drawing for as long as I can remember, but it wasn’t until I went to university that I realized drawing could become a career.

AC: That's actually how I first found your work. Do you have any specific artists who inspire you?

ML:In the world of 2D animation, I have a list of personal heroes that inspire me with their unique style: Reece Parker, Ariel Costa a.k.a. BlinkMyBrain, and Tony Babel, to name a few.

I also find a lot of inspiration from illustrators and painters I discover online, on platforms such as Pinterest. Last year I made a sparkling water animation that was heavily inspired by Cornwall-based artist Gordon Hunt. He makes these beautiful nature-inspired pointillist paintings that capture how light hits the ocean using colorful dots of paint. I tried to recreate that effect using After Effects to bring it to life, and it led me to a whole new way of animating within the program.

AC: Where else do you draw inspiration to create your work?

ML: I’m heavily inspired by the nature and cityscapes around me in Copenhagen, and I find that taking long walks through parks or down the streets of my neighborhood really sparks my imagination.

I’ll often carry around a sketchbook to quickly scribble down an idea or a loose sketch of something I find interesting, such as seeing how the light from a lamppost hits the surrounding leaves, or how the wind moves the tree in a certain way.

Then I’ll think to myself, “I wonder if I can recreate that motion using a specific technique in After Effects?”

I’m heavily inspired by the nature and cityscapes around me in Copenhagen...

AC: What does your daily routine look like as a full-time artist?

ML: It varies a lot, but I’m usually either working hard on a client project or tinkering away with a new animation tutorial for my social media channels.

I love being able to switch between the two, and when I’m going through a client dry spell, I find that staying creative and posting animation-related content helps keep me inspired while also putting things out into the world that may lead to my next client down the road.

AC: What's your #1 piece of advice for animators new to the industry?

ML: Keep experimenting and trying out new techniques. There’s no such thing as running out of creativity, and even though many of the things you try don’t necessarily go anywhere, it’s all experience that adds up and expands your toolbox. It’s a muscle that needs to be worked out regularly.

Plus, you’ll have more awesome animation to choose from when you’re putting together your next showreel or portfolio!

There’s no such thing as running out of creativity...

AC: What's one fun fact about you completely unrelated to animation?

ML:I’m a big sucker for history podcasts, especially if they are about ancient civilizations, such as The History of Rome by Mike Duncan.

I find it fascinating to hear how mankind was able to build such great empires without ever knowing what electricity, cars, or the internet are.

--

Follow along on Mathias's creative journey and find his free educational content on Instagram.

To learn more about working together, find him on LinkedIn or visit his website at www.mathiaslynge.com.

Learn more about Sailfish here.