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Ramp Up the Drama: Dramatic Writing Tools For Powerful Prose

October 23, 2019 | 6 min read

Playwrights and screenwriters have always understood the power of dramatic action — but many fiction writers fail to fully harness dramatic writing in novels and short stories. Even if you watch every Hollywood blockbuster and understand how drama works, transferring the principles of dramatic action from scripts to novels isn’t always as straightforward as it sounds. 

Personally, I didn’t realize that I was missing out on dramatic writing tools until I was in the second year of my Creative Writing degree and had to complete a module on screenwriting. I’m never going to be a great screenwriter — but I did learn some great dramatic writing skills!

If your writers’ toolbox is lacking a comprehensive set of dramatic writing tools, you’ve come to the right place! Stick around as I take you through a quick masterclass in dramatic writing.

Dramatic Writing Can Turbo-Charge Your Fiction

I’m not kidding when I say that mastering dramatic writing techniques can transform the way you write forever. You don’t have to spend time learning the ins-and-outs of scriptwriting or take time out from writing your novel to pen a play or a movie script. Dramatic writing techniques are totally transferrable — you just need to learn the most important drama-creating skills, and you can start applying them to your novels for maximum effect.

Wanna know a secret that playwrights are loathed to share? The best of the best in playwrights learn their dramatic craft best from the audience’s response to their scripts. If people in the back are nodding off, there’s not enough dramatic action. While it’s not so easy to replicate this lesson with novels or short stories, it is possible.

Try hosting a beta-reader party where you give participants a portion of your novel to read. Watch them as they read — or, if they’re okay with it, you could even video the party to review later. If your participants are distracted — glancing around the room, yawning, looking at their phones, etc. — then your fiction is short on dramatic writing.

Three Dramatic Writing Weapons

Scriptwriters have a ton of dramatic techniques at their disposal, but if I were to cover them all, you’d still be reading this blog a week on Tuesday. Instead of making you wade through all the tools you could possibly want to use, I’ve picked out three tools that will ramp up the drama in your novel — and keep your readers turning the pages.

1. Dramatic Irony — The #1 Tool You Need to Master

Readers love to be in on secrets

Dramatic irony is a technique that screenwriters love to use — and for good reason. It’s a great way of keeping your audience engaged, and the same goes for your readers. But what, I hear you ask, is dramatic irony?

You’ve almost certainly come across dramatic irony before — maybe you’re even using it without knowing the technical name for it. In a nutshell, dramatic irony is when the reader (or audience) knows something that the characters are unaware of. It creates incredible tension because your readers are anticipating the moment when the characters discover the secret. It’s like drawing your reader into a special club — and they love it!

Dramatic irony has been used since the days of Shakespeare (and, actually, before him, too). A great example is in Hamlet. Spoiler alert — Ophelia dies, and while the audience knows, Hamlet doesn’t. He returns home to the sight of a grave being dug — but crafty old Shakespeare doesn’t let him discover the secret until the end of the scene, creating a powerful dramatic irony that has the audience on the edge of their seats.

Your Turn — Practicing The Tool

Take a piece of your own writing — perhaps a scene from your current project or something you’ve written in the past that you’d like to work on improving. Brainstorm how you could introduce a secret or work the plotline around so you can give your readers an insight that you’re going to keep from your characters.

You’ll need to build up the dramatic irony — having the characters discover the secret too early will leave your readers feeling cheated. It can be helpful to create a kind of scene timeline to help you build the right amount of tension and drama in the scene. If you need some guidance, find a copy of Hamlet online and see how Shakespeare does it!

2. Drama in Your Backstory — Eliminate Boring Exposition

In a novel, backstory can be dangerous territory. It’s all too tempting to dump a load of essential information in one go — as if to get it out of the way — but for readers, this can be dry and frustrating. Nothing is more likely to put your readers to sleep than several paragraphs of backstory.

Scriptwriters have to get more creative — unless they’re using a narrator, it’s virtually impossible to do a backstory dump in a play, TV show or movie. Personally, I think it makes it easier to avoid boring exposition when there’s simply nowhere to put it, so scriptwriters have an easier job here. Fiction writers have to be more intentional about expositional creativity.

In scripts, the backstory is often left out completely, leaving the audience to piece together the clues — which automatically makes them more engaged in the play/show/movie. However, sometimes you simply have to provide some kind of backstory because your scenes won’t work without it.

The same is true in fiction — some context is necessary, but you don’t want to have pages that will put your readers to sleep. The answer is to create conflict between two (or more) characters that will allow for the backstory to emerge. You know how when you’re having a row with your family, friends or partner, when things get really tense you both start to bring up the past. Your characters can taunt each other with bits of backstory, snort about details relevant for context, and blurt out truths.

Your Turn — Practicing The Tool

Take a scene from your current project, where you’ve got some backstory. Rewrite the scene so that your characters are at each others’ throats, absolutely furious, anguished or bitter — and use these emotions as vehicles for essential backstory. Play around with the technique until you’re confident in using it.

A word of caution, you have to use this carefully. Don’t have your characters go off into long (boring) tirades/monologues — that’s just as bad as dumping backstory.

3. Letting Dramatic Action Drive Your Scenes

By dramatic action, I don’t mean you have to have your characters acting like James Bond. Rather dramatic action is a force that drives your characters’ actions, their conflicts, their motivations, their fears. But mostly, their conflicts.

What does your character really want? To use dramatic action in your writing, your characters must have strong desires — and those desires will pit them up against other characters (conflict with characters) or against nature (conflict with the world).

Your characters need to conquer something

When you’re thinking about dramatic action in your scenes, you need to be thinking of powerful verbs — such as conquer, collide, divide, persuade, confess, leave, and so on. Weak character motivations won’t work with dramatic action — and what many of my students fail to understand is that while your characters may have overarching wants or motivations, they also need to have a motivation in every scene. Without motivation to get through the scene, your fiction will fall flat.

Your Turn — Practicing The Tool

Pick a scene in your story that you’re not happy with because it seems like it’s sagging in the middle like a wet paper towel. For this exercise, you’re going to need to pick apart the scene, so this is more about analysis than writing. First, you need to ask yourself what each character wants (is motivated by) in the scene, and how their wants/motivations put them in conflict.

Next, you need to define your dramatic question for this scene (at the end, what will have happened)  and then work backwards from this point, defining the types of tactics (use verbs for these) that your opposing characters could use to achieve their goal. You want to build the intensity (tension) in the scene, too.

For example, Alex is going to ‘come out’ to his conservative Christian parents as gay. The dramatic question is ‘will Alex’s parents be persuaded to accept his sexuality?’ In this example, you’d put ‘persuade’ at the end of the scene and then brainstorm tactics Alex and his parents could use — for example, confess (Alex), critique (parents), snarl (Alex), dismantle the argument (parents), panic (Alex), crush (parents) — and so on.

Putting These Tools To Work In Fantastic Fiction

Some screenwriters spend years and years honing their craft in creating the right amount of dramatic tension in their scripts. However, you don’t need to wait until you’ve got these tools fully mastered before you begin incorporating them into your fiction. Even when you’re still learning the ropes, you’ll notice the difference when you’re effectively using dramatic writing techniques.

November 29, 2025 4 min read

The Great Freewrite Séance: A Ghost'ly Charity Auction Full Terms & Conditions

These Terms and Conditions (“Terms”) govern participation in The Great Freewrite Séance: A Ghost'ly Charity Auction (“Auction”), organized by Freewrite (“Organizer,” “we,” “us,” or “our”). By registering for, bidding in, or otherwise participating in the Auction, you (“Participant,” “Bidder,” or “Winner”) agree to be bound by these Terms.

1. Auction Overview

1.1. The Auction offers for sale a limited number of Freewrite Traveler Ghost Edition units (“Items” or “Ghost Traveler units”), each personally signed and drawn on by a featured author.

1.2. All proceeds, net of explicitly disclosed administrative costs, will be donated to the charity or charitable initiative (“Charity”) identified on each auction item’s page, as chosen by the respective author.

2. Eligibility

2.1. Participants must be at least 18 years old or the age of majority in their jurisdiction, whichever is higher.

2.2. Employees of Freewrite, the participating authors, or any affiliates directly involved in the Auction are not eligible to bid.

2.3. By participating, you represent that you are legally permitted to take part in online auctions and to pay for any bids you win.

3. Auction Registration

3.1. Participants must create an account on the auction platform or otherwise register using accurate, current, and complete information.

3.2. Freewrite reserves the right to verify identity and to disqualify any Participant who provides false or misleading information.

4. Bidding Rules

4.1. All bids are binding, final, and non-retractable.

4.2. Bidders are responsible for monitoring their bids; Freewrite is not liable for missed notifications or technical issues on the auction platform or the Participant’s device.

4.3. Freewrite reserves the right to:

  • set minimum bids or bid increments;
  • reject bids deemed in bad faith or intended to disrupt the Auction;
  • extend, pause, or cancel the Auction in case of technical difficulties, fraud, or events beyond reasonable control.

5. Winning Bids and Payment

5.1. The highest valid bid at the close of the Auction is the Winning Bid, and the corresponding Participant becomes the Winner.

5.2. Winners will receive payment instructions and must complete payment within 48 hours of the auction’s close unless otherwise stated.

5.3. Failure to complete payment on time may result in forfeiture, and Freewrite may offer the Item to the next highest bidder.

5.4. Accepted payment methods will be listed on the Auction platform. All payments must be made in the currency specified.

6. Item Description and Condition

6.1. Each Ghost Traveler unit is authentic, and the signatures, doodles, and messages are original works created by the participating author. These are authors, not artists. By bidding on the Item, you acknowledge that you are receiving a one-of-a-kind unit marked with unique art and messages and you agree to these terms and conditions.

6.2. Because Items are customized and signed by hand, variations, imperfections, or unique marks are to be expected. These are considered part of the Item’s character and not defects.

6.3. Items are provided “as-is” and “as-available.” Freewrite makes no warranties of merchantability or fitness for a particular purpose.

7. Shipping & Delivery

7.1. Shipping costs, import duties, and taxes may apply unless explicitly stated otherwise.

7.2. Freewrite will make reasonable efforts to ship Items within the estimated timeline but cannot guarantee delivery dates.

7.3. Title and risk of loss transfer to the Winner upon delivery to the carrier.

7.4. Freewrite is not responsible for delays, damage, or loss caused by the courier or customs agencies.

8. Charity Donation

8.1. Net proceeds from the Auction will be donated to the Charity designated on each Item page.

8.2. Donation amounts and recipients may be disclosed publicly unless prohibited by law.

8.3. Winners acknowledge that they are purchasing Items, not making a tax-deductible donation to Freewrite; therefore, Winners will not receive charitable tax receipts unless Freewrite explicitly states otherwise in compliance with applicable laws.

9. Intellectual Property

9.1. All trademarks, brand names, product names, and creative materials associated with Freewrite and the Ghost Traveler remain the exclusive property of Freewrite or their respective rights holders.

9.2. Participants may not reproduce, distribute, or publicly display the authors’ doodles without permission where such rights are applicable, except as allowed by law (e.g., resale of the physical Item).

10. Privacy

10.1. By participating, you consent to Freewrite’s collection, use, and storage of your personal data in accordance with our Privacy Policy.

10.2. Freewrite may publicly announce auction results, including Winner’s first name, last initial, city, state/country, and winning bid amount unless prohibited by law or unless you formally request anonymity when possible.

11. Prohibited Conduct

Participants may not:

  • engage in bid manipulation, fraud, or collusive bidding;
  • use automated systems (bots, scripts, scrapers) to place or monitor bids;
  • interfere with the Auction, platform, or other participants

Freewrite may ban or disqualify any Participant violating these rules.

12. Limitation of Liability

To the fullest extent permitted by law:

12.1. Freewrite is not liable for indirect, incidental, special, or consequential damages arising from the Auction or purchase of Items.

12.2. Freewrite’s total liability in connection with these Terms shall not exceed the amount of the Winning Bid actually paid by the Participant.

12.3. Freewrite is not responsible for technical malfunctions, internet outages, system failures, or other issues beyond its control.

13. Cancellation and Force Majeure

Freewrite may cancel, postpone, or modify the Auction due to unforeseen circumstances, including but not limited to natural disasters, system failures, strikes, or events affecting participating authors or the Charity.

14. Governing Law & Dispute Resolution

14.1. These Terms are governed by the laws of Michigan, without regard to conflict-of-law rules.

14.2. Any disputes arising under these Terms will be resolved through binding arbitration or the courts of the specified jurisdiction, as applicable.

14.3. Participants waive any right to participate in class-action lawsuits relating to the Auction.

15. Amendments

Freewrite may update these Terms at any time. Continued participation in the Auction after updates constitutes acceptance of the revised Terms.

16. Contact Information

For questions or concerns regarding the Auction or these Terms, contact: hello@getfreewrite.com.

November 25, 2025 1 min read

This is a great gratitude writing exercise to be done alone or in a group, with people of any age.

How to Play

    1. Designate someone to read out each prompt below. (Feel free to add your own prompts.)
    2. After each prompt is read, set a timer for one minute. (With younger kids, this can be shortened. For older folks who want to freewrite meaningfully, more time can be added.)
    3. Each person freewrites by finishing the sentence and elaborating until the timer goes off. (For little kids, this can be done verbally with an adult recording their answers. Hilarity will ensue.)
    4. Remeber that freewriting — allowing yourself to write with abandon — enables you to let go, tapping into your subconscious to explore your thoughts more deeply.
    5. When everyone is done with all the prompts, take turns going through some your answers. Some people may be eager to share. Others may not want to. Respect their decision.

The Prompts

  • I'm grateful for... [After you've finished this prompt, repeat it five times. Challenge yourself and others not to repeat a singe word with each new answer.]
  • The silliest thing I'm grateful for is...
  • The littlest thing I'm grateful for is...
  • The biggest thing I'm grateful for is...
  • The grossest thing I'm grateful for is...
  • One thing I love about myself is...
  • My favorite thing that happened this year was...
  • My hope for next year is...

This writing exercise has resulted in some sweet answers — and many hilarious ones, too. If you try it out, do let us know.

Write on.

November 21, 2025 4 min read

For the release of Sailfish, our new firmware update for Smart Typewriter Gen3 and Traveler, we created a brand-new boot-up animation to surprise and delight our writers.

We worked with talented Danish animator Mathias Lynge to bring our experience of the writer's journey to life.

We had a blast visualizing the writer's journey in this new way. Our engineers also had a blast (or something less than a blast) figuring out how to adjust this fun, playful animation to E Ink's very tricky specifications. Hello, refresh rate woes! But we think the result is pretty fun.

"The little animation made my day when I noticed. I love a good flourish."

- Freewrite user

The process of creating this animation was long and full of Zoom calls where we deeply discussed the writing process. We were struck through those conversations by how much overlap there is in creative processes of all disciplines.

So we sat down to chat with Mathias about his creative process and what it's like being a full-time animator.

ANNIE COSBY: Let's start with the basics. What kind of art do you make?

MATHIAS LYNGE: I'm a 2D animator and motion designer working freelance with a wide range of clients. The style varies depending on the project, but it’s usually either a hand-drawn look animated frame-by-frame on a drawing tablet, or a more digital, vectorized look made in After Effects.

While much of what I do is commercial work, I try to keep up with my own passion projects as well. That could be a 10-second Instagram loop of a nature scene, or an interesting character design I’ve sketched down with a pencil. It’s there that I get to sharpen my skills and try out new techniques, which often find their way into later client projects.

AC: You often share educational content on social media for other artists. Are you formally trained, or did you teach yourself?

ML: I’m mostly self-taught. I’ve been drawing for as long as I can remember, but it wasn’t until I went to university that I realized drawing could become a career.

When I first heard terms like “motion design” and “The 12 Principles of Animation” I was on a student exchange program at UCSB in California, where I had chosen a class called "Introduction to Animation." It was a big eye-opener for me, and from that point I was hooked.

But it’s mainly been online YouTube tutorials and my existing drawing experience that have taught me what I know.

Now, I have a big presence on social media, where I share my art as well as educational content centered around animation in Adobe After Effects, so I guess you could say that I'm also an animation influencer!

I’ve been drawing for as long as I can remember, but it wasn’t until I went to university that I realized drawing could become a career.

AC: That's actually how I first found your work. Do you have any specific artists who inspire you?

ML:In the world of 2D animation, I have a list of personal heroes that inspire me with their unique style: Reece Parker, Ariel Costa a.k.a. BlinkMyBrain, and Tony Babel, to name a few.

I also find a lot of inspiration from illustrators and painters I discover online, on platforms such as Pinterest. Last year I made a sparkling water animation that was heavily inspired by Cornwall-based artist Gordon Hunt. He makes these beautiful nature-inspired pointillist paintings that capture how light hits the ocean using colorful dots of paint. I tried to recreate that effect using After Effects to bring it to life, and it led me to a whole new way of animating within the program.

AC: Where else do you draw inspiration to create your work?

ML: I’m heavily inspired by the nature and cityscapes around me in Copenhagen, and I find that taking long walks through parks or down the streets of my neighborhood really sparks my imagination.

I’ll often carry around a sketchbook to quickly scribble down an idea or a loose sketch of something I find interesting, such as seeing how the light from a lamppost hits the surrounding leaves, or how the wind moves the tree in a certain way.

Then I’ll think to myself, “I wonder if I can recreate that motion using a specific technique in After Effects?”

I’m heavily inspired by the nature and cityscapes around me in Copenhagen...

AC: What does your daily routine look like as a full-time artist?

ML: It varies a lot, but I’m usually either working hard on a client project or tinkering away with a new animation tutorial for my social media channels.

I love being able to switch between the two, and when I’m going through a client dry spell, I find that staying creative and posting animation-related content helps keep me inspired while also putting things out into the world that may lead to my next client down the road.

AC: What's your #1 piece of advice for animators new to the industry?

ML: Keep experimenting and trying out new techniques. There’s no such thing as running out of creativity, and even though many of the things you try don’t necessarily go anywhere, it’s all experience that adds up and expands your toolbox. It’s a muscle that needs to be worked out regularly.

Plus, you’ll have more awesome animation to choose from when you’re putting together your next showreel or portfolio!

There’s no such thing as running out of creativity...

AC: What's one fun fact about you completely unrelated to animation?

ML:I’m a big sucker for history podcasts, especially if they are about ancient civilizations, such as The History of Rome by Mike Duncan.

I find it fascinating to hear how mankind was able to build such great empires without ever knowing what electricity, cars, or the internet are.

--

Follow along on Mathias's creative journey and find his free educational content on Instagram.

To learn more about working together, find him on LinkedIn or visit his website at www.mathiaslynge.com.

Learn more about Sailfish here.