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Path to Publication: Bobby Miller

Annie Cosby
March 20, 2025 | 6 min read

A book deal without an agent? An agent offer after the book deal?

Learn how writer Bobby Miller took his unconventional publishing journey into his own hands. 

"Big, sick, glorious imagination" - Rainn Wilson

New Jersey native Bobby Miller has been living in LA and making movies for years now. He loves blending genres, from horror to comedy, and his films have premiered at Sundance, SXSW, and Fantasia.

But it isn't until 2025 that the world will read his unconventional debut novel. And that's largely thanks to Bobby's unconventional approach to the publishing process.

I got the chance to pick Bobby's "big, sick, glorious" brain about his approach to publishing...

ANNIE COSBY: You've been writing in different industries a long time, but Situation Nowhere is your debut novel. Congrats! Can you give us the elevator pitch?

BOBBY MILLER: If you enjoyed the American satire of Idiocracy but wished there were more exploding bodies ... boy, do I have a novel for you!

AC: You know, satire just doesn't have enough exploding bodies these days, does it? How long did it take you to write Situation Nowhere?

BM: I started writing in August 2021 and accepted a deal with my publisher in June 2024. So, it was roughly three years, but there was plenty of development time before that.

AC: And did you use Freewrite to write it?

BM: Yeah,  I wrote the entire first draft on Freewrite Traveler, and it was a wonderful experience.

I’m a big fan of the “flow state” mentality — that is, writing without looking back. Surprisingly, I also used it a fair bit during rewrites.

Bobby often wrote in the middle of the night with "a baby who would wake me up" (his firstborn child). So his Traveler was often accompanied by a baby monitor.

AC: Also surprisingly, you got a publishing deal without even having an agent. That's not the traditional route to publishing. Were you submitting to publishers and querying agents at the same time?

BM: I sure was.

I’m a big fan of the “flow state” mentality — that is, writing without looking back.

AC: What made you decide to do it that way?

BM: I read a lot about the publishing industry and follow many authors on social media. It seemed like a lot of exciting work was being done at the indie level, and you don't need an agent to submit to many indie publishers.

So, I was fully on board going indie before I even started writing. Then I received a few offers from indie presses, including Maudlin House. They were the first place to publish one of my short stories during the pandemic.

Financially, the offers for Situation Nowhere were all the same, but ultimately it was Editor-in-Chief Mallory’s enthusiasm for the book and plan of action that won me over.

AC: And then you got an offer from an agent, right? How did that come about?

BM: It happened very late in the game — so late that I was growing comfortable with not having an agent. I queried agents for six months. I had some nibbles, but they were non-committal.

Then, as I was firming up the deal with Maudlin House, an agent swooped in, really pumped on the book and my writing. I kid you not, he was my first choice, so it was very surreal to hear from him so many months later.

We agreed the indie route was best for Situation Nowhere, but perhaps my second book will be different. Who knows?

AC: They do say every book is different. How has the publishing process been so far, compared to your expectations?

BM: Coming from the film and TV industry, indie book publishing has been a dream come true. Maudlin House has been super supportive, has given great notes, and understands the book.

Coming from the film and TV industry, indie book publishing has been a dream come true.

AC: That's so interesting! As authors, we love to complain about the publishing industry — and, sure, there's plenty wrong with it. But I have also heard the movie industry is even more cut-throat and demoralizing.

BM: On my first movie, I don’t think the financiers knew what we were making until it screened at SXSW.

AC: That does seem like the opposite of publishing! What was your editing process like on Situation Nowhere?

BM: Multiple authors advised me to work with a copy editor BEFORE querying, especially because I was a first-timer.

I worked with Sam Pink on the early copy edit, and he’s a genius. He helped me streamline things.

After Maudlin House picked up the book, I also edited it with Mallory and worked with more readers, but by that point, we all felt pretty good about it.

AC: Did you have any say in other promotional materials for the novel, like the cover?

BM: Oh yeah! There were a couple of cover artists in the mix. Alexander Naughton does illustrations for a Substack I like, and he had this image of an exploding head, which felt VERY RIGHT for this book.

He did a completely new cover for us, but Maudlin was very open to the process and great about feedback. And not dumb feedback, mind you, really thoughtful design-oriented stuff.

Shout out to Bulent at Maudlin House too!

AC: And you got a stellar blurb from Rainn Wilson! Well, it's more of an endorsement of your "big, sick, glorious imagination."

BM:I worked with Rainn at his company, SoulPancake, in 2013. I knew he had a dark sense of humor and figured he might dig the book.

I didn't expect such a generous blurb, though. I remember sending it to my publisher and saying, "We gotta put this on the cover, right?" It was really exciting.

AC: As a filmmaker, does adapting your own novel to film sound fun?

BM: That's a tricky question. Because for me, the novel is the thing. It’s the ultimate form of the idea.

I think the only way it would be fun for me is if we treated the book as source material. In other words, I would be completely unfaithful to my book! I’d pretend some other jerk wrote it.

I think that’s the only way to make it work for film or TV. At least with me doing the adaptation. It's a different medium and I truly believe "straight adaptations" rarely work.

[If I adapted my own book to film], I would be completely unfaithful to my book! I’d pretend some other jerk wrote it.

BM:  Late in the process, I used Fiverr to get reader feedback. I found it useful and would start that process sooner. Rip the band-aid off and see what people outside your friend circle think.

AC: Any other things you want to share?

BM:This book saved my life — I really mean it. I started writing it at the tail end of the pandemic, as a new father with lots of uncertainty in the world.

It was an absurd joy to work on it. I hope it will be a balm for others in this chaotic time.

This book saved my life — I really mean it. I started writing it at the tail end of the pandemic, as a new father with lots of uncertainty in the world ... I hope it will be a balm for others in this chaotic time.

"If you're like me, and find Idiocracy to be a more accurate depiction of where we're headed than let's say 1984 or Brave New World, this book is for you! Bobby Miller nails the gallows humor of a rotting, stupid world."

Kent Osborne, Head Writer of Adventure Time

SITUATION NOWHERE

A DYSTOPIAN COMIC NOVEL FOR INSANE TIMES

Barry Gray isn't the sharpest tool in the shed, but that hasn't stopped him from becoming the middle-aged CEO of Atlas Wake, the corporation behind the most addictive energy drink in the world.

After an awkward date, Barry is "X-ed" — a fate worse than getting canceled ... just days before the company's biggest beverage launch. The reason? An ancient social media post.

As the Atlas Wake executives scramble to find a replacement for Barry, they stumble upon Lo, a sardonic barista with no social media history. Lo eagerly steps into the CEO role, anticipating stacks of cash, only to be jolted by a shocking discovery about the company's new energy drink — it's causing people to explode.

Fearing his new life as a social pariah, Barry is rescued by the Brotherhood of the Resigned, a group of X-ed outcasts hiding in the sewers. They believe Atlas Wake is part of a giant conspiracy in which Lo is now entangled. Stories collide as our crew faces a corporate-dominated world on the brink of destruction in this darkly humorous, dystopian tale of power, deceit, and survival.

ORDER NOW AT SITUATIONNOWHERE.COM

November 29, 2025 4 min read

The Great Freewrite Séance: A Ghost'ly Charity Auction Full Terms & Conditions

These Terms and Conditions (“Terms”) govern participation in The Great Freewrite Séance: A Ghost'ly Charity Auction (“Auction”), organized by Freewrite (“Organizer,” “we,” “us,” or “our”). By registering for, bidding in, or otherwise participating in the Auction, you (“Participant,” “Bidder,” or “Winner”) agree to be bound by these Terms.

1. Auction Overview

1.1. The Auction offers for sale a limited number of Freewrite Traveler Ghost Edition units (“Items” or “Ghost Traveler units”), each personally signed and drawn on by a featured author.

1.2. All proceeds, net of explicitly disclosed administrative costs, will be donated to the charity or charitable initiative (“Charity”) identified on each auction item’s page, as chosen by the respective author.

2. Eligibility

2.1. Participants must be at least 18 years old or the age of majority in their jurisdiction, whichever is higher.

2.2. Employees of Freewrite, the participating authors, or any affiliates directly involved in the Auction are not eligible to bid.

2.3. By participating, you represent that you are legally permitted to take part in online auctions and to pay for any bids you win.

3. Auction Registration

3.1. Participants must create an account on the auction platform or otherwise register using accurate, current, and complete information.

3.2. Freewrite reserves the right to verify identity and to disqualify any Participant who provides false or misleading information.

4. Bidding Rules

4.1. All bids are binding, final, and non-retractable.

4.2. Bidders are responsible for monitoring their bids; Freewrite is not liable for missed notifications or technical issues on the auction platform or the Participant’s device.

4.3. Freewrite reserves the right to:

  • set minimum bids or bid increments;
  • reject bids deemed in bad faith or intended to disrupt the Auction;
  • extend, pause, or cancel the Auction in case of technical difficulties, fraud, or events beyond reasonable control.

5. Winning Bids and Payment

5.1. The highest valid bid at the close of the Auction is the Winning Bid, and the corresponding Participant becomes the Winner.

5.2. Winners will receive payment instructions and must complete payment within 48 hours of the auction’s close unless otherwise stated.

5.3. Failure to complete payment on time may result in forfeiture, and Freewrite may offer the Item to the next highest bidder.

5.4. Accepted payment methods will be listed on the Auction platform. All payments must be made in the currency specified.

6. Item Description and Condition

6.1. Each Ghost Traveler unit is authentic, and the signatures, doodles, and messages are original works created by the participating author. These are authors, not artists. By bidding on the Item, you acknowledge that you are receiving a one-of-a-kind unit marked with unique art and messages and you agree to these terms and conditions.

6.2. Because Items are customized and signed by hand, variations, imperfections, or unique marks are to be expected. These are considered part of the Item’s character and not defects.

6.3. Items are provided “as-is” and “as-available.” Freewrite makes no warranties of merchantability or fitness for a particular purpose.

7. Shipping & Delivery

7.1. Shipping costs, import duties, and taxes may apply unless explicitly stated otherwise.

7.2. Freewrite will make reasonable efforts to ship Items within the estimated timeline but cannot guarantee delivery dates.

7.3. Title and risk of loss transfer to the Winner upon delivery to the carrier.

7.4. Freewrite is not responsible for delays, damage, or loss caused by the courier or customs agencies.

8. Charity Donation

8.1. Net proceeds from the Auction will be donated to the Charity designated on each Item page.

8.2. Donation amounts and recipients may be disclosed publicly unless prohibited by law.

8.3. Winners acknowledge that they are purchasing Items, not making a tax-deductible donation to Freewrite; therefore, Winners will not receive charitable tax receipts unless Freewrite explicitly states otherwise in compliance with applicable laws.

9. Intellectual Property

9.1. All trademarks, brand names, product names, and creative materials associated with Freewrite and the Ghost Traveler remain the exclusive property of Freewrite or their respective rights holders.

9.2. Participants may not reproduce, distribute, or publicly display the authors’ doodles without permission where such rights are applicable, except as allowed by law (e.g., resale of the physical Item).

10. Privacy

10.1. By participating, you consent to Freewrite’s collection, use, and storage of your personal data in accordance with our Privacy Policy.

10.2. Freewrite may publicly announce auction results, including Winner’s first name, last initial, city, state/country, and winning bid amount unless prohibited by law or unless you formally request anonymity when possible.

11. Prohibited Conduct

Participants may not:

  • engage in bid manipulation, fraud, or collusive bidding;
  • use automated systems (bots, scripts, scrapers) to place or monitor bids;
  • interfere with the Auction, platform, or other participants

Freewrite may ban or disqualify any Participant violating these rules.

12. Limitation of Liability

To the fullest extent permitted by law:

12.1. Freewrite is not liable for indirect, incidental, special, or consequential damages arising from the Auction or purchase of Items.

12.2. Freewrite’s total liability in connection with these Terms shall not exceed the amount of the Winning Bid actually paid by the Participant.

12.3. Freewrite is not responsible for technical malfunctions, internet outages, system failures, or other issues beyond its control.

13. Cancellation and Force Majeure

Freewrite may cancel, postpone, or modify the Auction due to unforeseen circumstances, including but not limited to natural disasters, system failures, strikes, or events affecting participating authors or the Charity.

14. Governing Law & Dispute Resolution

14.1. These Terms are governed by the laws of Michigan, without regard to conflict-of-law rules.

14.2. Any disputes arising under these Terms will be resolved through binding arbitration or the courts of the specified jurisdiction, as applicable.

14.3. Participants waive any right to participate in class-action lawsuits relating to the Auction.

15. Amendments

Freewrite may update these Terms at any time. Continued participation in the Auction after updates constitutes acceptance of the revised Terms.

16. Contact Information

For questions or concerns regarding the Auction or these Terms, contact: hello@getfreewrite.com.

November 25, 2025 1 min read

This is a great gratitude writing exercise to be done alone or in a group, with people of any age.

How to Play

    1. Designate someone to read out each prompt below. (Feel free to add your own prompts.)
    2. After each prompt is read, set a timer for one minute. (With younger kids, this can be shortened. For older folks who want to freewrite meaningfully, more time can be added.)
    3. Each person freewrites by finishing the sentence and elaborating until the timer goes off. (For little kids, this can be done verbally with an adult recording their answers. Hilarity will ensue.)
    4. Remeber that freewriting — allowing yourself to write with abandon — enables you to let go, tapping into your subconscious to explore your thoughts more deeply.
    5. When everyone is done with all the prompts, take turns going through some your answers. Some people may be eager to share. Others may not want to. Respect their decision.

The Prompts

  • I'm grateful for... [After you've finished this prompt, repeat it five times. Challenge yourself and others not to repeat a singe word with each new answer.]
  • The silliest thing I'm grateful for is...
  • The littlest thing I'm grateful for is...
  • The biggest thing I'm grateful for is...
  • The grossest thing I'm grateful for is...
  • One thing I love about myself is...
  • My favorite thing that happened this year was...
  • My hope for next year is...

This writing exercise has resulted in some sweet answers — and many hilarious ones, too. If you try it out, do let us know.

Write on.

November 21, 2025 4 min read

For the release of Sailfish, our new firmware update for Smart Typewriter Gen3 and Traveler, we created a brand-new boot-up animation to surprise and delight our writers.

We worked with talented Danish animator Mathias Lynge to bring our experience of the writer's journey to life.

We had a blast visualizing the writer's journey in this new way. Our engineers also had a blast (or something less than a blast) figuring out how to adjust this fun, playful animation to E Ink's very tricky specifications. Hello, refresh rate woes! But we think the result is pretty fun.

"The little animation made my day when I noticed. I love a good flourish."

- Freewrite user

The process of creating this animation was long and full of Zoom calls where we deeply discussed the writing process. We were struck through those conversations by how much overlap there is in creative processes of all disciplines.

So we sat down to chat with Mathias about his creative process and what it's like being a full-time animator.

ANNIE COSBY: Let's start with the basics. What kind of art do you make?

MATHIAS LYNGE: I'm a 2D animator and motion designer working freelance with a wide range of clients. The style varies depending on the project, but it’s usually either a hand-drawn look animated frame-by-frame on a drawing tablet, or a more digital, vectorized look made in After Effects.

While much of what I do is commercial work, I try to keep up with my own passion projects as well. That could be a 10-second Instagram loop of a nature scene, or an interesting character design I’ve sketched down with a pencil. It’s there that I get to sharpen my skills and try out new techniques, which often find their way into later client projects.

AC: You often share educational content on social media for other artists. Are you formally trained, or did you teach yourself?

ML: I’m mostly self-taught. I’ve been drawing for as long as I can remember, but it wasn’t until I went to university that I realized drawing could become a career.

When I first heard terms like “motion design” and “The 12 Principles of Animation” I was on a student exchange program at UCSB in California, where I had chosen a class called "Introduction to Animation." It was a big eye-opener for me, and from that point I was hooked.

But it’s mainly been online YouTube tutorials and my existing drawing experience that have taught me what I know.

Now, I have a big presence on social media, where I share my art as well as educational content centered around animation in Adobe After Effects, so I guess you could say that I'm also an animation influencer!

I’ve been drawing for as long as I can remember, but it wasn’t until I went to university that I realized drawing could become a career.

AC: That's actually how I first found your work. Do you have any specific artists who inspire you?

ML:In the world of 2D animation, I have a list of personal heroes that inspire me with their unique style: Reece Parker, Ariel Costa a.k.a. BlinkMyBrain, and Tony Babel, to name a few.

I also find a lot of inspiration from illustrators and painters I discover online, on platforms such as Pinterest. Last year I made a sparkling water animation that was heavily inspired by Cornwall-based artist Gordon Hunt. He makes these beautiful nature-inspired pointillist paintings that capture how light hits the ocean using colorful dots of paint. I tried to recreate that effect using After Effects to bring it to life, and it led me to a whole new way of animating within the program.

AC: Where else do you draw inspiration to create your work?

ML: I’m heavily inspired by the nature and cityscapes around me in Copenhagen, and I find that taking long walks through parks or down the streets of my neighborhood really sparks my imagination.

I’ll often carry around a sketchbook to quickly scribble down an idea or a loose sketch of something I find interesting, such as seeing how the light from a lamppost hits the surrounding leaves, or how the wind moves the tree in a certain way.

Then I’ll think to myself, “I wonder if I can recreate that motion using a specific technique in After Effects?”

I’m heavily inspired by the nature and cityscapes around me in Copenhagen...

AC: What does your daily routine look like as a full-time artist?

ML: It varies a lot, but I’m usually either working hard on a client project or tinkering away with a new animation tutorial for my social media channels.

I love being able to switch between the two, and when I’m going through a client dry spell, I find that staying creative and posting animation-related content helps keep me inspired while also putting things out into the world that may lead to my next client down the road.

AC: What's your #1 piece of advice for animators new to the industry?

ML: Keep experimenting and trying out new techniques. There’s no such thing as running out of creativity, and even though many of the things you try don’t necessarily go anywhere, it’s all experience that adds up and expands your toolbox. It’s a muscle that needs to be worked out regularly.

Plus, you’ll have more awesome animation to choose from when you’re putting together your next showreel or portfolio!

There’s no such thing as running out of creativity...

AC: What's one fun fact about you completely unrelated to animation?

ML:I’m a big sucker for history podcasts, especially if they are about ancient civilizations, such as The History of Rome by Mike Duncan.

I find it fascinating to hear how mankind was able to build such great empires without ever knowing what electricity, cars, or the internet are.

--

Follow along on Mathias's creative journey and find his free educational content on Instagram.

To learn more about working together, find him on LinkedIn or visit his website at www.mathiaslynge.com.

Learn more about Sailfish here.