Professional Fangirling: Writing IP with Rebecca Mix

July 19, 2023 | 3 min read

By Annie Cosby 

Have you heard authors talk about "writing IP"? Or maybe that book in your hand is IP and you don't even know it. Or maybe you have no idea what we're talking about.

Regardless, you've definitely read something that was created as IP, and the process is fascinating — trust us. Join us for an interview with Author & Freewrite Ambassador Rebecca Mix to discuss writing IP and what it's like for an author.

First things first. What does it mean to write IP?

IP means "intellectual property," ie. instead of writing something you came up with on your own, you're hired by a publisher to write about something that already exists! People usually think of existing brands, like Neopets, Disney, Marvel, etc., but IP can also mean a concept that's developed in-house by an editor and then an author is hired to write it. You'd be surprised how many books are IP without anyone even knowing.

Wow. That's fascinating. So you do both. You have your own original books, like The Ones We Burn and The Mossheart's Promise, and now you're getting into IP, right? How did you get started with that?

I always wanted to do IP, and it was going to be something I started pursuing a little further along in my career — but then, in 2021, my editor at Andrews McMeel reached out to see if I'd be interested in doing the Neopets graphic novels because I talk about how much I love Neopets, constantly, online.

Never hurts to be loud about what you love!

Neopets?! Like the virtual pet website? *break to fangirl* How is the process of writing IP different from writing purely original content?

IP is a lot more collaborative. And you get source material! Since it's not my world, a lot of my job with this particular IP is to understand and love the canon, and then develop a story that does that canon justice. It's really interesting because since this isn't something I own, there's an entire team of people dedicated to ensuring that all of the details align and that I do the canon justice.

Typically, when I write my own books, no one even knows about them until I have a detailed outline, a pitch, and sample chapters. This one kind of worked in reverse: the pitch had to be approved by the lovely folks over at Neopets, then I sent them an extensive 4,000 word outline for them to comb through so they could suggest changes, nix certain elements that conflicted with lore or with upcoming plots they were developing, etc. You have to be someone who doesn't hold things precious; names and characters and subplots will change, because at the end of the day, they're the experts, and my job is to just try and tell a good story.

Then, when the book gets turned in, instead of just my editor working through it, it goes back to the team so they have a chance to read and suggest changes. In that way, it's a lot less lonely than writing my own original work, and a lot more of a team effort!

Do you like one more than the other?

I don't think so! I think IP and original stories all have their own perks and merits. I love the creative control of writing my own stories because I can really go wild, but in the case of Neopets, it felt like an utter pipedream to get to create new canon for a property that has meant the world to me for the last 20 years. And the teamwork aspect of it was really fun, too. I'll definitely continue to write my own original stuff, but I'm hopeful I can continue to do more IP as well!

If you could write IP for any universe, character, brand, etc., what would it be?

Oh gosh. Too many to choose, because I love too many things! For existing brands, the obvious answer is the Warriors series. I grew up devouring them and it's a dream of mine to get to work on them at least once.

Other very niche dreams would be Stardew Valley, Animal Crossing, Tangled, Pokemon, Wizard of Oz ... but I've also always been keen to try my hand at working on a publisher-developed IP. Anything video games, murder-y magic, or set in Michigan would be a blast. And if some editor out there was ever dreaming about a book dealing with brain injuries, I unfortunately have the experience down for that one already!

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So there you have it. Welcome to the world of IP! If you could write a story set in any universe that isn't your own, what would you choose?

Readers can learn more about Rebecca Mix at www.rebeccamix.com or follow her on Instagram, TikTokTwitter, or Facebook.

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Note: This interview was minimally edited for clarity and brevity.

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April 22, 2024 5 min read

By Benjamin Westland

We've all been there — staring at a blank document, not knowing where or how to start.

Ideas bounce around in my head all day long, but as soon as I sit down in front of my draft, they just won't come out because I can't decide on one of the many things in my head.

Embrace randomness as a creative partner and you'll find that, with the right approach and attitude, that uncertainty is an opportunity for exciting twists and fresh ideas in your writing.

I want to show you a tool that has helped me find a way out of these blocked situations and also improve as a writer. All you need are three six-sided dice and some paper. (Of course, if you’re on the move and don’t have any dice with you, any dice-rolling app on your phone will work.)

Writing with dice can help you make unexpected choices in your writing process that can take your creativity in new directions.

Remember, you don't have to write the perfect story in your first draft. It's about capturing ideas before they're gone. So let go of perfectionism and enjoy the creative process.

Meet The Oracle

This approach is based on the idea that we can ask an “oracle” our questions to steer our writing in interesting and inspiring directions. Just as our friends or partners sometimes offer to do when bribed with coffee and cake. In this instance, however, the oracle is the dice.

The dice take on the role of the oracle, answering our questions and relieving us of the burden of thinking too long about a decision.

“But what questions should I ask, and what do I gain from a generic yes/no answer?” you may ask.

The short answer is: it depends…

It depends on the context in which you ask the questions.

It could be anything from the genre, basic considerations about how you want to tell the story, the characters involved, or the tropes and ideas you want to incorporate. Maybe even the different storylines and how they develop.

All of this is the context in which we make narrative decisions. In this exercise, it’s what will inspire our questions.

When you want to know where the story might go based on what you already know, ask the oracle. Don’t overthink it. Instead, introduce chance and see what the oracle says. You never know when the story will take you in new directions.

 

How do I know what the oracle says…?

The general idea is quite simple: you formulate a question that can be answered yes or no, and roll the three six-sided dice. The oracle will answer with the results you see in the table below.

Add up the numbers on the dice and look up the oracle’s answer in the table.

In addition to clear yes/no answers, the Oracle can also give us more nuanced answers: a weakened form (10,11) and an intensified version (3-4, 17-18). 

Furthermore, if you have extra context from the story to add to the question, apply the modifiers in the below table to the sum of your dice.

 

Confusing? Let’s see how it works in writing a scene:

My Question: Is it raining when Isabel leaves the café? (It’s unlikely, it’s a hot day in the story.)

Result: The three dice show: 4, 4, 3 to equal 11. I subtract 1 for “unlikely.” My final answer is 10. (No, but…) 

This simple question alone created a better atmosphere in the scene — and it also gave me some ideas for a later scene in which the approaching summer storm influences the rest of the story.

 

Let's have a look at a longer example: how I use the oracle at the very start of drafting a story.

All I have prepared for this is the dice, my Freewrite, a stack of blank index cards, and a small hourglass.

I use the index cards for lists of things that are relevant to my ideas, sometimes prepared, sometimes made up as I write to let the dice make a decision. One of the lists I created before the first session was a collection of interesting genres that I liked for my next story.

I randomly drew three themes from that list: Victorian, Supernatural, and Soldier.

I already liked this combination, and the first ideas didn’t take long to come. I asked some oracle questions ("Is this set in Victorian times?”, “Is it a haunted house?”, etc.) to help me figure out the basic setting. What I learn is that we are not in Victorian times, but the story takes place in a Victorian villa that is said to be haunted. The villa has been converted into a hotel and has attracted many tourists since the bloody history of the house became known on the internet.

With a few more questions, I learn that the protagonists are guests at the hotel. One of the protagonists has been trying unsuccessfully for years to become famous as an influencer of supernatural phenomena — with little success. He has his best friend with him, who has just finished his studies and has been persuaded to go on a trip. He doesn't believe in ghosts.

That's enough information for me to work with for the setting. I take notes on an index card and ask the oracle where to start. Turns out the two friends have just arrived by train and are making their way through the old town to the villa.

I turn the hourglass and start to write.

The sand runs out as the two protagonists navigate through the hustle and bustle of the town and get lost in the maze of winding streets. The hourglass tells me it's time to interrupt my writing with a random event. I use a combination of oracle questions and spontaneous lists of possibilities that come to mind. Again, I let the dice decide which option to choose.

I find that my protagonists are approached by a merchant and lured into his shop. There, they discover an old object that seems to magically attract them. Cool! The scene has gained a bit more flavor thanks to this visit. I also wonder what the object has to do with anything. I turn the hourglass again and keep writing to find out.

  

 

The dance between predictability and spontaneity is fascinating, and I hope this has given you a small, helpful insight into the oracle approach.

My recommendation is to choose an existing project first and use the oracle at specific points in the writing process. The advantage to this is that you will already know more about the context, and it may be easier to make your first lists of ideas or to know when or how to ask the oracle questions.

If you prefer to start from scratch, take a writing prompt of your choice and brainstorm with the oracle to find a starting point for the first scene.

Happy writing!

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Ben Westland is a freelance ghostwriter, editor, and author of interactive fiction, bringing a diverse background in computer science, product development, and organizational change. Ben holds a doctoral degree and has authored two scholarly works on knowledge management, as well as various interactive narratives that employ storytelling to enhance organizational training.

Ben is one of the editors of inspiration.garden, an inspirational creativity magazine, and has recently launched storyhaven.online to publish his serial fiction as he explores new narrative forms.

Having lived and researched in Spain and Japan, Ben now draws on his experience to create immersive stories and help others find their creative voice.

April 17, 2024 5 min read

As haiku finds its way into the English language and culture, it encounters a series of challenges that threaten to dilute its essence and distort its beauty. We went on a deep dive to explore whether the English language is inadvertently butchering haiku, robbing it of its authenticity and depth.

April 17, 2024 4 min read
Today, we're releasing a firmware update for Traveler and Smart Typewriter, version 2.0.3, and a corresponding improvement on Postbox to further reduce the chances of unintentional draft loss.