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How to Publish a Book: a Comprehensive Guide

November 08, 2018 | 7 min read

Congratulations – you did it! You wrote a book (if you haven't yet, check out this article with 10 steps to follow). Pat yourself on the back and take a few moments to acknowledge what you’ve achieved.

Okay, what next? Writing your book is just the first step in your journey to becoming a published author. It’s a journey that ends with your book in the hands (or on the device) of your audience – your readers. 

Publishing has come a long way in recent years, with more options available to authors than ever before. You can choose to go down the traditional route with a publishing house, or you can self-publish your book in printed or electronic form (or both). Both processes have pros and cons, and both can be extremely successful when they’re done the right way. Whether you’ve already decided which path to take, or you’re still trying to make up your mind, here’s a helpful guide on how to publish your book.

Keep reading: 10 Writing Submission Strategies to Get You Published

Before you start

You’re probably raring to get your book out there, but before you release it into the wild, it’s important to get it reviewed. Firstly, it’s a good idea to give it to a couple of ‘beta readers’ who are willing to give you honest, constructive feedback. They will be able to help you identify if there are any gaping holes in your plot or parts of the story that don’t make sense.

Keep reading: Story vs. Plot

Once you’re sure your narrative is solid, it’s helpful to engage a good copy editor to weed out any bad spelling, grammar, awkward sentence structure, and offensive terms or jargon. If you can’t afford a full copy edit, a thorough proofread is the next best option. You can find editors and proofreaders at reasonable rates on e-lancing sites like Fiverr, Upworkand Freelancer. Of course, you can edit your own work, too, but don’t underestimate the advantage that comes with a fresh pair of eyes.

Keep reading: 3 Ways to Expedite Your Editing Process

How to prepare your manuscript

Whichever method of publishing you decide to pursue, the first thing you need to do is prepare your manuscript to the correct standards. Criteria will differ depending on the publishing method and the individual publisher’s requirements. Most publishers list them on their website, and it’s important to follow their instructions carefully if you want them to look at your book.

For traditional books, most publishers like you to set your manuscript up on an A4 document with 3cm margins using left-aligned 12-point Times New Roman text. Use a single space between sentences and double-space your lines with no extra lines between paragraphs. Begin each chapter on a new page and indent each paragraph or section of dialogue. Make sure each page is numbered, and your title and your name are in the header. Don’t forget to include a title page with the name of your story, the word count, and your contact details.

How to get an agent

A lot of traditional publishing houses don’t accept unsolicited manuscripts, so it’s a good idea to get yourself a literary agent to handle that side of things for you. Google literary agencies in your area and check if they have any agents who are open to submissions and have an interest in your genre. Once you find someone who seems like a good match, you’ll need to prepare your submission to send to them.

Often the agency will have guidelines on their website detailing what they want from you, but if not, it’s safe to assume they will accept a query letter, a synopsis, and the first three chapters of your book. Your query letter should be a one-page, clearly written letter that introduces you and your book. Describe why you’d like to work with that agent, include your book’s premise and word count, and finish with a sentence or two about yourself. Your synopsis should be around 500 words that summarise the plot of your book and the emotional journey of your characters in straightforward language. It’s a description – not a sales pitch.

Start by sending your submission to between ten and fifteen agents and be open to their feedback, both positive and negative, when they respond. If you get very few responses, you may need to review your story to see why it’s not hooking people in. However, don’t give up after the first few rejections. Literary agents turn down submissions for a huge number of reasons, including being too busy or having lots of other similar submissions. If you’re getting warm, encouraging feedback with their rejections, then keep trying!

Once you’ve secured an agent, it’s their job to sell your manuscript to a publisher. If your agent is successful, the publisher will buy the rights to market your book. Normally, you’ll receive an upfront payment (although it may not be large) and a proportion of the royalties from sales. The publisher will then handle the production and marketing of your book, and, all going well, you’ll see it in bookstores and may receive some written reviews. The great part about traditional publishing is that once you’ve sold your book to the publisher, they do all the hard work getting it to market. The downside is that you hand over control of your work to a third party, and they take a significant share of the profits.

How to self-publish your book

Self-publishing has become increasingly popular as online platforms like Amazon’s Kindle Direct Publishing have made it easier than ever to sell your work to a global audience with little to no investment up-front. If you write in a genre or format that doesn’t typically generate much interest in traditional publishing circles, you want speed to market, or you just prefer the concept of being in control of every aspect of your publishing career, then self-publishing could be the best option for you.

Just like traditional publishing, you’ll need to get your manuscript into tip-top shape before you unleash it upon the world. Getting your book edited properly is especially important in the self-publishing arena because you won’t have a publishing house’s own editors reviewing it before it’s released, as you would if you went down the traditional publishing route.

You’ll also need to get a cover designed. If you’re selling through large platforms like Amazon Kindle Direct Publishing or Barnes & Noble Press, your cover thumbnail will be competing with dozens of others on the same page, so it needs to stand out and entice the reader to click on it. Unless you’ve got good graphic design skills, it’s worth paying a designer to create an eye-catching cover that will do your book justice. If you opt to do it yourself using a design app like Canva, make sure you use royalty-free images (or purchase the correct rights for the use of the stock image you choose).

Next, you’ll need to write a great description of your book that sells your story and hooks the reader in. Your description should be around 600 words, and it’s essential that it be completely error-free. Nothing puts off a prospective reader faster than typos in the book description.

Take some time to research the different e-book publishing options available to you and decide which one suits you best. Typically, e-book publishers won’t charge you to upload your book but will take a small percentage of your sales to cover the service that they’re providing to you. Some publishers also offer a print-on-demand service whereby your reader can order a hard copy, which will be printed at the time they order it, and the purchase price will cover the printing costs plus your profit. Some companies also offer you the ability to print your book in bulk, at cost, so that you can supply copies to local bookstores.

Once you’ve selected which company you will use to publish your book, research their requirements for formatting your manuscript for upload. Some companies, like Amazon, provide an app that does it for you, while others require a bit more manual input. A cleanly laid out Word document is a good place to start and is compatible with most platforms.

Before you upload your book, you’ll need to decide what metadata you will tag it with. Metadata are things like your book title, subtitle, author name, book description, and the categories and keywords with which you will tag your work, to will help people find your book when they search for a specific genre or topic. Check what your chosen platform’s metadata requirements are so you are well-prepared with optimal choices when the time comes to upload your book to their system.

Once your self-published book is uploaded and ready for people to buy, it’s time to shout about it from the rooftops. Create yourself an online presence where you can engage with your audience – Facebook, Twitter and Instagram accounts are great places to start, and all can be set up for free. You can even create yourself a free website using services like Wix, Weeblyor WordPress, which have professional-looking built-in templates and easy-to-use interfaces. If you have a marketing budget, Facebook offers you a low-cost way of sending targeted ads to other users.

What is vanity publishing and why should I avoid it?

Vanity publishing (aka vanity press or subsidy publishing) is a form of self-publishing where the publisher asks you to pay them an up-front fee to get your book printed. The fee covers their production costs, plus a profit margin. Typically, they’ll accept any manuscript, regardless of quality, and will put in little to no effort to market your book, because they’ve already made their money. It’s unlikely your vanity-published book will ever make it into a bookstore, and you will struggle to recoup your investment. Many authors have lost thousands of dollars on vanity publishing.

Remember, legitimate publishers will never ask you for money. They’ll only accept your book if they think that it’s great and they can market it. Then they’ll shoulder all the financial risk of getting it published. It’s in their best interests for your book to do well, because if it doesn’t sell, they don’t make their money back.

In short, if you are approached by a publisher who invites you to submit your manuscript, asks you to pay them, and is vague about what they will deliver - don’t reply. It’s almost guaranteed to be a scam.

So, now you know the next steps, and the traps to avoid, what are you waiting for? It’s time to get your book published!


 

About the author:

Claire Wilkins is a freelance copywriter and editor from New Zealand. She loves to write about travel, health, home, and proper punctuation. After a career in financial services spanning almost three decades, Claire left the corporate world behind to start Unmistakable - her writing and editing business. She creates website copy, blogs, and newsletters for creative agencies and small businesses, and specialises in polishing existing content until it shines. In her spare time, Claire enjoys cloud-spotting, singing in the car and editing video. You can find her at www.unmistakable.co.nz and https://www.facebook.com/UnmistakableNZ/.

November 29, 2025 4 min read

The Great Freewrite Séance: A Ghost'ly Charity Auction Full Terms & Conditions

These Terms and Conditions (“Terms”) govern participation in The Great Freewrite Séance: A Ghost'ly Charity Auction (“Auction”), organized by Freewrite (“Organizer,” “we,” “us,” or “our”). By registering for, bidding in, or otherwise participating in the Auction, you (“Participant,” “Bidder,” or “Winner”) agree to be bound by these Terms.

1. Auction Overview

1.1. The Auction offers for sale a limited number of Freewrite Traveler Ghost Edition units (“Items” or “Ghost Traveler units”), each personally signed and drawn on by a featured author.

1.2. All proceeds, net of explicitly disclosed administrative costs, will be donated to the charity or charitable initiative (“Charity”) identified on each auction item’s page, as chosen by the respective author.

2. Eligibility

2.1. Participants must be at least 18 years old or the age of majority in their jurisdiction, whichever is higher.

2.2. Employees of Freewrite, the participating authors, or any affiliates directly involved in the Auction are not eligible to bid.

2.3. By participating, you represent that you are legally permitted to take part in online auctions and to pay for any bids you win.

3. Auction Registration

3.1. Participants must create an account on the auction platform or otherwise register using accurate, current, and complete information.

3.2. Freewrite reserves the right to verify identity and to disqualify any Participant who provides false or misleading information.

4. Bidding Rules

4.1. All bids are binding, final, and non-retractable.

4.2. Bidders are responsible for monitoring their bids; Freewrite is not liable for missed notifications or technical issues on the auction platform or the Participant’s device.

4.3. Freewrite reserves the right to:

  • set minimum bids or bid increments;
  • reject bids deemed in bad faith or intended to disrupt the Auction;
  • extend, pause, or cancel the Auction in case of technical difficulties, fraud, or events beyond reasonable control.

5. Winning Bids and Payment

5.1. The highest valid bid at the close of the Auction is the Winning Bid, and the corresponding Participant becomes the Winner.

5.2. Winners will receive payment instructions and must complete payment within 48 hours of the auction’s close unless otherwise stated.

5.3. Failure to complete payment on time may result in forfeiture, and Freewrite may offer the Item to the next highest bidder.

5.4. Accepted payment methods will be listed on the Auction platform. All payments must be made in the currency specified.

6. Item Description and Condition

6.1. Each Ghost Traveler unit is authentic, and the signatures, doodles, and messages are original works created by the participating author. These are authors, not artists. By bidding on the Item, you acknowledge that you are receiving a one-of-a-kind unit marked with unique art and messages and you agree to these terms and conditions.

6.2. Because Items are customized and signed by hand, variations, imperfections, or unique marks are to be expected. These are considered part of the Item’s character and not defects.

6.3. Items are provided “as-is” and “as-available.” Freewrite makes no warranties of merchantability or fitness for a particular purpose.

7. Shipping & Delivery

7.1. Shipping costs, import duties, and taxes may apply unless explicitly stated otherwise.

7.2. Freewrite will make reasonable efforts to ship Items within the estimated timeline but cannot guarantee delivery dates.

7.3. Title and risk of loss transfer to the Winner upon delivery to the carrier.

7.4. Freewrite is not responsible for delays, damage, or loss caused by the courier or customs agencies.

8. Charity Donation

8.1. Net proceeds from the Auction will be donated to the Charity designated on each Item page.

8.2. Donation amounts and recipients may be disclosed publicly unless prohibited by law.

8.3. Winners acknowledge that they are purchasing Items, not making a tax-deductible donation to Freewrite; therefore, Winners will not receive charitable tax receipts unless Freewrite explicitly states otherwise in compliance with applicable laws.

9. Intellectual Property

9.1. All trademarks, brand names, product names, and creative materials associated with Freewrite and the Ghost Traveler remain the exclusive property of Freewrite or their respective rights holders.

9.2. Participants may not reproduce, distribute, or publicly display the authors’ doodles without permission where such rights are applicable, except as allowed by law (e.g., resale of the physical Item).

10. Privacy

10.1. By participating, you consent to Freewrite’s collection, use, and storage of your personal data in accordance with our Privacy Policy.

10.2. Freewrite may publicly announce auction results, including Winner’s first name, last initial, city, state/country, and winning bid amount unless prohibited by law or unless you formally request anonymity when possible.

11. Prohibited Conduct

Participants may not:

  • engage in bid manipulation, fraud, or collusive bidding;
  • use automated systems (bots, scripts, scrapers) to place or monitor bids;
  • interfere with the Auction, platform, or other participants

Freewrite may ban or disqualify any Participant violating these rules.

12. Limitation of Liability

To the fullest extent permitted by law:

12.1. Freewrite is not liable for indirect, incidental, special, or consequential damages arising from the Auction or purchase of Items.

12.2. Freewrite’s total liability in connection with these Terms shall not exceed the amount of the Winning Bid actually paid by the Participant.

12.3. Freewrite is not responsible for technical malfunctions, internet outages, system failures, or other issues beyond its control.

13. Cancellation and Force Majeure

Freewrite may cancel, postpone, or modify the Auction due to unforeseen circumstances, including but not limited to natural disasters, system failures, strikes, or events affecting participating authors or the Charity.

14. Governing Law & Dispute Resolution

14.1. These Terms are governed by the laws of Michigan, without regard to conflict-of-law rules.

14.2. Any disputes arising under these Terms will be resolved through binding arbitration or the courts of the specified jurisdiction, as applicable.

14.3. Participants waive any right to participate in class-action lawsuits relating to the Auction.

15. Amendments

Freewrite may update these Terms at any time. Continued participation in the Auction after updates constitutes acceptance of the revised Terms.

16. Contact Information

For questions or concerns regarding the Auction or these Terms, contact: hello@getfreewrite.com.

November 25, 2025 1 min read

This is a great gratitude writing exercise to be done alone or in a group, with people of any age.

How to Play

    1. Designate someone to read out each prompt below. (Feel free to add your own prompts.)
    2. After each prompt is read, set a timer for one minute. (With younger kids, this can be shortened. For older folks who want to freewrite meaningfully, more time can be added.)
    3. Each person freewrites by finishing the sentence and elaborating until the timer goes off. (For little kids, this can be done verbally with an adult recording their answers. Hilarity will ensue.)
    4. Remeber that freewriting — allowing yourself to write with abandon — enables you to let go, tapping into your subconscious to explore your thoughts more deeply.
    5. When everyone is done with all the prompts, take turns going through some your answers. Some people may be eager to share. Others may not want to. Respect their decision.

The Prompts

  • I'm grateful for... [After you've finished this prompt, repeat it five times. Challenge yourself and others not to repeat a singe word with each new answer.]
  • The silliest thing I'm grateful for is...
  • The littlest thing I'm grateful for is...
  • The biggest thing I'm grateful for is...
  • The grossest thing I'm grateful for is...
  • One thing I love about myself is...
  • My favorite thing that happened this year was...
  • My hope for next year is...

This writing exercise has resulted in some sweet answers — and many hilarious ones, too. If you try it out, do let us know.

Write on.

November 21, 2025 4 min read

For the release of Sailfish, our new firmware update for Smart Typewriter Gen3 and Traveler, we created a brand-new boot-up animation to surprise and delight our writers.

We worked with talented Danish animator Mathias Lynge to bring our experience of the writer's journey to life.

We had a blast visualizing the writer's journey in this new way. Our engineers also had a blast (or something less than a blast) figuring out how to adjust this fun, playful animation to E Ink's very tricky specifications. Hello, refresh rate woes! But we think the result is pretty fun.

"The little animation made my day when I noticed. I love a good flourish."

- Freewrite user

The process of creating this animation was long and full of Zoom calls where we deeply discussed the writing process. We were struck through those conversations by how much overlap there is in creative processes of all disciplines.

So we sat down to chat with Mathias about his creative process and what it's like being a full-time animator.

ANNIE COSBY: Let's start with the basics. What kind of art do you make?

MATHIAS LYNGE: I'm a 2D animator and motion designer working freelance with a wide range of clients. The style varies depending on the project, but it’s usually either a hand-drawn look animated frame-by-frame on a drawing tablet, or a more digital, vectorized look made in After Effects.

While much of what I do is commercial work, I try to keep up with my own passion projects as well. That could be a 10-second Instagram loop of a nature scene, or an interesting character design I’ve sketched down with a pencil. It’s there that I get to sharpen my skills and try out new techniques, which often find their way into later client projects.

AC: You often share educational content on social media for other artists. Are you formally trained, or did you teach yourself?

ML: I’m mostly self-taught. I’ve been drawing for as long as I can remember, but it wasn’t until I went to university that I realized drawing could become a career.

When I first heard terms like “motion design” and “The 12 Principles of Animation” I was on a student exchange program at UCSB in California, where I had chosen a class called "Introduction to Animation." It was a big eye-opener for me, and from that point I was hooked.

But it’s mainly been online YouTube tutorials and my existing drawing experience that have taught me what I know.

Now, I have a big presence on social media, where I share my art as well as educational content centered around animation in Adobe After Effects, so I guess you could say that I'm also an animation influencer!

I’ve been drawing for as long as I can remember, but it wasn’t until I went to university that I realized drawing could become a career.

AC: That's actually how I first found your work. Do you have any specific artists who inspire you?

ML:In the world of 2D animation, I have a list of personal heroes that inspire me with their unique style: Reece Parker, Ariel Costa a.k.a. BlinkMyBrain, and Tony Babel, to name a few.

I also find a lot of inspiration from illustrators and painters I discover online, on platforms such as Pinterest. Last year I made a sparkling water animation that was heavily inspired by Cornwall-based artist Gordon Hunt. He makes these beautiful nature-inspired pointillist paintings that capture how light hits the ocean using colorful dots of paint. I tried to recreate that effect using After Effects to bring it to life, and it led me to a whole new way of animating within the program.

AC: Where else do you draw inspiration to create your work?

ML: I’m heavily inspired by the nature and cityscapes around me in Copenhagen, and I find that taking long walks through parks or down the streets of my neighborhood really sparks my imagination.

I’ll often carry around a sketchbook to quickly scribble down an idea or a loose sketch of something I find interesting, such as seeing how the light from a lamppost hits the surrounding leaves, or how the wind moves the tree in a certain way.

Then I’ll think to myself, “I wonder if I can recreate that motion using a specific technique in After Effects?”

I’m heavily inspired by the nature and cityscapes around me in Copenhagen...

AC: What does your daily routine look like as a full-time artist?

ML: It varies a lot, but I’m usually either working hard on a client project or tinkering away with a new animation tutorial for my social media channels.

I love being able to switch between the two, and when I’m going through a client dry spell, I find that staying creative and posting animation-related content helps keep me inspired while also putting things out into the world that may lead to my next client down the road.

AC: What's your #1 piece of advice for animators new to the industry?

ML: Keep experimenting and trying out new techniques. There’s no such thing as running out of creativity, and even though many of the things you try don’t necessarily go anywhere, it’s all experience that adds up and expands your toolbox. It’s a muscle that needs to be worked out regularly.

Plus, you’ll have more awesome animation to choose from when you’re putting together your next showreel or portfolio!

There’s no such thing as running out of creativity...

AC: What's one fun fact about you completely unrelated to animation?

ML:I’m a big sucker for history podcasts, especially if they are about ancient civilizations, such as The History of Rome by Mike Duncan.

I find it fascinating to hear how mankind was able to build such great empires without ever knowing what electricity, cars, or the internet are.

--

Follow along on Mathias's creative journey and find his free educational content on Instagram.

To learn more about working together, find him on LinkedIn or visit his website at www.mathiaslynge.com.

Learn more about Sailfish here.