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How to Create Fantasy Creatures that Feel Real

April 29, 2024 | 5 min read
In the exciting landscape of modern fantasy fiction, the role of fantasy creatures stands as a cornerstone of imagination and storytelling.

From the majestic dragons of George R.R. Martin's A Song of Ice and Fire to the decades of adoration for J.R.R. Tolkien's hobbits, these creatures serve as more than mere embellishments to the worlds they inhabit. They function as essential conduits for exploring complex themes, reflecting societal values, and igniting the imagination of readers.

The Freewrite team is full of fantasy readers (and writers!) so we wanted to unravel the trick to creating dynamic fantasy creatures that leave an impact on both the narratives they inhabit — and the audiences they enchant.

To delve into it, we spoke with E.K. Wiggins, a fantasy author, webtoon creator, and Freewriter writing about dragons in sunny Southern California...

 

Why do you think people are drawn to fantasy and, in particular, fantastical creatures?

I think it's simple: People want to escape reality and delve into worlds and stories that allow their imagination to run wild. The fact that fantasy (whether written, filmed, or drawn) is such a large part of today's culture means that anyone can find something that attracts them. Everyone can find something that transports them to wonderful worlds and takes their eyes — and minds — off life for a moment.

The same goes for fantasy creatures — the rules are boundless, new monsters are created all the time, and the old familiar ones remain classic.

People love believing in fantasy creatures because they’re not ordinary — they’re unique and unforgettable. And new fantasy keeps the genre fresh and thriving.

That's how I feel. For years, I could only write nonfiction for school. Why write nonfiction when we live in reality?

 

What's the most influential fantasy creature, in your opinion?

Dragons, hands down.

They’re so prominent in fantasy culture of decades past, yet they’re never boring because they’re constantly being recreated in original ways. With popular productions like House of the Dragon and Lord of the Rings: The Rings of Power, for example, these reptiles aren’t going away anytime soon (if ever!).

I think I’m mainly drawn to them because of how much you, as an artist or writer, can reinvent them while they still remain familiar.

And I love how many real-world legends describe and depict encounters with these beasts! There are even passages of Biblical scripture that describe dragons or dragon-like creatures. All of that adds a history and realism to dragons that other creatures can’t quite claim.

 


How has the dragon been depicted throughout history?

Dragons were common in written tales and verbal legends during the Renaissance period. In Europe (and the West) dragons were considered ruthless murderers and savage guardians of their possessions, taking exuberant control over their innocent prey and dealing harshly with the rebellious!

Many of these tales were of mighty warriors facing off against these brute monsters (e.g. the Beowulf manuscripts).

Conversely, in some Asian cultures, including China, dragons were seen as signs of luck and blessing. They often wielded powers used to benefit the human race and sometimes communicated with people. They were far more benevolent and kind than their Western counterparts!

The Beowulf manuscripts and the Bible depict and speak of dragons directly. Beowulf’s scaly opponent and Satan (depicted in the book of Revelation as a fiery red dragon with seven heads and ten horns!) are both historical examples of dragons written in text. Many more exist, as well as writings about wyrms and other dragon-like creatures.


Some fantasy creatures have cultural roots. How do you navigate those roots while creating something completely new?

Generally, if I create an original character that has a historical or cultural background, I immediately ask myself if anything about my character contradicts the creature’s roots. If it does, I ask myself if I supplied or created a solid backstory for the character that can "override" that history or is strong enough to be a worthy, sensical alternative.

It also depends on the culture and if I wanted to showcase it. In my opinion, this is sort of a "gray area" that could be endlessly debated…

I don’t think its the author’s duty to always pay homage to a character’s roots, unless it’s essential to understanding the story, is required for the plot, or if the author wants to honor the culture it came from.

There have been many times that creatures have been used in literature without any sort of acknowledgement to their origins, simply because there wasn’t enough time to incorporate it, or it wasn't relevant to the current story. It really depends on what the writer is writing and how the character is being used.

How do you create creatures that are believable when they are, by definition, completely unreal?

I begin by deciding what the creature is, in the most barebones way possible. Is it going to be a wyrm? Is it maybe an elf? Is it a dragon? Figure out what your foundation is and then build off of it.

Next, visualize what the creature looks like, how its body is shaped, what unique features it has, and what its face would look like if you stared right into its eyes. Once I’ve visualized it, I’ll usually draw a sketch to solidify the creature’s design.

But don't just write or draw your fantasy creatures (or any sort of characters!) — envision them.

Anyone can take a mental picture of a fantasy creature and write a description of it (like an overweight bridge troll or a talking tabby cat). As writers, our job is not to simply write out a character study for the reader. A writer’s job is to make the creature real.

In order to do that, you have to know how the creature feels, thinks, and interacts. It has to have a personality. I start by imagining this creature’s demeanor, attitude, and character traits.

Ask yourself how they would react to you, your emotions, and your personality — and how their personality would complement or crash with yours. Imagine spending a day to get to know them! Or pretend to interview them.

In other words: it’s not always about what the creature is and how it looks, but who they are!

I guess the true trick to creating awesome, seemingly real creatures is pretty easy: pretend they’re real.

 


What are you working on right now?

I’m currently working on several different projects, including my first young adult dystopian sci-fi The Exodus Chronicles. This is the first novel I wrote entirely on my Traveler!

Traveler is my go-to. From the car to the folding tray on an airplane, Traveler has literally traveled with me everywhere! I’ve written one and a half manuscripts (almost 140,000 words) on it!

My second project is writing and overseeing the production of my webtoon, “Neko-Neko is a Cat Doll!” Writing a webtoon is very interesting because you have to visualize all the characters, emotions, scenes, and dialogue in every panel concisely (almost like the director of a movie).

My final project is writing the second book in my YA fantasy series Dragod Origins, which I published in December 2023. My world-building for the book took over five years alone, and writing the book took three.

Writing is my diehard hobby, and I aspire to be a hybrid novelist (both traditionally and self-publishing my books) and a serialized webtoon/manga writer.

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E.K. Wiggins is a fantasy and webtoon author living and working in sunny San Juan Capistrano, California. His love of fantasy creatures — especially dragons — inspired him to create the original storyline and drawings for a series called Dragon Quest, which eventually lead to the inception of the first Dragod Origins book, released in 2023.

When not writing, he loves biking, listening to music, and playing the piano, acoustic guitar, electric guitar, banjo, ukulele, melodica, and concertina accordion.

Learn more about E.K.'s fantasy universe at his website or follow his indie imprint, Shadow Beast Publishing, on Instagram or Facebook. You can also sign up for his monthly email newsletter here.

November 29, 2025 4 min read

The Great Freewrite Séance: A Ghost'ly Charity Auction Full Terms & Conditions

These Terms and Conditions (“Terms”) govern participation in The Great Freewrite Séance: A Ghost'ly Charity Auction (“Auction”), organized by Freewrite (“Organizer,” “we,” “us,” or “our”). By registering for, bidding in, or otherwise participating in the Auction, you (“Participant,” “Bidder,” or “Winner”) agree to be bound by these Terms.

1. Auction Overview

1.1. The Auction offers for sale a limited number of Freewrite Traveler Ghost Edition units (“Items” or “Ghost Traveler units”), each personally signed and drawn on by a featured author.

1.2. All proceeds, net of explicitly disclosed administrative costs, will be donated to the charity or charitable initiative (“Charity”) identified on each auction item’s page, as chosen by the respective author.

2. Eligibility

2.1. Participants must be at least 18 years old or the age of majority in their jurisdiction, whichever is higher.

2.2. Employees of Freewrite, the participating authors, or any affiliates directly involved in the Auction are not eligible to bid.

2.3. By participating, you represent that you are legally permitted to take part in online auctions and to pay for any bids you win.

3. Auction Registration

3.1. Participants must create an account on the auction platform or otherwise register using accurate, current, and complete information.

3.2. Freewrite reserves the right to verify identity and to disqualify any Participant who provides false or misleading information.

4. Bidding Rules

4.1. All bids are binding, final, and non-retractable.

4.2. Bidders are responsible for monitoring their bids; Freewrite is not liable for missed notifications or technical issues on the auction platform or the Participant’s device.

4.3. Freewrite reserves the right to:

  • set minimum bids or bid increments;
  • reject bids deemed in bad faith or intended to disrupt the Auction;
  • extend, pause, or cancel the Auction in case of technical difficulties, fraud, or events beyond reasonable control.

5. Winning Bids and Payment

5.1. The highest valid bid at the close of the Auction is the Winning Bid, and the corresponding Participant becomes the Winner.

5.2. Winners will receive payment instructions and must complete payment within 48 hours of the auction’s close unless otherwise stated.

5.3. Failure to complete payment on time may result in forfeiture, and Freewrite may offer the Item to the next highest bidder.

5.4. Accepted payment methods will be listed on the Auction platform. All payments must be made in the currency specified.

6. Item Description and Condition

6.1. Each Ghost Traveler unit is authentic, and the signatures, doodles, and messages are original works created by the participating author. These are authors, not artists. By bidding on the Item, you acknowledge that you are receiving a one-of-a-kind unit marked with unique art and messages and you agree to these terms and conditions.

6.2. Because Items are customized and signed by hand, variations, imperfections, or unique marks are to be expected. These are considered part of the Item’s character and not defects.

6.3. Items are provided “as-is” and “as-available.” Freewrite makes no warranties of merchantability or fitness for a particular purpose.

7. Shipping & Delivery

7.1. Shipping costs, import duties, and taxes may apply unless explicitly stated otherwise.

7.2. Freewrite will make reasonable efforts to ship Items within the estimated timeline but cannot guarantee delivery dates.

7.3. Title and risk of loss transfer to the Winner upon delivery to the carrier.

7.4. Freewrite is not responsible for delays, damage, or loss caused by the courier or customs agencies.

8. Charity Donation

8.1. Net proceeds from the Auction will be donated to the Charity designated on each Item page.

8.2. Donation amounts and recipients may be disclosed publicly unless prohibited by law.

8.3. Winners acknowledge that they are purchasing Items, not making a tax-deductible donation to Freewrite; therefore, Winners will not receive charitable tax receipts unless Freewrite explicitly states otherwise in compliance with applicable laws.

9. Intellectual Property

9.1. All trademarks, brand names, product names, and creative materials associated with Freewrite and the Ghost Traveler remain the exclusive property of Freewrite or their respective rights holders.

9.2. Participants may not reproduce, distribute, or publicly display the authors’ doodles without permission where such rights are applicable, except as allowed by law (e.g., resale of the physical Item).

10. Privacy

10.1. By participating, you consent to Freewrite’s collection, use, and storage of your personal data in accordance with our Privacy Policy.

10.2. Freewrite may publicly announce auction results, including Winner’s first name, last initial, city, state/country, and winning bid amount unless prohibited by law or unless you formally request anonymity when possible.

11. Prohibited Conduct

Participants may not:

  • engage in bid manipulation, fraud, or collusive bidding;
  • use automated systems (bots, scripts, scrapers) to place or monitor bids;
  • interfere with the Auction, platform, or other participants

Freewrite may ban or disqualify any Participant violating these rules.

12. Limitation of Liability

To the fullest extent permitted by law:

12.1. Freewrite is not liable for indirect, incidental, special, or consequential damages arising from the Auction or purchase of Items.

12.2. Freewrite’s total liability in connection with these Terms shall not exceed the amount of the Winning Bid actually paid by the Participant.

12.3. Freewrite is not responsible for technical malfunctions, internet outages, system failures, or other issues beyond its control.

13. Cancellation and Force Majeure

Freewrite may cancel, postpone, or modify the Auction due to unforeseen circumstances, including but not limited to natural disasters, system failures, strikes, or events affecting participating authors or the Charity.

14. Governing Law & Dispute Resolution

14.1. These Terms are governed by the laws of Michigan, without regard to conflict-of-law rules.

14.2. Any disputes arising under these Terms will be resolved through binding arbitration or the courts of the specified jurisdiction, as applicable.

14.3. Participants waive any right to participate in class-action lawsuits relating to the Auction.

15. Amendments

Freewrite may update these Terms at any time. Continued participation in the Auction after updates constitutes acceptance of the revised Terms.

16. Contact Information

For questions or concerns regarding the Auction or these Terms, contact: hello@getfreewrite.com.

November 25, 2025 1 min read

This is a great gratitude writing exercise to be done alone or in a group, with people of any age.

How to Play

    1. Designate someone to read out each prompt below. (Feel free to add your own prompts.)
    2. After each prompt is read, set a timer for one minute. (With younger kids, this can be shortened. For older folks who want to freewrite meaningfully, more time can be added.)
    3. Each person freewrites by finishing the sentence and elaborating until the timer goes off. (For little kids, this can be done verbally with an adult recording their answers. Hilarity will ensue.)
    4. Remeber that freewriting — allowing yourself to write with abandon — enables you to let go, tapping into your subconscious to explore your thoughts more deeply.
    5. When everyone is done with all the prompts, take turns going through some your answers. Some people may be eager to share. Others may not want to. Respect their decision.

The Prompts

  • I'm grateful for... [After you've finished this prompt, repeat it five times. Challenge yourself and others not to repeat a singe word with each new answer.]
  • The silliest thing I'm grateful for is...
  • The littlest thing I'm grateful for is...
  • The biggest thing I'm grateful for is...
  • The grossest thing I'm grateful for is...
  • One thing I love about myself is...
  • My favorite thing that happened this year was...
  • My hope for next year is...

This writing exercise has resulted in some sweet answers — and many hilarious ones, too. If you try it out, do let us know.

Write on.

November 21, 2025 4 min read

For the release of Sailfish, our new firmware update for Smart Typewriter Gen3 and Traveler, we created a brand-new boot-up animation to surprise and delight our writers.

We worked with talented Danish animator Mathias Lynge to bring our experience of the writer's journey to life.

We had a blast visualizing the writer's journey in this new way. Our engineers also had a blast (or something less than a blast) figuring out how to adjust this fun, playful animation to E Ink's very tricky specifications. Hello, refresh rate woes! But we think the result is pretty fun.

"The little animation made my day when I noticed. I love a good flourish."

- Freewrite user

The process of creating this animation was long and full of Zoom calls where we deeply discussed the writing process. We were struck through those conversations by how much overlap there is in creative processes of all disciplines.

So we sat down to chat with Mathias about his creative process and what it's like being a full-time animator.

ANNIE COSBY: Let's start with the basics. What kind of art do you make?

MATHIAS LYNGE: I'm a 2D animator and motion designer working freelance with a wide range of clients. The style varies depending on the project, but it’s usually either a hand-drawn look animated frame-by-frame on a drawing tablet, or a more digital, vectorized look made in After Effects.

While much of what I do is commercial work, I try to keep up with my own passion projects as well. That could be a 10-second Instagram loop of a nature scene, or an interesting character design I’ve sketched down with a pencil. It’s there that I get to sharpen my skills and try out new techniques, which often find their way into later client projects.

AC: You often share educational content on social media for other artists. Are you formally trained, or did you teach yourself?

ML: I’m mostly self-taught. I’ve been drawing for as long as I can remember, but it wasn’t until I went to university that I realized drawing could become a career.

When I first heard terms like “motion design” and “The 12 Principles of Animation” I was on a student exchange program at UCSB in California, where I had chosen a class called "Introduction to Animation." It was a big eye-opener for me, and from that point I was hooked.

But it’s mainly been online YouTube tutorials and my existing drawing experience that have taught me what I know.

Now, I have a big presence on social media, where I share my art as well as educational content centered around animation in Adobe After Effects, so I guess you could say that I'm also an animation influencer!

I’ve been drawing for as long as I can remember, but it wasn’t until I went to university that I realized drawing could become a career.

AC: That's actually how I first found your work. Do you have any specific artists who inspire you?

ML:In the world of 2D animation, I have a list of personal heroes that inspire me with their unique style: Reece Parker, Ariel Costa a.k.a. BlinkMyBrain, and Tony Babel, to name a few.

I also find a lot of inspiration from illustrators and painters I discover online, on platforms such as Pinterest. Last year I made a sparkling water animation that was heavily inspired by Cornwall-based artist Gordon Hunt. He makes these beautiful nature-inspired pointillist paintings that capture how light hits the ocean using colorful dots of paint. I tried to recreate that effect using After Effects to bring it to life, and it led me to a whole new way of animating within the program.

AC: Where else do you draw inspiration to create your work?

ML: I’m heavily inspired by the nature and cityscapes around me in Copenhagen, and I find that taking long walks through parks or down the streets of my neighborhood really sparks my imagination.

I’ll often carry around a sketchbook to quickly scribble down an idea or a loose sketch of something I find interesting, such as seeing how the light from a lamppost hits the surrounding leaves, or how the wind moves the tree in a certain way.

Then I’ll think to myself, “I wonder if I can recreate that motion using a specific technique in After Effects?”

I’m heavily inspired by the nature and cityscapes around me in Copenhagen...

AC: What does your daily routine look like as a full-time artist?

ML: It varies a lot, but I’m usually either working hard on a client project or tinkering away with a new animation tutorial for my social media channels.

I love being able to switch between the two, and when I’m going through a client dry spell, I find that staying creative and posting animation-related content helps keep me inspired while also putting things out into the world that may lead to my next client down the road.

AC: What's your #1 piece of advice for animators new to the industry?

ML: Keep experimenting and trying out new techniques. There’s no such thing as running out of creativity, and even though many of the things you try don’t necessarily go anywhere, it’s all experience that adds up and expands your toolbox. It’s a muscle that needs to be worked out regularly.

Plus, you’ll have more awesome animation to choose from when you’re putting together your next showreel or portfolio!

There’s no such thing as running out of creativity...

AC: What's one fun fact about you completely unrelated to animation?

ML:I’m a big sucker for history podcasts, especially if they are about ancient civilizations, such as The History of Rome by Mike Duncan.

I find it fascinating to hear how mankind was able to build such great empires without ever knowing what electricity, cars, or the internet are.

--

Follow along on Mathias's creative journey and find his free educational content on Instagram.

To learn more about working together, find him on LinkedIn or visit his website at www.mathiaslynge.com.

Learn more about Sailfish here.