32 Inspirational Hemingway Quotes to Get You Writing

June 15, 2021 | 3 min read

“Writing, at its best, is a lonely life.” – Ernest Hemingway

Sometimes, writing can be a lonely endeavor. It’s especially difficult when you're persevering against writer’s block and trying not to compare yourself to other writers.

When you feel alone, however, remember that you’re in good company. All the great writers before you found writing to be arduous at times, but they never gave up. Here’s a compilation of Ernest Hemingway quotes as a reminder to keep your head up.

32 Inspirational Hemingway Quotes to Get You Writing

  1. “There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.

  2. “We are all apprentices in a craft where no one ever becomes a master."

  3. “I learned never to empty the well of my writing, but always to stop when there was still something there in the deep part of the well, and let it refill at night from the springs that fed it.”

  4. “There is no friend as loyal as a book.”

  5. “The world breaks everyone, and afterward, many are strong at the broken places.”

  6. The first draft of anything is shit."

  7. “Do not worry. You have always written before and you will write now.”

  8. “Worry a little bit every day and in a lifetime, you will lose a couple of years. If something is wrong, fix it if you can. But train yourself not to worry: Worry never fixes anything.”

  9. “When people talk, listen completely. Most people never listen.

  10. “You know that fiction, prose rather, is possibly the roughest trade of all in writing. You do not have the reference, the old important reference. You have the sheet of blank paper, the pencil, and the obligation to invent truer than things can be true. You have to take what is not palpable and make it completely palpable and also have it seem normal and so that it can become a part of experience of the person who reads it.”

  11. “All you have to do is write one true sentence. Write the truest sentence you know.”

  12. All good books are alike in that they are truer than if they had really happened and after you are finished reading one you will feel that all that happened to you and afterwards it all belongs to you: the good and the bad, the ecstasy, the remorse and sorrow, the people and the places and how the weather was. If you can get so that you can give that to people, then you are a writer.”

  13. “Every day is a new day. It is better to be lucky. But I would rather be exact. Then when luck comes you are ready.”

  14. “Courage is grace under pressure.”

  15. “A man can be destroyed but not defeated.”

  16. “Every man’s life ends the same way. It is only the details of how he lived and how he died that distinguish one man from another.”

  17. Never confuse movement with action.”

  18. “As a writer, you should not judge, you should understand.”

  19. “Forget your personal tragedy. We are all bitched from the start and you especially have to be hurt like hell before you can write seriously. But when you get the damned hurt, use it-don't cheat with it.”

  20. “There's no one thing that's true. It's all true.”

  21. “My aim is to put down on paper what I see and what I feel in the best and simplest way.”

  22. Write hard and clear about what hurts.”

  23. “In order to write about life first you must live it.”

  24. “Now is no time to think of what you do not have. Think of what you can do with that there is”

  25. “It's none of their business that you have to learn how to write. Let them think you were born that way.”

  26. “All my life I've looked at words as though I were seeing them for the first time.”

  27. “The most essential gift for a good writer is a built-in, shockproof, shit detector.”

  28. “When writing a novel a writer should create living people; people not characters. A character is a caricature.”

  29. “There is no rule on how to write. Sometimes it comes easily and perfectly; sometimes it's like drilling rock and then blasting it out with charges.”

  30. “If a writer stops observing he is finished. Experience is communicated by small details intimately observed.”

  31. “Remember to get the weather in your damn book--weather is very important.”

  32. I write one page of masterpiece to ninety-one pages of shit. I try to put the shit in the wastebasket.”

Feeling a little inspired? That’s the spirit.

Writing is a mental game, and we know you’re up for the challenge. Write on, and don’t forget us when you’re famous.

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Are you a fan of Hemingway? The Hemingwrite, our Ernest Hemingway signature edition Freewrite, launches soon. Sign up for the waitlist—quantities are extremely limited.

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April 22, 2024 5 min read

By Benjamin Westland

We've all been there — staring at a blank document, not knowing where or how to start.

Ideas bounce around in my head all day long, but as soon as I sit down in front of my draft, they just won't come out because I can't decide on one of the many things in my head.

Embrace randomness as a creative partner and you'll find that, with the right approach and attitude, that uncertainty is an opportunity for exciting twists and fresh ideas in your writing.

I want to show you a tool that has helped me find a way out of these blocked situations and also improve as a writer. All you need are three six-sided dice and some paper. (Of course, if you’re on the move and don’t have any dice with you, any dice-rolling app on your phone will work.)

Writing with dice can help you make unexpected choices in your writing process that can take your creativity in new directions.

Remember, you don't have to write the perfect story in your first draft. It's about capturing ideas before they're gone. So let go of perfectionism and enjoy the creative process.

Meet The Oracle

This approach is based on the idea that we can ask an “oracle” our questions to steer our writing in interesting and inspiring directions. Just as our friends or partners sometimes offer to do when bribed with coffee and cake. In this instance, however, the oracle is the dice.

The dice take on the role of the oracle, answering our questions and relieving us of the burden of thinking too long about a decision.

“But what questions should I ask, and what do I gain from a generic yes/no answer?” you may ask.

The short answer is: it depends…

It depends on the context in which you ask the questions.

It could be anything from the genre, basic considerations about how you want to tell the story, the characters involved, or the tropes and ideas you want to incorporate. Maybe even the different storylines and how they develop.

All of this is the context in which we make narrative decisions. In this exercise, it’s what will inspire our questions.

When you want to know where the story might go based on what you already know, ask the oracle. Don’t overthink it. Instead, introduce chance and see what the oracle says. You never know when the story will take you in new directions.

 

How do I know what the oracle says…?

The general idea is quite simple: you formulate a question that can be answered yes or no, and roll the three six-sided dice. The oracle will answer with the results you see in the table below.

Add up the numbers on the dice and look up the oracle’s answer in the table.

In addition to clear yes/no answers, the Oracle can also give us more nuanced answers: a weakened form (10,11) and an intensified version (3-4, 17-18). 

Furthermore, if you have extra context from the story to add to the question, apply the modifiers in the below table to the sum of your dice.

 

Confusing? Let’s see how it works in writing a scene:

My Question: Is it raining when Isabel leaves the café? (It’s unlikely, it’s a hot day in the story.)

Result: The three dice show: 4, 4, 3 to equal 11. I subtract 1 for “unlikely.” My final answer is 10. (No, but…) 

This simple question alone created a better atmosphere in the scene — and it also gave me some ideas for a later scene in which the approaching summer storm influences the rest of the story.

 

Let's have a look at a longer example: how I use the oracle at the very start of drafting a story.

All I have prepared for this is the dice, my Freewrite, a stack of blank index cards, and a small hourglass.

I use the index cards for lists of things that are relevant to my ideas, sometimes prepared, sometimes made up as I write to let the dice make a decision. One of the lists I created before the first session was a collection of interesting genres that I liked for my next story.

I randomly drew three themes from that list: Victorian, Supernatural, and Soldier.

I already liked this combination, and the first ideas didn’t take long to come. I asked some oracle questions ("Is this set in Victorian times?”, “Is it a haunted house?”, etc.) to help me figure out the basic setting. What I learn is that we are not in Victorian times, but the story takes place in a Victorian villa that is said to be haunted. The villa has been converted into a hotel and has attracted many tourists since the bloody history of the house became known on the internet.

With a few more questions, I learn that the protagonists are guests at the hotel. One of the protagonists has been trying unsuccessfully for years to become famous as an influencer of supernatural phenomena — with little success. He has his best friend with him, who has just finished his studies and has been persuaded to go on a trip. He doesn't believe in ghosts.

That's enough information for me to work with for the setting. I take notes on an index card and ask the oracle where to start. Turns out the two friends have just arrived by train and are making their way through the old town to the villa.

I turn the hourglass and start to write.

The sand runs out as the two protagonists navigate through the hustle and bustle of the town and get lost in the maze of winding streets. The hourglass tells me it's time to interrupt my writing with a random event. I use a combination of oracle questions and spontaneous lists of possibilities that come to mind. Again, I let the dice decide which option to choose.

I find that my protagonists are approached by a merchant and lured into his shop. There, they discover an old object that seems to magically attract them. Cool! The scene has gained a bit more flavor thanks to this visit. I also wonder what the object has to do with anything. I turn the hourglass again and keep writing to find out.

  

 

The dance between predictability and spontaneity is fascinating, and I hope this has given you a small, helpful insight into the oracle approach.

My recommendation is to choose an existing project first and use the oracle at specific points in the writing process. The advantage to this is that you will already know more about the context, and it may be easier to make your first lists of ideas or to know when or how to ask the oracle questions.

If you prefer to start from scratch, take a writing prompt of your choice and brainstorm with the oracle to find a starting point for the first scene.

Happy writing!

--

Ben Westland is a freelance ghostwriter, editor, and author of interactive fiction, bringing a diverse background in computer science, product development, and organizational change. Ben holds a doctoral degree and has authored two scholarly works on knowledge management, as well as various interactive narratives that employ storytelling to enhance organizational training.

Ben is one of the editors of inspiration.garden, an inspirational creativity magazine, and has recently launched storyhaven.online to publish his serial fiction as he explores new narrative forms.

Having lived and researched in Spain and Japan, Ben now draws on his experience to create immersive stories and help others find their creative voice.

April 17, 2024 5 min read

As haiku finds its way into the English language and culture, it encounters a series of challenges that threaten to dilute its essence and distort its beauty. We went on a deep dive to explore whether the English language is inadvertently butchering haiku, robbing it of its authenticity and depth.

April 17, 2024 4 min read
Today, we're releasing a firmware update for Traveler and Smart Typewriter, version 2.0.3, and a corresponding improvement on Postbox to further reduce the chances of unintentional draft loss.