overlaylink

The Power of Setting: Using Vivid Description to Enthrall Your Readers

July 18, 2019 | 8 min read

Starting out as a fiction writer, you’ll be told to focus on plot, dialogue, and characterization — but there’s something else that should be on that list —that often gets relegated to the ‘not-so-important’ pile. The power of evocative description of the setting of your story is frequently overlooked — but it shouldn’t be.

I did a bachelor's degree in Creative Writing in my mid-twenties, aftermy first novel was published. (Yeah, I know that’s backward way on, but it seemed a good idea at the time!) It surprised me that vivid description of the story setting didn’t really come up until a module on ‘world-building’ for fantasy fiction.

The story setting isn’t just important in fantasy fiction. It’s important in all fiction, offering the opportunity to enthrall your readers and bring your story to life. Great fiction, I believe, is the kind that has you dreaming about the setting and the characters long after the book is finished — and if you don’t offer a vivid description of the setting to your readers, they can’t dream about it.

So, now you know why creating vivid and evocative descriptions of your setting is so important, let’s look at what goes into crafting the kind of descriptions that stick in your readers’ minds.

The Essential Ingredients of Vivid Settings

If you’re cooking a complex meal, you know that you have to measure out the exact ingredients in the recipe if you want it to turn out as expected. With vivid descriptions of settings, you also need to include a range of ingredients — although you have a little more freedom with the quantities. The ingredients of an evocative setting are the same whether you’re writing fantasy or romance, historical fiction or a crime thriller. Let’s take a look at what you need.

Sensory Details

The best descriptions of settings use a lot of sensory details. As humans, we explore our world using our five senses, so it’s only natural to use the senses to craft realistic and vivid details that your readers can easily imagine.

Sensory details — which evoke smells, colors, textures, sounds, and sensations — can instantly add power to any description of a setting. Of course, different settings will evoke different senses — and you don’t have to evoke all five senses in each description.

Let’s look at the difference that sensory details can add to your writing in the contrast between these two descriptions:

  1. Alex forged ahead. There was a path leading through the trees and into some bushes
  2. A path of crushed pine needles wound among the trees and into a shadowy clump of bracken and snow-laden rhododendron bushes. A sharp, icy wind carried the sharp tang of pine and the damp decay of leaves on the forest floor. Sunlight spilled through the canopy of trees and reflected off droplets of water clinging to the sleeve of Alex’s jacket. A twig snapped beneath his boot, and he froze, holding his breath as the deer’s head turned sharply towards him. It sniffed the air, and then, as if it could smell the danger, bolted away through the undergrowth, its hoof-beats seeming to echo the frustrated beating of Alex’s heart.

If you struggle with bringing sensory details into your writing, you could try keeping a ‘sensory diary’. By this, I mean carrying a notebook with you and spending a few minutes every day describing your setting. Focus on:

  • What you can hear
  • What you can see
  • What you can smell
  • What the surface you’re sitting on feels like
  • What you can taste (this applies even if you’re not eating or drinking anything!)

Metaphors and Similes

Metaphor:

  • A word or phrase for one thing that is used to refer to another thing in order to show or suggest that they are similar;
  • An object, activity, or idea that is used as a symbol of something else
  • For example: “Love is a battlefield”

Simile:

  • a type of figurative language that describes something by comparing it to something else with the words like or as.
  • For example, “Life is like a box of chocolates.”

As literary devices, metaphors and similes are tools that every writer should have in their toolbox. Although metaphors and similes can become tired with overuse, their familiarity can help instantly connect your reader with the setting you’re describing — evoking powerful sensory details without having to articulate those details.

Both metaphors and similes have extensively been used throughout the centuries — and to great effect. Take a look at these examples:

 “The sun in the west was a drop of burning gold that slid near and nearer the sill of the world.”

—Lord of the Flies, William Golding

“Small flames stirred at the trunk of a tree and crawled away through leaves and brushwood, dividing and increasing. One patch touched a tree trunk and scrambled up like a bright squirrel. The smoke increased, sifted, rolled outwards. The squirrel leapt on the wings of the wind and clung to another standing tree, eating downwards. Beneath the dark canopy of leaves and smoke, the fire laid hold on the forest and began to gnaw.”

—Lord of the Flies,William Golding

“But soft, what light through yonder window breaks? It is the east, and Juliet is the sun!” —Romeo & Juliet,William Shakespeare

“In the eastern sky there was a yellow patch like a rug laid for the feet of the coming sun . . .” — The Red Badge of Courage,Stephen Crane

“The water made a sound like kittens lapping.” — The Yearling,Marjorie Kinnan Rawlings

Similes and metaphors can be overused, however, so it’s important that you don’t rely on them too much when you’re working on writing vivid descriptions of your story setting. Instead, you should aim to balance your writing with a variety of figurative techniques.

If you struggle with coming up with metaphors and similes for your writing, it may help to go through some of your favorite books and see how the authors you admire use these literary devices.

Atmospheric Details

Creating an atmosphere in your setting can truly take your scenes to the next level. Describing an atmosphere can add tension, a sense of urgency, apprehension, excitement, and so on.

In Great Expectations, Charles Dickens used atmospheric imagery in his descriptions of Miss Havisham’s house to create a vivid sense of despair and decay. The narrator, Pip, describes it as being made ‘of old brick and dismal... [with] a great many iron bars to it.’ Dickens writes:

Some of the windows had been walled up; of those that remained, all the lower were rustily barred […] While we waited at the gate, I peeped […] and saw that at the side of the house there was a large brewery. No brewing was going on in it, and none seemed to have gone on for a long long time.

‘The first thing I noticed was, that the passages were all dark and that she had left a candle burning there. She took it up, and we went through more passages and up a staircase, and still, it was all dark, and only the candle lighted us.’

The atmosphere Dickens creates is gothic — perfect for Miss Havisham — but you can use details like these to create any kind of atmosphere.

There are particular kinds of words that create an atmosphere. For example:

  • Rattling
  • Creaking
  • Thumping
  • Whistling
  • Shuddering
  • Echoing

Try looking at how your favorite authors create an atmosphere in their novels. Why is it so effective? Do you think some types of atmosphere are more commonly evoked in settings than others?

A Note on Authenticity

When you’re writing vivid descriptions, it’s easy to get carried away. However, unless you’re writing fantasy fiction (where you literally have a license to let your imagination run wild) or creating your own fictional towns, it’s important that the settings that you describe are authentic. Even if you’re creating a fictional town or city, you have to make it realistic.

This especially applies if you’re writing historical fiction — but it’s important for all kinds of fiction, really. Creating an authentic setting avoids jarring the reader out of the story with a detail that is out of place in the time period or location of the setting.

For example, imagine you’re reading a book set in Victorian London — in 1855. The author has been using authentic dialogue and using really evocative language in describing the setting. You’re engrossed in the story, immersed in all the details that make you feel like you can actually smell the streets of London. Then, the author has a character catching a train on the London Underground. Except you happen to know that the London Underground didn’t open until 1863. This jarring detail immediately ruins the sense of authenticity.

Always fact-check when you’re writing about settings that your readers may be familiar with. All the descriptive skills in the world can’t save a novel that is inaccurate! It can be helpful to keep a file with all the necessary details about any real-life settings to ensure you’re keeping to the facts.

Practice Writing Vivid Descriptions

If you want to master the art of vivid description, you need to hone your skills before you start working on your novel. We’ve covered all the essential ingredients for an evocative description of a setting, so now it’s your turn to put them into practice!

 Here’s some prompts and exercises to get you started:

  1. Go and sit in your local coffee shop and spend ten minutes describing the atmosphere, the sounds, the smells, the sights, and so on. If you want to make this more challenging, try emailing your description to a friend to see if they can guess the location. If they can’t, keep practicing.
  2. Find a book about the history of your town or city and pick a street or location that has changed significantly during the past 100 years. Write a scene set in the location — but describe the scene 100 years ago, then 75 years ago, 50 years ago, and 25 years ago. If you know older people who may remember the location in the past, you could share your description with them to see if they would add any different details — or take some out.
  3. Create a fictional setting for your story, and spend 30 minutes writing a scene full of vivid description. Make sure you evoke sensory details, create an atmosphere, and use metaphors and/or similes to bring your description to life.
  4. Learn from one of the greatest masters of descriptive writing: J.R.R. Tolkein. In Book One of the Lord of the Rings Trilogy, he wrote: "The trees do not like strangers. They watch you. They are usually content merely to watch you, as long as daylight lasts." Get hold of a copy of The Lord of the Rings and find a passage the describes a setting. Study the language that Tolkein uses and the way that he brings the locations to life. What types of words does he use? Why are they so powerful? What similes and/or metaphors does he use? Can you identify any other techniques in his writing? Now, describe a setting using the same techniques.
  5. Go through one of your past stories/novels and find a couple of scenes that you haven’t used a lot of description in. Rewrite them, putting into practice the things you’ve learned about creating vivid descriptions.
December 18, 2025 7 min read

What can Jane Austen's personal letters teach writers of today?

December 10, 2025 6 min read

Singer-songwriter Abner James finds his creativity in the quiet freedom of analog tools. Learn how his creative process transcends different media.

Abner James went to school for film directing. But the success of the band he and his brother formed together, Eighty Ninety, knocked him onto a different trajectory.

The band has accrued more than 40 million streams since the release of their debut EP “Elizabeth," and their work was even co-signed by Taylor Swift when the singer added Eighty Ninety to her playlist "Songs Taylor Loves.”

Now, Abner is returning to long-form writing in addition to songwriting, and with a change in media comes an examination of the creative process. We sat down to chat about what's the same — and what's different. 

ANNIE COSBY: Tell us about your songwriting process.

ABNER JAMES: The way I tend to write my songs is hunched over a guitar and just seeing what comes. Sounds become words become shapes. It's a very physical process that is really about turning my brain off.

And one of the things that occurred to me when I was traveling, actually, was that I would love to be able to do that but from a writing perspective. What would happen if I sat down and approached writing in the same way that I approached music? In a more intuitive and free-form kind of way? What would that dig up?

AC: That's basically the ethos of Freewrite.

AJ: Yes. We had just put out a record, and I was thinking about how to get into writing for the next one. It occurred to me that regardless of how I started, I always finished on a screen. And I wondered: what's the acoustic guitar version of writing?

Where there's not blue light hitting me in the face. Even if I'm using my Notes app, it's the same thing. It really gets me into a different mindset.

 "I wondered: what's the acoustic guitar version of writing?"

I grew up playing piano. That was my first instrument. And I found an old typewriter at a thrift store, and I love it. It actually reminded me a lot of playing piano, the kind of physical, the feeling of it. And it was really fun, but pretty impractical, especially because I travel a fair amount.

And so I wondered, is there such a thing as a digital typewriter? And I googled it, and I found Freewrite.

AC: What about Freewrite helps you write?

AJ:I think, pragmatically, just the E Ink screen is a huge deal, because it doesn't exhaust me in the same way. And the idea of having a tool specifically set aside for the process is appealing in an aesthetic way but also a mental-emotional way. When it comes out, it's kind of like ... It's like having an office you work out of. It's just for that.

"The way I tend to write my songs is hunched over a guitar and just seeing what comes. Sounds become words become shapes. It's a very physical process that is really about turning my brain off."

And all of the pragmatic limitations — like you're not getting texts on it, and you're not doing all that stuff on the internet — that's really helpful, too. But just having the mindset....

When I pick up a guitar, or I sit down at the piano, it very much puts me into that space. Having a tool just for words does the same thing. I find that to be really cool and inspiring.

"When I pick up a guitar, or I sit down at the piano, it very much puts me into that space. Having a tool just for words does the same thing."

AC: So mentally it gets you ready for writing.

AJ: Yeah, and also, when you write a Microsoft Word, it looks so finished that it's hard to keep going. If every time I strummed a chord, I was hearing it back, mixed and mastered and produced...?

It's hard to stay in that space when I'm seeing it fully written out and formatted in, like, Times New Roman, looking all seriously back at me.

AC: I get that. I have terrible instincts to edit stuff over and over again and never finish a story.

AJ:  Also, the way you just open it and it's ready to go. So you don't have the stages of the computer turning on, that kind of puts this pressure, this tension on.

It's working at the edges in all these different ways that on their own could feel a little bit like it's not really necessary. All these amorphous things where you could look at it and be like, well, I don't really need any of those. But they add up to a critical mass that actually is significant.

And sometimes, if I want to bring it on a plane, I've found it's replaced reading for me. Rather than pick up a book or bring a book on the plane, I bring Traveler and just kind of hang out in that space and see if anything comes up.

I've found that it's kind of like writing songs on a different instrument, you get different styles of music that you wouldn't have otherwise. I've found that writing from words towards music, I get different kinds of songs than I have in the past, which has been interesting.

In that way, like sitting at a piano, you just write differently than you do on a guitar, or even a bass, because of the things those instruments tend to encourage or that they can do.

It feels almost like a little synthesizer, a different kind of instrument that has unlocked a different kind of approach for me.

"I've found that it's kind of like writing songs on a different instrument, you get different styles of music that you wouldn't have otherwise... [Traveler] feels almost like a little synthesizer, a different kind of instrument that has unlocked a different kind of approach for me."

AC: As someone who doesn't know the first thing about writing music, that's fascinating. It's all magic to me.

AJ: Yeah.

AC: What else are you interested in writing?

AJ: I went to school for film directing. That was kind of what I thought I was going to do. And then my brother and I started the band and that kind of happened first and knocked me onto a different track for a little while after college.

Growing up, though, writing was my way into everything. In directing, I wanted to be in control of the thing that I wrote. And in music, it was the same — the songwriting really feels like it came from that same place. And then the idea of writing longer form, like fiction, almost feels just like the next step from song to EP to album to novel.

For whatever reason, that started feeling like a challenge that would be deeply related to the kinds of work that we do in the studio.

AC: Do you have any advice for aspiring songwriters?

AJ: This sounds like a cliche, but it's totally true: whatever success that I've had as a songwriter — judge that for yourself — but whatever success I have had, has been directly proportional to just writing the song that I wanted to hear.

What I mean by that is, even if you're being coldly, cynically, late-stage capitalist about it, it's by far the most success I've had. The good news is that you don't have to choose. And in fact, when you start making those little compromises, or even begin to inch in that direction, it just doesn't work. So you can forget about it.

Just make music you want to hear. And that will be the music that resonates with most people.

I think there's a temptation to have an imaginary focus group in your head of like 500 people. But the problem is all those people are fake. They're not real. None of those people are actually real people. You're a focus group of one, you're one real person. There are more real people in that focus group than in the imaginary one.

And I just don't think that we're that different, in the end. So that would be my advice.

AC: That seems like generally great creative advice. Because fiction writers talk about that too, right? Do you write to market or do you write the book you want to read. Same thing. And that imaginary focus group has been debilitating for me. I have to silence that focus group before I can write.

AJ: Absolutely.

"I think there's a temptation to have an imaginary focus group in your head of like 500 people. But the problem is all those people are fake... You're a focus group of one, you're one real person. There are more real people in that focus group than in the imaginary one."

--

Learn more about Abner James, his brother, and their band, Eighty Ninety, on Instagram.

November 29, 2025 4 min read

The Great Freewrite Séance: A Ghost'ly Charity Auction Full Terms & Conditions

These Terms and Conditions (“Terms”) govern participation in The Great Freewrite Séance: A Ghost'ly Charity Auction (“Auction”), organized by Freewrite (“Organizer,” “we,” “us,” or “our”). By registering for, bidding in, or otherwise participating in the Auction, you (“Participant,” “Bidder,” or “Winner”) agree to be bound by these Terms.

1. Auction Overview

1.1. The Auction offers for sale a limited number of Freewrite Traveler Ghost Edition units (“Items” or “Ghost Traveler units”), each personally signed and drawn on by a featured author.

1.2. All proceeds, net of explicitly disclosed administrative costs, will be donated to the charity or charitable initiative (“Charity”) identified on each auction item’s page, as chosen by the respective author.

2. Eligibility

2.1. Participants must be at least 18 years old or the age of majority in their jurisdiction, whichever is higher.

2.2. Employees of Freewrite, the participating authors, or any affiliates directly involved in the Auction are not eligible to bid.

2.3. By participating, you represent that you are legally permitted to take part in online auctions and to pay for any bids you win.

3. Auction Registration

3.1. Participants must create an account on the auction platform or otherwise register using accurate, current, and complete information.

3.2. Freewrite reserves the right to verify identity and to disqualify any Participant who provides false or misleading information.

4. Bidding Rules

4.1. All bids are binding, final, and non-retractable.

4.2. Bidders are responsible for monitoring their bids; Freewrite is not liable for missed notifications or technical issues on the auction platform or the Participant’s device.

4.3. Freewrite reserves the right to:

  • set minimum bids or bid increments;
  • reject bids deemed in bad faith or intended to disrupt the Auction;
  • extend, pause, or cancel the Auction in case of technical difficulties, fraud, or events beyond reasonable control.

5. Winning Bids and Payment

5.1. The highest valid bid at the close of the Auction is the Winning Bid, and the corresponding Participant becomes the Winner.

5.2. Winners will receive payment instructions and must complete payment within 48 hours of the auction’s close unless otherwise stated.

5.3. Failure to complete payment on time may result in forfeiture, and Freewrite may offer the Item to the next highest bidder.

5.4. Accepted payment methods will be listed on the Auction platform. All payments must be made in the currency specified.

6. Item Description and Condition

6.1. Each Ghost Traveler unit is authentic, and the signatures, doodles, and messages are original works created by the participating author. These are authors, not artists. By bidding on the Item, you acknowledge that you are receiving a one-of-a-kind unit marked with unique art and messages and you agree to these terms and conditions.

6.2. Because Items are customized and signed by hand, variations, imperfections, or unique marks are to be expected. These are considered part of the Item’s character and not defects.

6.3. Items are provided “as-is” and “as-available.” Freewrite makes no warranties of merchantability or fitness for a particular purpose.

7. Shipping & Delivery

7.1. Shipping costs, import duties, and taxes may apply unless explicitly stated otherwise.

7.2. Freewrite will make reasonable efforts to ship Items within the estimated timeline but cannot guarantee delivery dates.

7.3. Title and risk of loss transfer to the Winner upon delivery to the carrier.

7.4. Freewrite is not responsible for delays, damage, or loss caused by the courier or customs agencies.

8. Charity Donation

8.1. Net proceeds from the Auction will be donated to the Charity designated on each Item page.

8.2. Donation amounts and recipients may be disclosed publicly unless prohibited by law.

8.3. Winners acknowledge that they are purchasing Items, not making a tax-deductible donation to Freewrite; therefore, Winners will not receive charitable tax receipts unless Freewrite explicitly states otherwise in compliance with applicable laws.

9. Intellectual Property

9.1. All trademarks, brand names, product names, and creative materials associated with Freewrite and the Ghost Traveler remain the exclusive property of Freewrite or their respective rights holders.

9.2. Participants may not reproduce, distribute, or publicly display the authors’ doodles without permission where such rights are applicable, except as allowed by law (e.g., resale of the physical Item).

10. Privacy

10.1. By participating, you consent to Freewrite’s collection, use, and storage of your personal data in accordance with our Privacy Policy.

10.2. Freewrite may publicly announce auction results, including Winner’s first name, last initial, city, state/country, and winning bid amount unless prohibited by law or unless you formally request anonymity when possible.

11. Prohibited Conduct

Participants may not:

  • engage in bid manipulation, fraud, or collusive bidding;
  • use automated systems (bots, scripts, scrapers) to place or monitor bids;
  • interfere with the Auction, platform, or other participants

Freewrite may ban or disqualify any Participant violating these rules.

12. Limitation of Liability

To the fullest extent permitted by law:

12.1. Freewrite is not liable for indirect, incidental, special, or consequential damages arising from the Auction or purchase of Items.

12.2. Freewrite’s total liability in connection with these Terms shall not exceed the amount of the Winning Bid actually paid by the Participant.

12.3. Freewrite is not responsible for technical malfunctions, internet outages, system failures, or other issues beyond its control.

13. Cancellation and Force Majeure

Freewrite may cancel, postpone, or modify the Auction due to unforeseen circumstances, including but not limited to natural disasters, system failures, strikes, or events affecting participating authors or the Charity.

14. Governing Law & Dispute Resolution

14.1. These Terms are governed by the laws of Michigan, without regard to conflict-of-law rules.

14.2. Any disputes arising under these Terms will be resolved through binding arbitration or the courts of the specified jurisdiction, as applicable.

14.3. Participants waive any right to participate in class-action lawsuits relating to the Auction.

15. Amendments

Freewrite may update these Terms at any time. Continued participation in the Auction after updates constitutes acceptance of the revised Terms.

16. Contact Information

For questions or concerns regarding the Auction or these Terms, contact: hello@getfreewrite.com.