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Is Your Tech Sabotaging Your Health?

Emily Pogue
August 07, 2024 | 7 min read

Today, it seems like every piece of technology needs to have at least two functions (more realistically, five) to be considered competitive.

We can check our text messages on a smart fridge. We can check our sleep score to see how well we slept without thinking about how we feel.

We can buy a toothbrush that sends updates to our phone detailing how effective our brushing has been.

It's convenient, sure. But has this access to everything β€” everything β€” all at once affected how our brains work?

The Dawn of Smart Devices

The first smart device was the IBM Simon Personal Communicator, released in August 1994. At eight inches long and weighing over a pound, Simon wasn’t exactly the epitome of sleek.

Yet, at the time, it was darn impressive, because it allowed its user access to many functions (not yet called β€œapps”), including:

  • Calculator
  • Calendar
  • Fax
  • Email
  • Alarm clock
  • Notepad
  • To-do list

Instead of having to walk to the fax machine to manually send a message (talk about a phrase that hasn’t been uttered in a decade), you could simply type into this tiny box and be on your way.

From this point, humans were hooked on multi-functionality. And very rapidly, we expanded upon IBM’s vision.

Realizing the Effects of Smart Devices on Mental Health

In the thirty years since Simon was released, we’ve moved light-years ahead in what smart devices can do. With smart glasses, smart rings, smart watches, and (of course) smartphones all now available, fairly affordable, and rapidly evolving, we have the chance to be connected every second of every day.

In response, many scientists and psychologists have set out to determine exactly how this instant access to everything under the sun affects our emotional, behavioral, and mental health.

The results are about what you’d expect. Studies have shown just how dependent we’ve become on our smartphones, with nearly half of the respondents of one study by the Pew Research Center saying they would be β€œunable to live without their phone” and that being separated from their phone results in feelings of β€œanxiety and withdrawal.” Dependence on smart devices is a very real phenomenon affecting today’s population, particularly younger generations, who have never known a world without this kind of technology.

With 95% of teens ages 13-17 having access to a smartphone, emerging research has found that a person’s hours of screen time per day directly correlates to adverse mental health effects. In one eleven-year survey by Gunnell and colleagues, researchers found that an increase in screen time was associated with an increase in anxiety and depression in children and young adults.

Studies have shown just how dependent we’ve become on our smartphones, with nearly half of the respondentsΒ of one study by the Pew Research Center saying they would be "unable to live without their phone."Β 

Additionally, one of the most-cited consequences of smart device use has been a disturbance of sleep. Many of us have heard of the idea of going β€œscreen-less” for the last hour of our waking day.

There are several reasons for this. The blue light emitted from our phones, laptops, and tablets can throw off our body’s internal clock. At the same time, doing thought-heavy activities like playing games or thinking of a witty response to fire back to a friend can continue to stimulate the mind, rather than winding it down for sleep.

But there’sΒ another process that many of us fall victim to every week: revenge bedtime procrastination.

Essentially, during our busy day, we feel like we can’t get a moment to ourselves. So, once we get into bed, we hop on our smart device and scroll, absorbing all the content we can. We’re determined to carve out a little personal time β€” even if that comes at theΒ price of fragmented sleep.

Poor sleep from this cycle can weaken our ability to make decisions, while increasing anxiety and depression.

Our Dwindling Need to Recall Knowledge

In addition to affecting stress levels and sleep quality, some researchersΒ suggest that our way of learning and absorbing information has changed after using these devices so regularly for so long.

Imagine that it’s thirty years ago, and your sink is leaking.

Well, in 1994, β€œGoogle” was not a verb; in fact, it wasn’t even a word. This meant that you couldn’t simply type β€œhow to fix leak” into a search bar and be gifted with a step-by-step guide on what to do.

Instead, you’d likely go through some trial and error to see if you could figure out how to stop that leak, which would require a significant amount of brainpower and problem-solving.

Today, we don’t have to go through this thought-stimulating process. Instead, we simply type a few letters on our screen, and we’re given exact steps to accomplish what we need.

The problem? Having this constant access to technology may affect our ability to recall information we’ve previously learned. It makes sense β€” why should our mind spend the brainpower retaining this information when we can effortlessly look it up again if we need it?

(And smart devices' effect on our ability to focus? Our utter inability toΒ multitask? ThoseΒ are wholeΒ separate topics!)

Having this constant access to technology may affect our ability to recall information we've previously learned.

This constant access to information has also led to a decline in an essential aspect of our mental health: socialization.

Let’s say it's still 1994 and you haven’t been able to fix that annoying leak in your sink. To get some assistance, you may head down to the hardware store to ask an associate for advice. Or you might call your dad.

While these interactions may seem inconsequential, we know that these socialΒ interactions are essential to our brain health. Unfortunately, people today are experiencing fewer and fewer encounters like these due to the isolating nature of smart devices.

BreakingΒ Our Dopamine Addiction

There's another sneaky process at work in fueling our addiction to smart devices. Constantly checking notifications, whether it be a text, comment on an Instagram post, or a reminder to play Wordle, has been found to give our brains a boost in dopamine.

Dopamine is a neurotransmitter that can help us feel pleasure. This is why seeing that someone left a comment on your Facebook post (or TikTok, depending on your generation) can leave you feeling a certain kind of high.

However, dopamine isn’t all rainbows and good feelings. When you obtain regular spikes in dopamine, your body begins to need more dopamine to continue to feel that pleasure. So, you need to check your notifications more and more often to continue to get that positive feeling.

And when that person isn’t checking their alerts β€” what happens?

They experience more emotional lows. These low feelings can lead to more stress and anxiety that can impact all aspects of life.

It's far past time we re-regulate how much dopamine our brains get β€” and hopefully, move into a healthier, more natural cycle.

It's far past time we re-regulate how much dopamine our brains get β€” and hopefully, move into a healthier, more natural cycle.

The Difference of a Single-Purpose Device

With all this emerging research on the effects of smart devices, the idea of moving back toward simplicity and β€œdoing one thing well” has become a major discussion in the tech world in recent years.

A single-purpose device is exactly what it sounds like: a device that has one function and one function only. For example, a fridge that merely keeps your food cold rather than reading you the weather report.

As these sole-use products continue to rise in popularity, we’ll no doubt see more studies comparing the mental health implications of using a single-feature product versus a smart device. But we can already draw some conclusions from smart device-focused research.

It’s been found that, on average, people check their email between 11 and 36 times per hour. This can mean that during the work day, a person is checking their email, Slack, orΒ another communication app every six minutes.

Six minutes!

How can you get a workflow going if you’re interrupting yourself ten times an hour? Already we can see the benefits of stripping away distractions to focus on mentally taxing tasks like reading and writing.

Of course, many people still have plenty of non-technological single-purpose items we use daily: a coffee maker that strictly brews coffee; a dresser that holds your clothes; a mechanical watch that does not keep track of your step count. Rather than that jolting nuclear-alarm-meltdown sound that is the default on the iPhone,Β many peopleΒ elect to set a physical alarm clock to wake them up.

These items do one purpose well, and that’s all we need (and expect) from them. In some ways, it’s reassuring toΒ experience that focus.Β It’s also better for your brain.

However, it’s important to point out that single-purpose devicesΒ don't necessarilyΒ need to be non-technical. There are exceptionally fancy alarm clocks available today, from ones that roll around the floor to others that mimic the rising sun. Yet, most of these are not also allowing you to check your emails first thing in the morning.

And that's a good thing.

Teams likeΒ those hereΒ at Freewrite and over at brands like Light Phone and Brick are developing great single-purpose tech to help you do more of what you love without sacrificing your mental health.

Storytellers who do their best work when disconnected from their Slack pingsΒ often opt to use a dedicated drafting device fromΒ ourΒ lineup.Β Just like a Kindle offers distraction-free reading, FreewriteΒ enables a writer to write distraction-freeΒ to their heart’s content.

This has led to the Freewrite community reporting that they average writing two to three times more words per hour on a single-purpose Freewrite device.

In other words: We can embraceΒ newΒ technology while also interrogating its effect on human beings and modern life.

Both are possible. I promise.Β 

We can embraceΒ newΒ technology while also interrogating its effect on human beings and modern life.

Integrating the Single-PurposeΒ PhilosophyΒ into Your Life

From higher productivity to less stress and better sleep, the data is pretty clear that we’d all benefit from less time on our smart devices.

We encourage you to explore the work being done at likeminded tech companies to see if you and your health could benefit from single-purpose technology. There are analogue changes you can make, too.

For example, you can use your bed for sleeping only. When you wake up, no scrolling through social media. Before bed, don’t cozy up to watch the newest episode of Bridgerton. No more enjoying a snack under your covers.

Your bed becomes designated for sleep and sleep alone. (Yes, sleep experts recommend this!)

If youΒ have a single-purpose tool you love, we want to hear from you! Share it on social media and tag us @getfreewrite.

STRUGGLE WITH DIGITAL OVERLOAD? YOU'RE NOT ALONE. READ ACCOUNTS FROM FELLOW FREEWRITERS ABOUT THEIR STRUGGLE TO USE TECH IN A HEALTHY WAY.

November 29, 2025 4 min read

The Great Freewrite SΓ©ance: A Ghost'ly Charity Auction Full Terms & Conditions

These Terms and Conditions (β€œTerms”) govern participation in The Great Freewrite SΓ©ance: A Ghost'ly Charity Auction (β€œAuction”), organized by Freewrite (β€œOrganizer,” β€œwe,” β€œus,” or β€œour”). By registering for, bidding in, or otherwise participating in the Auction, you (β€œParticipant,” β€œBidder,” or β€œWinner”) agree to be bound by these Terms.

1. Auction Overview

1.1. The Auction offers for sale a limited number of Freewrite Traveler Ghost Edition units (β€œItems” or β€œGhost Traveler units”), each personally signed and drawn on by a featured author.

1.2. All proceeds, net of explicitly disclosed administrative costs, will be donated to the charity or charitable initiative (β€œCharity”) identified on each auction item’s page, as chosen by the respective author.

2. Eligibility

2.1. Participants must be at least 18 years old or the age of majority in their jurisdiction, whichever is higher.

2.2. Employees of Freewrite, the participating authors, or any affiliates directly involved in the Auction are not eligible to bid.

2.3. By participating, you represent that you are legally permitted to take part in online auctions and to pay for any bids you win.

3. Auction Registration

3.1. Participants must create an account on the auction platform or otherwise register using accurate, current, and complete information.

3.2. Freewrite reserves the right to verify identity and to disqualify any Participant who provides false or misleading information.

4. Bidding Rules

4.1. All bids are binding, final, and non-retractable.

4.2. Bidders are responsible for monitoring their bids; Freewrite is not liable for missed notifications or technical issues on the auction platform or the Participant’s device.

4.3. Freewrite reserves the right to:

  • set minimum bids or bid increments;
  • reject bids deemed in bad faith or intended to disrupt the Auction;
  • extend, pause, or cancel the Auction in case of technical difficulties, fraud, or events beyond reasonable control.

5. Winning Bids and Payment

5.1. The highest valid bid at the close of the Auction is the Winning Bid, and the corresponding Participant becomes the Winner.

5.2. Winners will receive payment instructions and must complete payment within 48 hours of the auction’s close unless otherwise stated.

5.3. Failure to complete payment on time may result in forfeiture, and Freewrite may offer the Item to the next highest bidder.

5.4. Accepted payment methods will be listed on the Auction platform. All payments must be made in the currency specified.

6. Item Description and Condition

6.1. Each Ghost Traveler unit is authentic, and the signatures, doodles, and messages are original works created by the participating author. These are authors, not artists. By bidding on the Item, you acknowledge that you are receiving a one-of-a-kind unit marked with unique art and messages and you agree to these terms and conditions.

6.2. Because Items are customized and signed by hand, variations, imperfections, or unique marks are to be expected. These are considered part of the Item’s character and not defects.

6.3. Items are provided β€œas-is” and β€œas-available.” Freewrite makes no warranties of merchantability or fitness for a particular purpose.

7. Shipping & Delivery

7.1. Shipping costs, import duties, and taxes may apply unless explicitly stated otherwise.

7.2. Freewrite will make reasonable efforts to ship Items within the estimated timeline but cannot guarantee delivery dates.

7.3. Title and risk of loss transfer to the Winner upon delivery to the carrier.

7.4. Freewrite is not responsible for delays, damage, or loss caused by the courier or customs agencies.

8. Charity Donation

8.1. Net proceeds from the Auction will be donated to the Charity designated on each Item page.

8.2. Donation amounts and recipients may be disclosed publicly unless prohibited by law.

8.3. Winners acknowledge that they are purchasing Items, not making a tax-deductible donation to Freewrite; therefore, Winners will not receive charitable tax receipts unless Freewrite explicitly states otherwise in compliance with applicable laws.

9. Intellectual Property

9.1. All trademarks, brand names, product names, and creative materials associated with Freewrite and the Ghost Traveler remain the exclusive property of Freewrite or their respective rights holders.

9.2. Participants may not reproduce, distribute, or publicly display the authors’ doodles without permission where such rights are applicable, except as allowed by law (e.g., resale of the physical Item).

10. Privacy

10.1. By participating, you consent to Freewrite’s collection, use, and storage of your personal data in accordance with our Privacy Policy.

10.2. Freewrite may publicly announce auction results, including Winner’s first name, last initial, city, state/country, and winning bid amount unless prohibited by law or unless you formally request anonymity when possible.

11. Prohibited Conduct

Participants may not:

  • engage in bid manipulation, fraud, or collusive bidding;
  • use automated systems (bots, scripts, scrapers) to place or monitor bids;
  • interfere with the Auction, platform, or other participants

Freewrite may ban or disqualify any Participant violating these rules.

12. Limitation of Liability

To the fullest extent permitted by law:

12.1. Freewrite is not liable for indirect, incidental, special, or consequential damages arising from the Auction or purchase of Items.

12.2. Freewrite’s total liability in connection with these Terms shall not exceed the amount of the Winning Bid actually paid by the Participant.

12.3. Freewrite is not responsible for technical malfunctions, internet outages, system failures, or other issues beyond its control.

13. Cancellation and Force Majeure

Freewrite may cancel, postpone, or modify the Auction due to unforeseen circumstances, including but not limited to natural disasters, system failures, strikes, or events affecting participating authors or the Charity.

14. Governing Law & Dispute Resolution

14.1. These Terms are governed by the laws of Michigan, without regard to conflict-of-law rules.

14.2. Any disputes arising under these Terms will be resolved through binding arbitration or the courts of the specified jurisdiction, as applicable.

14.3. Participants waive any right to participate in class-action lawsuits relating to the Auction.

15. Amendments

Freewrite may update these Terms at any time. Continued participation in the Auction after updates constitutes acceptance of the revised Terms.

16. Contact Information

For questions or concerns regarding the Auction or these Terms, contact: hello@getfreewrite.com.

November 25, 2025 1 min read

This is a great gratitude writing exercise to be done alone or in a group, with people of any age.

How to Play

    1. DesignateΒ someoneΒ to read out each prompt below. (Feel free to add your own prompts.)
    2. After each prompt is read, set a timer for one minute. (With younger kids, this can be shortened. For older folks who want to freewrite meaningfully, more time can be added.)
    3. Each person freewrites by finishing the sentence and elaborating until the timer goes off. (For little kids, this can be done verbally with an adult recording their answers. Hilarity will ensue.)
    4. Remeber that freewriting β€” allowing yourself to write with abandon β€” enables you to let go, tapping into your subconscious to explore your thoughts more deeply.
    5. When everyone is done with all the prompts, take turns going through some your answers. Some people may be eager to share. Others may not want to. Respect their decision.

The Prompts

  • I'm grateful for... [After you've finished this prompt, repeat it five times. Challenge yourself and others not to repeat a singe word with each new answer.]
  • The silliest thing I'm grateful for is...
  • The littlest thing I'm grateful for is...
  • The biggest thing I'm grateful for is...
  • The grossest thing I'm grateful for is...
  • One thing I love about myself is...
  • My favorite thing that happened this year was...
  • My hope for next year is...

This writing exercise has resulted in some sweet answers β€” and many hilarious ones, too. If you try it out, do let us know.

Write on.

November 21, 2025 4 min read

For the release of Sailfish, our new firmware update for Smart Typewriter Gen3 and Traveler, we created a brand-new boot-up animation to surprise and delight our writers.

We worked with talented Danish animatorΒ Mathias Lynge to bring our experience of the writer's journey to life.

We had a blast visualizing the writer's journey in this new way. Our engineers also had a blast (or something less than a blast)Β figuring out how to adjust this fun, playful animation to E Ink's very tricky specifications. Hello, refresh rate woes! But we think the result is pretty fun.

"The little animation made my day when I noticed. I love a good flourish."

- Freewrite user

The process of creating this animation was long and full of Zoom calls where we deeply discussed the writing process. We were struck through those conversations by how much overlap there is in creative processes of all disciplines.

So we sat down to chat with Mathias about his creative process and what it's like being a full-time animator.

ANNIE COSBY: Let's start with the basics. What kind of art do you make?

MATHIAS LYNGE: I'm a 2D animator and motion designer working freelance with a wide range of clients.Β The style varies depending on the project, but it’s usually either a hand-drawn look animated frame-by-frame on a drawing tablet, or a more digital, vectorized look made in After Effects.

While much of what I do is commercial work, I try to keep up with my own passion projects as well. That could be a 10-second Instagram loop of a nature scene, or an interesting character design I’ve sketched down with a pencil. It’s there that I get to sharpen my skills and try out new techniques, which often find their way into later client projects.

AC: You often share educational content on social media for other artists.Β Are you formally trained, or did you teach yourself?

ML: I’m mostly self-taught. I’ve been drawing for as long as I can remember, but it wasn’t until I went to university that I realized drawing could become a career.

When I first heard terms like β€œmotion design” and β€œThe 12 Principles of Animation” I was on a student exchange program at UCSB in California, where I had chosen a class called "Introduction to Animation." It was a big eye-opener for me, and from that point I was hooked.

But it’s mainly been online YouTube tutorials and my existing drawing experience that have taught me what I know.

Now, I have a big presence on social media, where I share my art as well as educational content centered around animation in Adobe After Effects, so I guess you could say that I'm also an animation influencer!

I’ve been drawing for as long as I can remember, but it wasn’t until I went to university that I realized drawing could become a career.

AC: That's actually how I first found your work. Do you have any specific artists who inspire you?

ML:In the world of 2D animation, I have a list of personal heroes that inspire me with their unique style: Reece Parker, Ariel Costa a.k.a. BlinkMyBrain, and Tony Babel, to name a few.

I also find a lot of inspiration from illustrators and painters I discover online, on platforms such as Pinterest. Last year I made a sparkling water animation that was heavily inspired by Cornwall-based artist Gordon Hunt. He makes these beautiful nature-inspired pointillist paintings that capture how light hits the ocean using colorful dots of paint. I tried to recreate that effect using After Effects to bring it to life, and it led me to a whole new way of animating within the program.

AC: Where else do you draw inspiration to create your work?

ML: I’m heavily inspired by the nature and cityscapes around me in Copenhagen, and I find that taking long walks through parks or down the streets of my neighborhood really sparks my imagination.

I’ll often carry around a sketchbook to quickly scribble down an idea or a loose sketch of something I find interesting, such as seeing how the light from a lamppost hits the surrounding leaves, or how the wind moves the tree in a certain way.

Then I’ll think to myself, β€œI wonder if I can recreate that motion using a specific technique in After Effects?”

I’m heavily inspired by the nature and cityscapes around me in Copenhagen...

AC: What does your daily routine look like as a full-time artist?

ML:Β It varies a lot, but I’m usually either working hard on a client project or tinkering away with a new animation tutorial for my social media channels.

I love being able to switch between the two, and when I’m going through a client dry spell, I find that staying creative and posting animation-related content helps keep me inspired while also putting things out into the world that may lead to my next client down the road.

AC: What's your #1 piece of advice for animators new to the industry?

ML: Keep experimenting and trying out new techniques. There’s no such thing as running out of creativity, and even though many of the things you try don’t necessarily go anywhere, it’s all experience that adds up and expands your toolbox. It’s a muscle that needs to be worked out regularly.

Plus, you’ll have more awesome animation to choose from when you’re putting together your next showreel or portfolio!

There’s no such thing as running out of creativity...

AC: What's one fun fact about you completely unrelated to animation?

ML:I’m a big sucker for history podcasts, especially if they are about ancient civilizations, such as The History of Rome by Mike Duncan.

I find it fascinating to hear how mankind was able to build such great empires without ever knowing what electricity, cars, or the internet are.

--

Follow along on Mathias's creative journey and find his free educational content on Instagram.

To learn more about working together, find him onΒ LinkedIn or visit his website atΒ www.mathiaslynge.com.

Learn more about Sailfish here.