4 Writing Lessons from J.R.R. Tolkien You Really Don’t Want to Hear

March 22, 2024 | 4 min read

By Annie Cosby

The mastermind behind The Lord of the Rings and The Hobbit, JRR Tolkien is celebrated as one of the greatest fantasy authors of all time.

His work has inspired generations of readers and writers alike, including Ursula K. Le Guin and J. K. Rowling, shaping the landscape of modern fantasy literature. In addition to his iconic novels, people are fascinated by Tolkien's writing habits and how he managed to be so prolific within one human lifetime.

The Letters of J. R. R. Tolkien, published by Tolkien's son, Christopher, after his death provide a fantastic peek into the writer's personal life. Spanning more than six decades, the letters offer a chronological narrative of Tolkien's life and work. From his humble beginnings as a scholar to the towering figure of fantasy literature, Tolkien's correspondence reveals the evolution of his ideas and the challenges he faced in bringing his vision to life.

Hidden within these experiences is a treasure trove of writing advice writers probably don't want to hear. Let's explore four of these gems that challenge conventional wisdom: 

 

1. Sometimes you have to cut the grass.

One April letter from Tolkien reads:

"I managed to get an hour or two’s writing, and have brought Frodo nearly to the gates of Mordor. Afternoon lawn-mowing. Term begins next week, and proofs of Wales papers have come. Still I am going to continue 'Ring' in every salvable moment."

 

The man had just 1-2 hours of writing a day and some "moments" and still managed to generate half a million words for the Lord of the Rings trilogy alone? Yes, even literary greats had to deal with the real world on a daily basis.

In fact, Tolkien had many other responsibilities that pulled him away from his writing, such as work as a translator and professor. (He also helped during the creation of the Oxford English Dictionary.) But he didn't let that stop him.

P.S. Do you use generic working titles for your writing? It can't be more banal than using "Ring" to describe the sprawling fantasy epic that is Lord of the Rings!

 

2. Build the background.

Tolkien famously wrote extensive backgrounds to enrich his world-building. In one letter, he advises his son that "the tale should be more like a web than a chain." Perhaps the most impressive aspect of this web was Tolkien's fictional languages, including entire language families like Elvish and Dwarvish.

As a philologist, Tolkien was deeply familiar with the intricate nuances of words and their etymology. Tolkien's assertion is that delving into language creation not only enriched the world-building process but also lent authenticity and depth to his fictional cultures. Some of his languages even came before his books!

Now, we're not saying you need to create 15 different Elvish dialects. But we are saying that the richer the world-building, the more engaging the story. Tolkien is proof. 

 

3. It's not that deep.

If you're familiar with C.S. Lewis's relationship with Tolkien, you might know that Tolkien famously (and publicly) disliked allegory in literature. He and Lewis, though good friends, often butted heads about it.

Tolkien particularly hated when readers interpreted The Lord of the Rings as an allegory for World War II or other contemporary events. He vehemently denied any intentional allegorical elements in his work, saying:

"I cordially dislike allegory in all its manifestations, and always have done so since I grew old and wary enough to detect its presence. I much prefer history – true or feigned – with its varied applicability to the thought and experience of readers. I think that many confuse applicability with allegory, but the one resides in the freedom of the reader, and the other in the purposed domination of the author."

 

Some scholars say this dislike of allegory relates to why Tolkien disliked Dune, writing in a private letter in 1966:

"It is impossible for an author still writing to be fair to another author working along the same lines. At least I find it so. In fact I dislike Dune with some intensity, and in that unfortunate case it is much the best and fairest to another author to keep silent and refuse to comment."

 

Thought it's just as likely Tolkien didn't like Dune for other reasons — like its treatment of religion (he was a devout Catholic) or political and societal commentary.

 

4. Success doesn’t make this easier.

One of the most poignant aspects of The Letters of J. R. R. Tolkien is Tolkien's reflections on the impact of fame and the pressure of literary success.

Many writers imagine a future level of success where this whole "creating intimate worlds and releasing them to the public for consumption and ridicule" thing gets easier. But Tolkien is evidence that it doesn't work like that.

After the commercial success of The Lord of the Rings, Tolkien struggled to complete anything, revising the same stories over and over. (Sounds like he needed a Freewrite.) Tolkien is said to have worried that fans would be unsatisfied by stories not set in Middle Earth. He even wrote a few pages of a LOTR sequel before shelving it. When he died, Tolkien left behind a treasure trove of unpublished work.

At the end of the day, Tolkien's legacy serve as a reminder that true creativity must stem from a sincere passion for one's craft, rather than the pursuit of fame or fortune, in order to be sustainable.

 

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Whether you're a longtime fan of Tolkien's work or a newcomer to the universe of Middle Earth, Tolkien's writing life has left behind a legacy rich enough to inspire and enchant any writer.

What's your favorite aspect of Tolkien's legacy?

 

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Annie Cosby is the Marketing Manager at Freewrite, a former fiction editor, and the author of seven books — and counting. Her work deals with Celtic mythology and has twice won the YA Indie Author Project in Missouri.

She lives in a little brick house in her hometown of St. Louis, Mo., with her Rottweiler mix and their favorite Irishman.

Learn more at anniecosby.com.

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April 22, 2024 5 min read

By Benjamin Westland

We've all been there — staring at a blank document, not knowing where or how to start.

Ideas bounce around in my head all day long, but as soon as I sit down in front of my draft, they just won't come out because I can't decide on one of the many things in my head.

Embrace randomness as a creative partner and you'll find that, with the right approach and attitude, that uncertainty is an opportunity for exciting twists and fresh ideas in your writing.

I want to show you a tool that has helped me find a way out of these blocked situations and also improve as a writer. All you need are three six-sided dice and some paper. (Of course, if you’re on the move and don’t have any dice with you, any dice-rolling app on your phone will work.)

Writing with dice can help you make unexpected choices in your writing process that can take your creativity in new directions.

Remember, you don't have to write the perfect story in your first draft. It's about capturing ideas before they're gone. So let go of perfectionism and enjoy the creative process.

Meet The Oracle

This approach is based on the idea that we can ask an “oracle” our questions to steer our writing in interesting and inspiring directions. Just as our friends or partners sometimes offer to do when bribed with coffee and cake. In this instance, however, the oracle is the dice.

The dice take on the role of the oracle, answering our questions and relieving us of the burden of thinking too long about a decision.

“But what questions should I ask, and what do I gain from a generic yes/no answer?” you may ask.

The short answer is: it depends…

It depends on the context in which you ask the questions.

It could be anything from the genre, basic considerations about how you want to tell the story, the characters involved, or the tropes and ideas you want to incorporate. Maybe even the different storylines and how they develop.

All of this is the context in which we make narrative decisions. In this exercise, it’s what will inspire our questions.

When you want to know where the story might go based on what you already know, ask the oracle. Don’t overthink it. Instead, introduce chance and see what the oracle says. You never know when the story will take you in new directions.

 

How do I know what the oracle says…?

The general idea is quite simple: you formulate a question that can be answered yes or no, and roll the three six-sided dice. The oracle will answer with the results you see in the table below.

Add up the numbers on the dice and look up the oracle’s answer in the table.

In addition to clear yes/no answers, the Oracle can also give us more nuanced answers: a weakened form (10,11) and an intensified version (3-4, 17-18). 

Furthermore, if you have extra context from the story to add to the question, apply the modifiers in the below table to the sum of your dice.

 

Confusing? Let’s see how it works in writing a scene:

My Question: Is it raining when Isabel leaves the café? (It’s unlikely, it’s a hot day in the story.)

Result: The three dice show: 4, 4, 3 to equal 11. I subtract 1 for “unlikely.” My final answer is 10. (No, but…) 

This simple question alone created a better atmosphere in the scene — and it also gave me some ideas for a later scene in which the approaching summer storm influences the rest of the story.

 

Let's have a look at a longer example: how I use the oracle at the very start of drafting a story.

All I have prepared for this is the dice, my Freewrite, a stack of blank index cards, and a small hourglass.

I use the index cards for lists of things that are relevant to my ideas, sometimes prepared, sometimes made up as I write to let the dice make a decision. One of the lists I created before the first session was a collection of interesting genres that I liked for my next story.

I randomly drew three themes from that list: Victorian, Supernatural, and Soldier.

I already liked this combination, and the first ideas didn’t take long to come. I asked some oracle questions ("Is this set in Victorian times?”, “Is it a haunted house?”, etc.) to help me figure out the basic setting. What I learn is that we are not in Victorian times, but the story takes place in a Victorian villa that is said to be haunted. The villa has been converted into a hotel and has attracted many tourists since the bloody history of the house became known on the internet.

With a few more questions, I learn that the protagonists are guests at the hotel. One of the protagonists has been trying unsuccessfully for years to become famous as an influencer of supernatural phenomena — with little success. He has his best friend with him, who has just finished his studies and has been persuaded to go on a trip. He doesn't believe in ghosts.

That's enough information for me to work with for the setting. I take notes on an index card and ask the oracle where to start. Turns out the two friends have just arrived by train and are making their way through the old town to the villa.

I turn the hourglass and start to write.

The sand runs out as the two protagonists navigate through the hustle and bustle of the town and get lost in the maze of winding streets. The hourglass tells me it's time to interrupt my writing with a random event. I use a combination of oracle questions and spontaneous lists of possibilities that come to mind. Again, I let the dice decide which option to choose.

I find that my protagonists are approached by a merchant and lured into his shop. There, they discover an old object that seems to magically attract them. Cool! The scene has gained a bit more flavor thanks to this visit. I also wonder what the object has to do with anything. I turn the hourglass again and keep writing to find out.

  

 

The dance between predictability and spontaneity is fascinating, and I hope this has given you a small, helpful insight into the oracle approach.

My recommendation is to choose an existing project first and use the oracle at specific points in the writing process. The advantage to this is that you will already know more about the context, and it may be easier to make your first lists of ideas or to know when or how to ask the oracle questions.

If you prefer to start from scratch, take a writing prompt of your choice and brainstorm with the oracle to find a starting point for the first scene.

Happy writing!

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Ben Westland is a freelance ghostwriter, editor, and author of interactive fiction, bringing a diverse background in computer science, product development, and organizational change. Ben holds a doctoral degree and has authored two scholarly works on knowledge management, as well as various interactive narratives that employ storytelling to enhance organizational training.

Ben is one of the editors of inspiration.garden, an inspirational creativity magazine, and has recently launched storyhaven.online to publish his serial fiction as he explores new narrative forms.

Having lived and researched in Spain and Japan, Ben now draws on his experience to create immersive stories and help others find their creative voice.

April 17, 2024 5 min read

As haiku finds its way into the English language and culture, it encounters a series of challenges that threaten to dilute its essence and distort its beauty. We went on a deep dive to explore whether the English language is inadvertently butchering haiku, robbing it of its authenticity and depth.

April 17, 2024 4 min read
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