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There are No Failed Books: 3 Ways to Save a Trunk Novel

September 28, 2017 | 6 min read

 


Today’s guest post is by author Jeff SomersHe has published nine novels, including the Avery Cates Series of noir-science fiction novels from Orbit Books, the darkly hilarious crime novel Chum from Tyrus Books, and most recently tales of blood magic and short cons in the Ustari Cycle.


 

 

When Truman Capote died in 1984, he hadn’t published a major work since the absolute classic In Cold Blood in 1965. He’d produced material, yes; mainly short stories and some screenplays. Some of that work had been highly regarded, but nothing on the scale and ambition of In Cold Blood or Breakfast at Tiffany’s. Over the course of those two decades, Capote had transformed from a predominantly literary figure into a general celebrity, a man known for his parties, his circle of famous friends, his wit, and his television appearances more than his writing.

Truman Capote Trunk NovelBut Capote hadn’t been idle. In fact, in January 1966 he signed a contract with Random House for a new novel, receiving a $25,000 advance (nearly $200,000 in 2017 money). The book proposal was ambitious: A modern reworking of Proust’s immense In Search of Lost Time. Capote worked on the book (titled Answered Prayers) for the next twenty years, occasionally publishing chapters from it, and renegotiating his contract twice (getting a further $750,000 in 1969 and a promise of $1 million if he ever finished the book in 1980, money he never saw). He once remarked about the book “either I'm going to kill it, or it's going to kill me,” and history shows who won that struggle. The unfinished draft of the novel was published posthumously.

There are many possible reasons why Capote couldn’t finish this novel. Maybe his celebrity was too enticing and he lost his drive to create. Or it might have been the reaction early chapters received: Much of the book was a thinly veiled depiction of his high society friends and their very embarrassing behavior, which cost him those friends—something that Capote reportedly took very hard. Or maybe it was just one of those books that all authors begin and then lug around with them for years, even decades—sometimes their whole lives. We call them Trunk Novels—novels that start off with so much promise, so much excitement, and then proceed to consume hundreds of thousands of words and huge tracts of time without ever coalescing into something resembling coherency. Every author has at least one. Most of us have several.

 

 

Too Good To Fail

The problem with a Trunk Novel is there’s something there. A premise or an experiment, an energy, a challenge—something that brings you back to it again and again even though you can never get it to work. You revise, you scrap and start over, you recast it in different genres, you try to put it away and forget about it, but you can’t. And even if you are eventually able to put the book aside, should you? After all, you put a lot of good work into it. A lot of time, ideas, and solid writing. Instead of abandoning Trunk Novels, rethink them—here are three strategies for getting them out of your trunk and into publishable shape without losing any more of your sanity or precious time.

Method 1: The Mashup

If you’ve got more than one Trunk Novel cluttering up your hard drive with its imperfect sadness, one ambitious but potentially brilliant strategy is to combine them. This requires a certain amount of overlap in terms of genre and style, of course (though it doesn’t have to be a perfect match, as many genres combine wonderfully well—like romance and horror) and will probably need quite a bit of fix-up revision, but it can work.

Trunk Novel Mashup
(Photo by Erwan Hesry on Unsplash)

The reason why it works is simple: Many Trunk Novels have great stuff in them—and it’s often complementary stuff. One novel I was working on for years had a solid plot, a good framework of events and motives, but it lacked interesting characters and lush description. A second book, separated from the first by several years, had a cast of characters I loved spending time with, but meandered through a plot that barely qualified. Taking the two and combining them resulted in a strong novel that popped off the page. I haven’t sold that novel yet, but my agent is enthusiastic.

Method 2: Call It

Sometimes you can get caught up in the supposed “rules” of professional writing. One of those rules concerns the marketability of a novel, and specifies that in order to have any chance your novel has to hit a certain word count (80,000 words is usually the quoted number, though you’ll hear variations on that). And thus, were a million Trunk Novels born because writers are reluctant to admit that what they’ve actually written is a novella or a short story.

Writers sometimes desperately try to turn works into novels because they think novellas are impossible to sell, and short stories aren’t worth it in terms of money or attention. But novellas are actually easier to sell these days than in the past, thanks to digital platforms that don’t really care about word counts, and short stories have been having a Moment as increasing numbers of them are being adapted into film and television—see Arrival, The Grey, and Total Recall—leading many agents to reevaluate the wisdom of writers spending time and effort on shorter works.

Trunk Novels Call It(Photo by Simson Petrol on Unsplash)

So, if you have a novel that’s been sitting in the Trunk for a while, consider whether the problem isn’t the story or the writing, but it’s girth. Is it a novella or short story that you’ve been trying to bulk up to novel size? Try cutting it mercilessly down and see what you have. You might be surprised.

Method 3: The Inversion

Another way to save a Trunk Novel from oblivion is to run a critical eye over your assumptions about the book. That initial moment of inspiration we experience is often powerful—one of the best things about being creative is that rush of energy when you have “the idea.” That power also burns certain things into your brain, like who the main or POV character should be, or the tone the story needs, or the precise pacing of the plot events. Over time, these turn into assumptions—no matter how often you attack the book unsuccessfully, you never think about changing the bedrock of that initial inspiration. You become blind to the possibilities offered by other characters who might be promoted or explored, other stylistic choices, or other third acts that go off in crazy directions.

Trunk Novel Inversion(Photo by Dardan Mu on Unsplash)

The secret sauce in this approach isn’t so much that you were wrong about everything from the beginning, but in the thrill of the unknown. By the time you’re ready to admit that a book is a Trunk Novel, there’s a very good chance you’ve been over each scene, every line of dialog, and every plot twist many, many times. It’s familiar, and familiarity breeds contempt and blindness. You can’t see it any more. Changing something fundamental about the book forces you into unknown territory, bringing back some of that electric buzz of discovery and revealing new ways forward. With a book stuck in Trunk Mode, that can jump-start the creative process and get you over the finish line.

Not every novel can be saved, and writing a bad book is just part of being a writer—but if you’ve got a novel that just won’t go quietly into that dusty drawer, consider trying one of these techniques to rescue it once and for all. So, how many Trunk Novels are you hauling around with you? Have you ever managed to make one work? Let us know if you did, and if so, how you did it!

 


Jeff Somers

Jeff Somers (www.jeffreysomers.com) began writing by court order as an attempt to steer his creative impulses away from engineering genetic grotesqueries. He has published nine novels, including theAvery Cates Series of noir-science fiction novels from Orbit Books (www.avery-cates.com) and theUstari Cycleseries of urban fantasy novels. His short story “Ringing the Changes” was selected for inclusion inBest American Mystery Stories 2006,his story “Sift, Almost Invisible, Through” appeared in the anthologyCrimes by Moonlight edited by Charlaine Harris, and his story “Three Cups of Tea” appeared in the anthologyHanzai Japan. He also writes about books forBarnes and Noble andAbout.com and about the craft of writing forWriter’s Digest, which will publish his book on the craft of writingWriting Without Rules in 2018. He lives in Hoboken with his wife, The Duchess, and their cats. He considers pants to always be optional.

 

 

 

November 29, 2025 4 min read

The Great Freewrite Séance: A Ghost'ly Charity Auction Full Terms & Conditions

These Terms and Conditions (“Terms”) govern participation in The Great Freewrite Séance: A Ghost'ly Charity Auction (“Auction”), organized by Freewrite (“Organizer,” “we,” “us,” or “our”). By registering for, bidding in, or otherwise participating in the Auction, you (“Participant,” “Bidder,” or “Winner”) agree to be bound by these Terms.

1. Auction Overview

1.1. The Auction offers for sale a limited number of Freewrite Traveler Ghost Edition units (“Items” or “Ghost Traveler units”), each personally signed and drawn on by a featured author.

1.2. All proceeds, net of explicitly disclosed administrative costs, will be donated to the charity or charitable initiative (“Charity”) identified on each auction item’s page, as chosen by the respective author.

2. Eligibility

2.1. Participants must be at least 18 years old or the age of majority in their jurisdiction, whichever is higher.

2.2. Employees of Freewrite, the participating authors, or any affiliates directly involved in the Auction are not eligible to bid.

2.3. By participating, you represent that you are legally permitted to take part in online auctions and to pay for any bids you win.

3. Auction Registration

3.1. Participants must create an account on the auction platform or otherwise register using accurate, current, and complete information.

3.2. Freewrite reserves the right to verify identity and to disqualify any Participant who provides false or misleading information.

4. Bidding Rules

4.1. All bids are binding, final, and non-retractable.

4.2. Bidders are responsible for monitoring their bids; Freewrite is not liable for missed notifications or technical issues on the auction platform or the Participant’s device.

4.3. Freewrite reserves the right to:

  • set minimum bids or bid increments;
  • reject bids deemed in bad faith or intended to disrupt the Auction;
  • extend, pause, or cancel the Auction in case of technical difficulties, fraud, or events beyond reasonable control.

5. Winning Bids and Payment

5.1. The highest valid bid at the close of the Auction is the Winning Bid, and the corresponding Participant becomes the Winner.

5.2. Winners will receive payment instructions and must complete payment within 48 hours of the auction’s close unless otherwise stated.

5.3. Failure to complete payment on time may result in forfeiture, and Freewrite may offer the Item to the next highest bidder.

5.4. Accepted payment methods will be listed on the Auction platform. All payments must be made in the currency specified.

6. Item Description and Condition

6.1. Each Ghost Traveler unit is authentic, and the signatures, doodles, and messages are original works created by the participating author. These are authors, not artists. By bidding on the Item, you acknowledge that you are receiving a one-of-a-kind unit marked with unique art and messages and you agree to these terms and conditions.

6.2. Because Items are customized and signed by hand, variations, imperfections, or unique marks are to be expected. These are considered part of the Item’s character and not defects.

6.3. Items are provided “as-is” and “as-available.” Freewrite makes no warranties of merchantability or fitness for a particular purpose.

7. Shipping & Delivery

7.1. Shipping costs, import duties, and taxes may apply unless explicitly stated otherwise.

7.2. Freewrite will make reasonable efforts to ship Items within the estimated timeline but cannot guarantee delivery dates.

7.3. Title and risk of loss transfer to the Winner upon delivery to the carrier.

7.4. Freewrite is not responsible for delays, damage, or loss caused by the courier or customs agencies.

8. Charity Donation

8.1. Net proceeds from the Auction will be donated to the Charity designated on each Item page.

8.2. Donation amounts and recipients may be disclosed publicly unless prohibited by law.

8.3. Winners acknowledge that they are purchasing Items, not making a tax-deductible donation to Freewrite; therefore, Winners will not receive charitable tax receipts unless Freewrite explicitly states otherwise in compliance with applicable laws.

9. Intellectual Property

9.1. All trademarks, brand names, product names, and creative materials associated with Freewrite and the Ghost Traveler remain the exclusive property of Freewrite or their respective rights holders.

9.2. Participants may not reproduce, distribute, or publicly display the authors’ doodles without permission where such rights are applicable, except as allowed by law (e.g., resale of the physical Item).

10. Privacy

10.1. By participating, you consent to Freewrite’s collection, use, and storage of your personal data in accordance with our Privacy Policy.

10.2. Freewrite may publicly announce auction results, including Winner’s first name, last initial, city, state/country, and winning bid amount unless prohibited by law or unless you formally request anonymity when possible.

11. Prohibited Conduct

Participants may not:

  • engage in bid manipulation, fraud, or collusive bidding;
  • use automated systems (bots, scripts, scrapers) to place or monitor bids;
  • interfere with the Auction, platform, or other participants

Freewrite may ban or disqualify any Participant violating these rules.

12. Limitation of Liability

To the fullest extent permitted by law:

12.1. Freewrite is not liable for indirect, incidental, special, or consequential damages arising from the Auction or purchase of Items.

12.2. Freewrite’s total liability in connection with these Terms shall not exceed the amount of the Winning Bid actually paid by the Participant.

12.3. Freewrite is not responsible for technical malfunctions, internet outages, system failures, or other issues beyond its control.

13. Cancellation and Force Majeure

Freewrite may cancel, postpone, or modify the Auction due to unforeseen circumstances, including but not limited to natural disasters, system failures, strikes, or events affecting participating authors or the Charity.

14. Governing Law & Dispute Resolution

14.1. These Terms are governed by the laws of Michigan, without regard to conflict-of-law rules.

14.2. Any disputes arising under these Terms will be resolved through binding arbitration or the courts of the specified jurisdiction, as applicable.

14.3. Participants waive any right to participate in class-action lawsuits relating to the Auction.

15. Amendments

Freewrite may update these Terms at any time. Continued participation in the Auction after updates constitutes acceptance of the revised Terms.

16. Contact Information

For questions or concerns regarding the Auction or these Terms, contact: hello@getfreewrite.com.

November 25, 2025 1 min read

This is a great gratitude writing exercise to be done alone or in a group, with people of any age.

How to Play

    1. Designate someone to read out each prompt below. (Feel free to add your own prompts.)
    2. After each prompt is read, set a timer for one minute. (With younger kids, this can be shortened. For older folks who want to freewrite meaningfully, more time can be added.)
    3. Each person freewrites by finishing the sentence and elaborating until the timer goes off. (For little kids, this can be done verbally with an adult recording their answers. Hilarity will ensue.)
    4. Remeber that freewriting — allowing yourself to write with abandon — enables you to let go, tapping into your subconscious to explore your thoughts more deeply.
    5. When everyone is done with all the prompts, take turns going through some your answers. Some people may be eager to share. Others may not want to. Respect their decision.

The Prompts

  • I'm grateful for... [After you've finished this prompt, repeat it five times. Challenge yourself and others not to repeat a singe word with each new answer.]
  • The silliest thing I'm grateful for is...
  • The littlest thing I'm grateful for is...
  • The biggest thing I'm grateful for is...
  • The grossest thing I'm grateful for is...
  • One thing I love about myself is...
  • My favorite thing that happened this year was...
  • My hope for next year is...

This writing exercise has resulted in some sweet answers — and many hilarious ones, too. If you try it out, do let us know.

Write on.

November 21, 2025 4 min read

For the release of Sailfish, our new firmware update for Smart Typewriter Gen3 and Traveler, we created a brand-new boot-up animation to surprise and delight our writers.

We worked with talented Danish animator Mathias Lynge to bring our experience of the writer's journey to life.

We had a blast visualizing the writer's journey in this new way. Our engineers also had a blast (or something less than a blast) figuring out how to adjust this fun, playful animation to E Ink's very tricky specifications. Hello, refresh rate woes! But we think the result is pretty fun.

"The little animation made my day when I noticed. I love a good flourish."

- Freewrite user

The process of creating this animation was long and full of Zoom calls where we deeply discussed the writing process. We were struck through those conversations by how much overlap there is in creative processes of all disciplines.

So we sat down to chat with Mathias about his creative process and what it's like being a full-time animator.

ANNIE COSBY: Let's start with the basics. What kind of art do you make?

MATHIAS LYNGE: I'm a 2D animator and motion designer working freelance with a wide range of clients. The style varies depending on the project, but it’s usually either a hand-drawn look animated frame-by-frame on a drawing tablet, or a more digital, vectorized look made in After Effects.

While much of what I do is commercial work, I try to keep up with my own passion projects as well. That could be a 10-second Instagram loop of a nature scene, or an interesting character design I’ve sketched down with a pencil. It’s there that I get to sharpen my skills and try out new techniques, which often find their way into later client projects.

AC: You often share educational content on social media for other artists. Are you formally trained, or did you teach yourself?

ML: I’m mostly self-taught. I’ve been drawing for as long as I can remember, but it wasn’t until I went to university that I realized drawing could become a career.

When I first heard terms like “motion design” and “The 12 Principles of Animation” I was on a student exchange program at UCSB in California, where I had chosen a class called "Introduction to Animation." It was a big eye-opener for me, and from that point I was hooked.

But it’s mainly been online YouTube tutorials and my existing drawing experience that have taught me what I know.

Now, I have a big presence on social media, where I share my art as well as educational content centered around animation in Adobe After Effects, so I guess you could say that I'm also an animation influencer!

I’ve been drawing for as long as I can remember, but it wasn’t until I went to university that I realized drawing could become a career.

AC: That's actually how I first found your work. Do you have any specific artists who inspire you?

ML:In the world of 2D animation, I have a list of personal heroes that inspire me with their unique style: Reece Parker, Ariel Costa a.k.a. BlinkMyBrain, and Tony Babel, to name a few.

I also find a lot of inspiration from illustrators and painters I discover online, on platforms such as Pinterest. Last year I made a sparkling water animation that was heavily inspired by Cornwall-based artist Gordon Hunt. He makes these beautiful nature-inspired pointillist paintings that capture how light hits the ocean using colorful dots of paint. I tried to recreate that effect using After Effects to bring it to life, and it led me to a whole new way of animating within the program.

AC: Where else do you draw inspiration to create your work?

ML: I’m heavily inspired by the nature and cityscapes around me in Copenhagen, and I find that taking long walks through parks or down the streets of my neighborhood really sparks my imagination.

I’ll often carry around a sketchbook to quickly scribble down an idea or a loose sketch of something I find interesting, such as seeing how the light from a lamppost hits the surrounding leaves, or how the wind moves the tree in a certain way.

Then I’ll think to myself, “I wonder if I can recreate that motion using a specific technique in After Effects?”

I’m heavily inspired by the nature and cityscapes around me in Copenhagen...

AC: What does your daily routine look like as a full-time artist?

ML: It varies a lot, but I’m usually either working hard on a client project or tinkering away with a new animation tutorial for my social media channels.

I love being able to switch between the two, and when I’m going through a client dry spell, I find that staying creative and posting animation-related content helps keep me inspired while also putting things out into the world that may lead to my next client down the road.

AC: What's your #1 piece of advice for animators new to the industry?

ML: Keep experimenting and trying out new techniques. There’s no such thing as running out of creativity, and even though many of the things you try don’t necessarily go anywhere, it’s all experience that adds up and expands your toolbox. It’s a muscle that needs to be worked out regularly.

Plus, you’ll have more awesome animation to choose from when you’re putting together your next showreel or portfolio!

There’s no such thing as running out of creativity...

AC: What's one fun fact about you completely unrelated to animation?

ML:I’m a big sucker for history podcasts, especially if they are about ancient civilizations, such as The History of Rome by Mike Duncan.

I find it fascinating to hear how mankind was able to build such great empires without ever knowing what electricity, cars, or the internet are.

--

Follow along on Mathias's creative journey and find his free educational content on Instagram.

To learn more about working together, find him on LinkedIn or visit his website at www.mathiaslynge.com.

Learn more about Sailfish here.