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A Crime Writer's History of Writing Tools

August 15, 2023 | 5 min read

By Michael Jecks

Michael Jecks has been using Freewrite to draft his medieval mystery novels for six years. As a reflection on the last six years, Michael took us through a quick review of the writing tools he's used over the years, from typewriters to Freewrite.

Writerly Beginnings

I have been creating crime stories for the last thirty years; I like crime — it has paid for my heating and food for all that time.

When I started writing, back in the dim and distant past (1993), life was pretty difficult. All I had then was a typewriter, which had a single liquid crystal display line. It was, it proudly proclaimed, a word processor. Except it did not quite meet my expectations. I had spent ten years selling Wordplex and Wang WP machines. These possessed a screen, a keyboard, and memory disks. The typewriter did not — although the keyboard was a delight. In order to type something, I had to insert paper and hope that inspiration would strike. It rarely did.

Going Pro

The following year I acquired a PC and embarked on a writing career. It was an IBM PS2, and astonishingly good for writing compared to the typewriter. It had a screen, good keyboard, memory, and a printer. Suddenly I could see my stories start to develop on the screen, and yet … I was tied to a desk with that machine. I needed something more portable.

Soon I replaced the PS2 with a nice, new, elegant laptop. It was excellent, an AST machine with huge memory — ten megabytes, I seem to recall — and worked fine. Until, that is, the keyboard gave up. I was already writing two novels in my Last Templar Mystery series at that stage, and the keyboard died after eighteen months.

That became pretty much my standard trend. Keyboards lasted eighteen months to two years. During this time, I rediscovered the joys of real keyboards. Those that, like the IBM DisplayWrite, the Wang Office Information System, the Wordplex 80-3G, and others, had individually-sprung keys rather than a form of rubber pad on which all the keys rested, and which was expected to make them all bounce in exactly the same way. In fact, I started dealing with a keyboard supplier on a regular basis.

Why? Because keyboards didn’t last. They worked for two years at the outside, and then I had to replace them.

Around 2000, I moved to Apple computers and have happily worked on iMac machines for the last twenty years. They are my workhorses, replaced every four years or so — although the keyboards aren’t. When I buy a new Apple, I sell the keyboard that comes with it and go back to my keyboard supplier for a keyboard with sprung keys. In my experience, Apple keyboards last for twelve months of hard use — and I am a professional author with three books a year to write. That is hard use in anyone’s terms!

But my life changed in 2017.

Enter Freewrite

For my sins, I run a YouTube channel called Writerly Witterings, in which I talk about writing but also about all those things that make writing easier and better. I give advice and help to people struggling to get their own stories told, and review pens, papers, inks — everything to do with creating stories.

And one day I heard about this strange machine called a Freewrite.

As a writer, I am keen to find any tool that will make my life easier. I asked the Freewrite team whether it would be possible to have a Freewrite to review, and they were kind enough to send me one, allowing me two weeks to play with it. I wrote back to explain that just then I was finishing the edits for a previous book, so I couldn’t touch this drafting machine for at least a week — would it be possible to have it for a month so I would have time to use it in anger? I was given permission.

The result? After one week’s use I contacted Freewrite to tell them that I was keeping it; how much did I have to pay?

Why I Kept It

The keyboard is superb, the screen gives me several lines of text to work with, and the storage is enormous. I can pick it up and move away from my desk, the iMac, the phones, and all interruptions.

I take it with me on trains. When I used to carry my super-pretty and lightweight MacBook Air, I sometimes managed three hundred words on the journey up to London. It’s a two-hour (or more) trip each way. The first time I took the Freewrite, I managed over three thousand words. Yes, a ten times improvement.

I have been told I’m a fool for spending so much on a “typewriter.” That I could have bought a computer that would have done so much more. And that is when I smile condescendingly — because people who say that have no idea.

At home I have a screwdriver, which is roughly okay for most screws. If I was a watchmaker, I would have a set of screwdrivers, of all different sizes. I would want precise sizes specific to the screws I had to deal with.

As an author, I write novels of a hundred and twenty thousand words or more. I do not want and do not use spreadsheets. I don’t need presentation software. What other software would these multi-purpose computers offer me? Email? Social media? I have a phone for them.

Instead, Freewrite leaves me free to create.

A Tool for Professional Writers

On Freewrite, I can write for hours without tiring with that marvellous screen and superb keyboard. I can carry it around without worrying about the battery. It sits comfortably on my lap when I need it, but it works happily on a table, too. The keys are always in the right position, and without the laptop's heavy glass screen, it never feels like it might overbalance.

In short, for me as a professional writer, the very best tool I can use for creating my books is the Freewrite. And now, after six years of creating books on it, it is still functioning perfectly. The keyboard is not needing replacement and still feels as fresh as the day I bought it.

Can I edit on it? No! Nor do I want to. Instead I can create worlds, characters, plots, and do so for hours, no matter where I am.

It is still the very best tool because it is designed specifically for the one task — and at that it excels.

 

READ MICHAEL'S FIRST BOOK, THE LAST TEMPLAR.

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Michael Jecks

Michael Jecks is the best-selling author of over 40 novels, including the internationally popular Templar series. He is a member of the Society of Authors and Royal Literary Society, the Crime Writers' Association, and the Detection Club, and has been on the judging panel for many industry awards. His own books have been shortlisted for prizes such as the Harrogate prize and Theakstons Old Peculier Crime Novel of the Year Award — a rare accolade for a medieval novel.

Michael lives, walks, writes, and paints in North Dartmoor, UK.

Find Michael online: Website | Books | YouTubeTwitter

November 29, 2025 4 min read

The Great Freewrite Séance: A Ghost'ly Charity Auction Full Terms & Conditions

These Terms and Conditions (“Terms”) govern participation in The Great Freewrite Séance: A Ghost'ly Charity Auction (“Auction”), organized by Freewrite (“Organizer,” “we,” “us,” or “our”). By registering for, bidding in, or otherwise participating in the Auction, you (“Participant,” “Bidder,” or “Winner”) agree to be bound by these Terms.

1. Auction Overview

1.1. The Auction offers for sale a limited number of Freewrite Traveler Ghost Edition units (“Items” or “Ghost Traveler units”), each personally signed and drawn on by a featured author.

1.2. All proceeds, net of explicitly disclosed administrative costs, will be donated to the charity or charitable initiative (“Charity”) identified on each auction item’s page, as chosen by the respective author.

2. Eligibility

2.1. Participants must be at least 18 years old or the age of majority in their jurisdiction, whichever is higher.

2.2. Employees of Freewrite, the participating authors, or any affiliates directly involved in the Auction are not eligible to bid.

2.3. By participating, you represent that you are legally permitted to take part in online auctions and to pay for any bids you win.

3. Auction Registration

3.1. Participants must create an account on the auction platform or otherwise register using accurate, current, and complete information.

3.2. Freewrite reserves the right to verify identity and to disqualify any Participant who provides false or misleading information.

4. Bidding Rules

4.1. All bids are binding, final, and non-retractable.

4.2. Bidders are responsible for monitoring their bids; Freewrite is not liable for missed notifications or technical issues on the auction platform or the Participant’s device.

4.3. Freewrite reserves the right to:

  • set minimum bids or bid increments;
  • reject bids deemed in bad faith or intended to disrupt the Auction;
  • extend, pause, or cancel the Auction in case of technical difficulties, fraud, or events beyond reasonable control.

5. Winning Bids and Payment

5.1. The highest valid bid at the close of the Auction is the Winning Bid, and the corresponding Participant becomes the Winner.

5.2. Winners will receive payment instructions and must complete payment within 48 hours of the auction’s close unless otherwise stated.

5.3. Failure to complete payment on time may result in forfeiture, and Freewrite may offer the Item to the next highest bidder.

5.4. Accepted payment methods will be listed on the Auction platform. All payments must be made in the currency specified.

6. Item Description and Condition

6.1. Each Ghost Traveler unit is authentic, and the signatures, doodles, and messages are original works created by the participating author. These are authors, not artists. By bidding on the Item, you acknowledge that you are receiving a one-of-a-kind unit marked with unique art and messages and you agree to these terms and conditions.

6.2. Because Items are customized and signed by hand, variations, imperfections, or unique marks are to be expected. These are considered part of the Item’s character and not defects.

6.3. Items are provided “as-is” and “as-available.” Freewrite makes no warranties of merchantability or fitness for a particular purpose.

7. Shipping & Delivery

7.1. Shipping costs, import duties, and taxes may apply unless explicitly stated otherwise.

7.2. Freewrite will make reasonable efforts to ship Items within the estimated timeline but cannot guarantee delivery dates.

7.3. Title and risk of loss transfer to the Winner upon delivery to the carrier.

7.4. Freewrite is not responsible for delays, damage, or loss caused by the courier or customs agencies.

8. Charity Donation

8.1. Net proceeds from the Auction will be donated to the Charity designated on each Item page.

8.2. Donation amounts and recipients may be disclosed publicly unless prohibited by law.

8.3. Winners acknowledge that they are purchasing Items, not making a tax-deductible donation to Freewrite; therefore, Winners will not receive charitable tax receipts unless Freewrite explicitly states otherwise in compliance with applicable laws.

9. Intellectual Property

9.1. All trademarks, brand names, product names, and creative materials associated with Freewrite and the Ghost Traveler remain the exclusive property of Freewrite or their respective rights holders.

9.2. Participants may not reproduce, distribute, or publicly display the authors’ doodles without permission where such rights are applicable, except as allowed by law (e.g., resale of the physical Item).

10. Privacy

10.1. By participating, you consent to Freewrite’s collection, use, and storage of your personal data in accordance with our Privacy Policy.

10.2. Freewrite may publicly announce auction results, including Winner’s first name, last initial, city, state/country, and winning bid amount unless prohibited by law or unless you formally request anonymity when possible.

11. Prohibited Conduct

Participants may not:

  • engage in bid manipulation, fraud, or collusive bidding;
  • use automated systems (bots, scripts, scrapers) to place or monitor bids;
  • interfere with the Auction, platform, or other participants

Freewrite may ban or disqualify any Participant violating these rules.

12. Limitation of Liability

To the fullest extent permitted by law:

12.1. Freewrite is not liable for indirect, incidental, special, or consequential damages arising from the Auction or purchase of Items.

12.2. Freewrite’s total liability in connection with these Terms shall not exceed the amount of the Winning Bid actually paid by the Participant.

12.3. Freewrite is not responsible for technical malfunctions, internet outages, system failures, or other issues beyond its control.

13. Cancellation and Force Majeure

Freewrite may cancel, postpone, or modify the Auction due to unforeseen circumstances, including but not limited to natural disasters, system failures, strikes, or events affecting participating authors or the Charity.

14. Governing Law & Dispute Resolution

14.1. These Terms are governed by the laws of Michigan, without regard to conflict-of-law rules.

14.2. Any disputes arising under these Terms will be resolved through binding arbitration or the courts of the specified jurisdiction, as applicable.

14.3. Participants waive any right to participate in class-action lawsuits relating to the Auction.

15. Amendments

Freewrite may update these Terms at any time. Continued participation in the Auction after updates constitutes acceptance of the revised Terms.

16. Contact Information

For questions or concerns regarding the Auction or these Terms, contact: hello@getfreewrite.com.

November 25, 2025 1 min read

This is a great gratitude writing exercise to be done alone or in a group, with people of any age.

How to Play

    1. Designate someone to read out each prompt below. (Feel free to add your own prompts.)
    2. After each prompt is read, set a timer for one minute. (With younger kids, this can be shortened. For older folks who want to freewrite meaningfully, more time can be added.)
    3. Each person freewrites by finishing the sentence and elaborating until the timer goes off. (For little kids, this can be done verbally with an adult recording their answers. Hilarity will ensue.)
    4. Remeber that freewriting — allowing yourself to write with abandon — enables you to let go, tapping into your subconscious to explore your thoughts more deeply.
    5. When everyone is done with all the prompts, take turns going through some your answers. Some people may be eager to share. Others may not want to. Respect their decision.

The Prompts

  • I'm grateful for... [After you've finished this prompt, repeat it five times. Challenge yourself and others not to repeat a singe word with each new answer.]
  • The silliest thing I'm grateful for is...
  • The littlest thing I'm grateful for is...
  • The biggest thing I'm grateful for is...
  • The grossest thing I'm grateful for is...
  • One thing I love about myself is...
  • My favorite thing that happened this year was...
  • My hope for next year is...

This writing exercise has resulted in some sweet answers — and many hilarious ones, too. If you try it out, do let us know.

Write on.

November 21, 2025 4 min read

For the release of Sailfish, our new firmware update for Smart Typewriter Gen3 and Traveler, we created a brand-new boot-up animation to surprise and delight our writers.

We worked with talented Danish animator Mathias Lynge to bring our experience of the writer's journey to life.

We had a blast visualizing the writer's journey in this new way. Our engineers also had a blast (or something less than a blast) figuring out how to adjust this fun, playful animation to E Ink's very tricky specifications. Hello, refresh rate woes! But we think the result is pretty fun.

"The little animation made my day when I noticed. I love a good flourish."

- Freewrite user

The process of creating this animation was long and full of Zoom calls where we deeply discussed the writing process. We were struck through those conversations by how much overlap there is in creative processes of all disciplines.

So we sat down to chat with Mathias about his creative process and what it's like being a full-time animator.

ANNIE COSBY: Let's start with the basics. What kind of art do you make?

MATHIAS LYNGE: I'm a 2D animator and motion designer working freelance with a wide range of clients. The style varies depending on the project, but it’s usually either a hand-drawn look animated frame-by-frame on a drawing tablet, or a more digital, vectorized look made in After Effects.

While much of what I do is commercial work, I try to keep up with my own passion projects as well. That could be a 10-second Instagram loop of a nature scene, or an interesting character design I’ve sketched down with a pencil. It’s there that I get to sharpen my skills and try out new techniques, which often find their way into later client projects.

AC: You often share educational content on social media for other artists. Are you formally trained, or did you teach yourself?

ML: I’m mostly self-taught. I’ve been drawing for as long as I can remember, but it wasn’t until I went to university that I realized drawing could become a career.

When I first heard terms like “motion design” and “The 12 Principles of Animation” I was on a student exchange program at UCSB in California, where I had chosen a class called "Introduction to Animation." It was a big eye-opener for me, and from that point I was hooked.

But it’s mainly been online YouTube tutorials and my existing drawing experience that have taught me what I know.

Now, I have a big presence on social media, where I share my art as well as educational content centered around animation in Adobe After Effects, so I guess you could say that I'm also an animation influencer!

I’ve been drawing for as long as I can remember, but it wasn’t until I went to university that I realized drawing could become a career.

AC: That's actually how I first found your work. Do you have any specific artists who inspire you?

ML:In the world of 2D animation, I have a list of personal heroes that inspire me with their unique style: Reece Parker, Ariel Costa a.k.a. BlinkMyBrain, and Tony Babel, to name a few.

I also find a lot of inspiration from illustrators and painters I discover online, on platforms such as Pinterest. Last year I made a sparkling water animation that was heavily inspired by Cornwall-based artist Gordon Hunt. He makes these beautiful nature-inspired pointillist paintings that capture how light hits the ocean using colorful dots of paint. I tried to recreate that effect using After Effects to bring it to life, and it led me to a whole new way of animating within the program.

AC: Where else do you draw inspiration to create your work?

ML: I’m heavily inspired by the nature and cityscapes around me in Copenhagen, and I find that taking long walks through parks or down the streets of my neighborhood really sparks my imagination.

I’ll often carry around a sketchbook to quickly scribble down an idea or a loose sketch of something I find interesting, such as seeing how the light from a lamppost hits the surrounding leaves, or how the wind moves the tree in a certain way.

Then I’ll think to myself, “I wonder if I can recreate that motion using a specific technique in After Effects?”

I’m heavily inspired by the nature and cityscapes around me in Copenhagen...

AC: What does your daily routine look like as a full-time artist?

ML: It varies a lot, but I’m usually either working hard on a client project or tinkering away with a new animation tutorial for my social media channels.

I love being able to switch between the two, and when I’m going through a client dry spell, I find that staying creative and posting animation-related content helps keep me inspired while also putting things out into the world that may lead to my next client down the road.

AC: What's your #1 piece of advice for animators new to the industry?

ML: Keep experimenting and trying out new techniques. There’s no such thing as running out of creativity, and even though many of the things you try don’t necessarily go anywhere, it’s all experience that adds up and expands your toolbox. It’s a muscle that needs to be worked out regularly.

Plus, you’ll have more awesome animation to choose from when you’re putting together your next showreel or portfolio!

There’s no such thing as running out of creativity...

AC: What's one fun fact about you completely unrelated to animation?

ML:I’m a big sucker for history podcasts, especially if they are about ancient civilizations, such as The History of Rome by Mike Duncan.

I find it fascinating to hear how mankind was able to build such great empires without ever knowing what electricity, cars, or the internet are.

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Follow along on Mathias's creative journey and find his free educational content on Instagram.

To learn more about working together, find him on LinkedIn or visit his website at www.mathiaslynge.com.

Learn more about Sailfish here.