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How to Use Mood and Atmosphere in Your Novel

August 02, 2019 | 5 min read
The mood, or atmosphere, of your novel, is one of the things that makes your story stick in your readers’ minds long after they’ve turned the last page. Think about some of your favorite novels — what is it that you remember most? For me, the stormy atmosphere of my favorite novel, Wuthering Heights, is the first thing that comes to mind. Emily Bronte managed to create a mood in the novel that I really related to during my turbulent teenage years.

As I’m writing this, I’m listening to the angry crashing of thunder and the pouring torrential rain, listening to children screaming as they run inside — what a perfect reminder of how nature creates atmosphere without any effort at all!

The Power of Your Setting for Atmosphere

There’s a variety of factors that go into creating mood and atmosphere in fiction. Your setting — including details like the weather and climate — can be a great starting point for conveying a mood. In Wuthering Heights, for example, the windswept moors of the Yorkshire Dales created the perfect backdrop for the atmosphere of the story. It’s the setting that allows you to introduce details that create the mood.

The kinds of details that you can use for conveying the atmosphere against the backdrop of your story include smells, sounds, and sights. For example, you could create a gothic mood by using details that describe the decay of an abandoned house — cobwebs in the corners, rust on the bars on the windows, clouds of dust, and so on.

Using Mood Words

As a beginning writer, when I first came across the term ‘mood words’, I thought it referred to a list of moods (e.g. happy, depressed, angry, despondent, etc.). I was wrong. Mood words are broadly defined as descriptive verbs and adjectives that add an extra dimension to non-descript actions.

For example, consider the difference between these sentences:

Adelaide walked towards the door.

Adelaide tiptoed towards the door.

Walking is non-descript. We all do it, and without any kind of descriptors about howa character is walking, there’s no sense of mood or atmosphere. To tiptoe, however, is to walk in a particular way — to avoid being heard or to avoid disturbing someone. Overall, tiptoeing creates a sense of stealth and can be used to convey an atmosphere of tension or caution.

Mood words are incredibly useful when you’re trying to convey an atmosphere. It can be helpful to have a list of mood words for particular types of scenes that you can easily refer back to. Here’s an example to get you started:

Eerie Mood Words:

  • Creaking
  • Rattling
  • Thumping
  • Scuttling (as in a mouse scuttling)
  • Whistling (as in the wind whistling)
  • Cracking (as in a twig cracking)

Show, Don’t Tell

The easiest way to create a mood is to tell the reader what the mood is, right? Wrong. Which of these two passages is more engaging and captivating in its description of mood?:

Rebecca felt happy that the interview had gone well. She was excited to hear back from the manager.

Rebecca walked sedately out of the building, but as soon as she was out of sight of the reception desk, she almost danced across the road to where Dom was waiting for her. A bubbling laugh escaped her lips as she ran to him and threw her arms around his neck. “I think I’ve got it!” she almost shouted. “Oh, Dom, you should’ve seen me in there!”

You should always avoid telling your readers something when you can show them through your characters actions and speech. The second passage conveys the excitement in a way that makes the reader feel part of the scene — simply telling the reader that your character is excited isn’t going to create an atmosphere of excitement.

Word Choices

The words that you use to describe a scene or setting can have a powerful impact on the kind of mood you create. When I was studying for my Creative Writing degree, my tutor set an assignment that I thought I’d suck at, but I actually found that I enjoyed it. We were given a setting — a simple backyard — but told to describe it in three different ways, conveying a different atmosphere each time. This is how it turned out:

Scene 1:

Shadows played across the yard like a shroud. Long grass, unkempt and almost knee-high, danced in the breeze. A child’s bicycle, long abandoned, lay in the shadow of a withered oak tree. Sunlight blazing off the sash windows of the house made it impossible for Derrick to see whether Susan was inside.

Scene 2

Alstroemeria bloomed in the bright-blue planter pressed up against the side of the front porch. Danny’s bike was, yet again, abandoned in the middle of the lawn at the foot of the old oak. Excited giggles drifted down from the treehouse as the boys quickly hauled the ladder up. “Is your Mom home?” Derrick called out to the boys, shading his eyes against the glare of the sun.

Scene 3

There were some signs that this had once been a happy home — the rusty bicycle below the oak tree, and the partially-collapsed remains of a treehouse. There had once been a lawn, but now it was just a scorched black scar in front of the dilapidated house. Derrick dug the toe of his boot into the dirt and sighed. It had been fifteen years, but if he breathed in deeply enough, it was almost as if he could still smell the smoke of the fire.

The words that you choose to describe anything in your novel have the power to convey very different moods. You have to be careful about the vocabulary that you choose, to ensure that every word matches up with the mood you’re wanting to portray. Descriptions are a lot like paintings. The details that you show to your reader come together to create an overall picture — and if you use details that don’t fit the mood, they’ll be jarring to your readers.

Putting What You’ve Learned Into Practice

Actually practicing using mood and atmosphere in your novel is the best way to get better at it. I’ve put together some exercises to help you get started.

  1. Imagine you’re writing a ghost story. Which of these two settings would provide the best backdrop for your story?:
    1. A cabin on the beach on the island of Barbados in summer
    2. An isolated cabin in a remote part of the Scottish highlands in winter (where there are only a few hours of daylight each day)
  2. Imagine you’re writing a story about a marriage breakdown. How would these different settings change the mood of the story?:
    1. The kitchen during the morning rush to get the kids to school
    2. A seating area outside a cafe close to where there’s a group of protestors shouting and waving placards
    3. A clifftop as your characters are participating in a walk for charity
  3. Create a mood word list for each of the following atmospheres:
    1. Spooky
    2. Tense
    3. Despairing
    4. Excited
    5. Joyful
  4. Find a scene in a novel (yours, or one you’re reading) where there’s more telling than there is showing. Re-write the scene in a way that conveys a mood without using the actual word.
  5. Describe a house and garden in three separate scenes, creating a different atmosphere in each.
November 29, 2025 4 min read

The Great Freewrite Séance: A Ghost'ly Charity Auction Full Terms & Conditions

These Terms and Conditions (“Terms”) govern participation in The Great Freewrite Séance: A Ghost'ly Charity Auction (“Auction”), organized by Freewrite (“Organizer,” “we,” “us,” or “our”). By registering for, bidding in, or otherwise participating in the Auction, you (“Participant,” “Bidder,” or “Winner”) agree to be bound by these Terms.

1. Auction Overview

1.1. The Auction offers for sale a limited number of Freewrite Traveler Ghost Edition units (“Items” or “Ghost Traveler units”), each personally signed and drawn on by a featured author.

1.2. All proceeds, net of explicitly disclosed administrative costs, will be donated to the charity or charitable initiative (“Charity”) identified on each auction item’s page, as chosen by the respective author.

2. Eligibility

2.1. Participants must be at least 18 years old or the age of majority in their jurisdiction, whichever is higher.

2.2. Employees of Freewrite, the participating authors, or any affiliates directly involved in the Auction are not eligible to bid.

2.3. By participating, you represent that you are legally permitted to take part in online auctions and to pay for any bids you win.

3. Auction Registration

3.1. Participants must create an account on the auction platform or otherwise register using accurate, current, and complete information.

3.2. Freewrite reserves the right to verify identity and to disqualify any Participant who provides false or misleading information.

4. Bidding Rules

4.1. All bids are binding, final, and non-retractable.

4.2. Bidders are responsible for monitoring their bids; Freewrite is not liable for missed notifications or technical issues on the auction platform or the Participant’s device.

4.3. Freewrite reserves the right to:

  • set minimum bids or bid increments;
  • reject bids deemed in bad faith or intended to disrupt the Auction;
  • extend, pause, or cancel the Auction in case of technical difficulties, fraud, or events beyond reasonable control.

5. Winning Bids and Payment

5.1. The highest valid bid at the close of the Auction is the Winning Bid, and the corresponding Participant becomes the Winner.

5.2. Winners will receive payment instructions and must complete payment within 48 hours of the auction’s close unless otherwise stated.

5.3. Failure to complete payment on time may result in forfeiture, and Freewrite may offer the Item to the next highest bidder.

5.4. Accepted payment methods will be listed on the Auction platform. All payments must be made in the currency specified.

6. Item Description and Condition

6.1. Each Ghost Traveler unit is authentic, and the signatures, doodles, and messages are original works created by the participating author. These are authors, not artists. By bidding on the Item, you acknowledge that you are receiving a one-of-a-kind unit marked with unique art and messages and you agree to these terms and conditions.

6.2. Because Items are customized and signed by hand, variations, imperfections, or unique marks are to be expected. These are considered part of the Item’s character and not defects.

6.3. Items are provided “as-is” and “as-available.” Freewrite makes no warranties of merchantability or fitness for a particular purpose.

7. Shipping & Delivery

7.1. Shipping costs, import duties, and taxes may apply unless explicitly stated otherwise.

7.2. Freewrite will make reasonable efforts to ship Items within the estimated timeline but cannot guarantee delivery dates.

7.3. Title and risk of loss transfer to the Winner upon delivery to the carrier.

7.4. Freewrite is not responsible for delays, damage, or loss caused by the courier or customs agencies.

8. Charity Donation

8.1. Net proceeds from the Auction will be donated to the Charity designated on each Item page.

8.2. Donation amounts and recipients may be disclosed publicly unless prohibited by law.

8.3. Winners acknowledge that they are purchasing Items, not making a tax-deductible donation to Freewrite; therefore, Winners will not receive charitable tax receipts unless Freewrite explicitly states otherwise in compliance with applicable laws.

9. Intellectual Property

9.1. All trademarks, brand names, product names, and creative materials associated with Freewrite and the Ghost Traveler remain the exclusive property of Freewrite or their respective rights holders.

9.2. Participants may not reproduce, distribute, or publicly display the authors’ doodles without permission where such rights are applicable, except as allowed by law (e.g., resale of the physical Item).

10. Privacy

10.1. By participating, you consent to Freewrite’s collection, use, and storage of your personal data in accordance with our Privacy Policy.

10.2. Freewrite may publicly announce auction results, including Winner’s first name, last initial, city, state/country, and winning bid amount unless prohibited by law or unless you formally request anonymity when possible.

11. Prohibited Conduct

Participants may not:

  • engage in bid manipulation, fraud, or collusive bidding;
  • use automated systems (bots, scripts, scrapers) to place or monitor bids;
  • interfere with the Auction, platform, or other participants

Freewrite may ban or disqualify any Participant violating these rules.

12. Limitation of Liability

To the fullest extent permitted by law:

12.1. Freewrite is not liable for indirect, incidental, special, or consequential damages arising from the Auction or purchase of Items.

12.2. Freewrite’s total liability in connection with these Terms shall not exceed the amount of the Winning Bid actually paid by the Participant.

12.3. Freewrite is not responsible for technical malfunctions, internet outages, system failures, or other issues beyond its control.

13. Cancellation and Force Majeure

Freewrite may cancel, postpone, or modify the Auction due to unforeseen circumstances, including but not limited to natural disasters, system failures, strikes, or events affecting participating authors or the Charity.

14. Governing Law & Dispute Resolution

14.1. These Terms are governed by the laws of Michigan, without regard to conflict-of-law rules.

14.2. Any disputes arising under these Terms will be resolved through binding arbitration or the courts of the specified jurisdiction, as applicable.

14.3. Participants waive any right to participate in class-action lawsuits relating to the Auction.

15. Amendments

Freewrite may update these Terms at any time. Continued participation in the Auction after updates constitutes acceptance of the revised Terms.

16. Contact Information

For questions or concerns regarding the Auction or these Terms, contact: hello@getfreewrite.com.

November 25, 2025 1 min read

This is a great gratitude writing exercise to be done alone or in a group, with people of any age.

How to Play

    1. Designate someone to read out each prompt below. (Feel free to add your own prompts.)
    2. After each prompt is read, set a timer for one minute. (With younger kids, this can be shortened. For older folks who want to freewrite meaningfully, more time can be added.)
    3. Each person freewrites by finishing the sentence and elaborating until the timer goes off. (For little kids, this can be done verbally with an adult recording their answers. Hilarity will ensue.)
    4. Remeber that freewriting — allowing yourself to write with abandon — enables you to let go, tapping into your subconscious to explore your thoughts more deeply.
    5. When everyone is done with all the prompts, take turns going through some your answers. Some people may be eager to share. Others may not want to. Respect their decision.

The Prompts

  • I'm grateful for... [After you've finished this prompt, repeat it five times. Challenge yourself and others not to repeat a singe word with each new answer.]
  • The silliest thing I'm grateful for is...
  • The littlest thing I'm grateful for is...
  • The biggest thing I'm grateful for is...
  • The grossest thing I'm grateful for is...
  • One thing I love about myself is...
  • My favorite thing that happened this year was...
  • My hope for next year is...

This writing exercise has resulted in some sweet answers — and many hilarious ones, too. If you try it out, do let us know.

Write on.

November 21, 2025 4 min read

For the release of Sailfish, our new firmware update for Smart Typewriter Gen3 and Traveler, we created a brand-new boot-up animation to surprise and delight our writers.

We worked with talented Danish animator Mathias Lynge to bring our experience of the writer's journey to life.

We had a blast visualizing the writer's journey in this new way. Our engineers also had a blast (or something less than a blast) figuring out how to adjust this fun, playful animation to E Ink's very tricky specifications. Hello, refresh rate woes! But we think the result is pretty fun.

"The little animation made my day when I noticed. I love a good flourish."

- Freewrite user

The process of creating this animation was long and full of Zoom calls where we deeply discussed the writing process. We were struck through those conversations by how much overlap there is in creative processes of all disciplines.

So we sat down to chat with Mathias about his creative process and what it's like being a full-time animator.

ANNIE COSBY: Let's start with the basics. What kind of art do you make?

MATHIAS LYNGE: I'm a 2D animator and motion designer working freelance with a wide range of clients. The style varies depending on the project, but it’s usually either a hand-drawn look animated frame-by-frame on a drawing tablet, or a more digital, vectorized look made in After Effects.

While much of what I do is commercial work, I try to keep up with my own passion projects as well. That could be a 10-second Instagram loop of a nature scene, or an interesting character design I’ve sketched down with a pencil. It’s there that I get to sharpen my skills and try out new techniques, which often find their way into later client projects.

AC: You often share educational content on social media for other artists. Are you formally trained, or did you teach yourself?

ML: I’m mostly self-taught. I’ve been drawing for as long as I can remember, but it wasn’t until I went to university that I realized drawing could become a career.

When I first heard terms like “motion design” and “The 12 Principles of Animation” I was on a student exchange program at UCSB in California, where I had chosen a class called "Introduction to Animation." It was a big eye-opener for me, and from that point I was hooked.

But it’s mainly been online YouTube tutorials and my existing drawing experience that have taught me what I know.

Now, I have a big presence on social media, where I share my art as well as educational content centered around animation in Adobe After Effects, so I guess you could say that I'm also an animation influencer!

I’ve been drawing for as long as I can remember, but it wasn’t until I went to university that I realized drawing could become a career.

AC: That's actually how I first found your work. Do you have any specific artists who inspire you?

ML:In the world of 2D animation, I have a list of personal heroes that inspire me with their unique style: Reece Parker, Ariel Costa a.k.a. BlinkMyBrain, and Tony Babel, to name a few.

I also find a lot of inspiration from illustrators and painters I discover online, on platforms such as Pinterest. Last year I made a sparkling water animation that was heavily inspired by Cornwall-based artist Gordon Hunt. He makes these beautiful nature-inspired pointillist paintings that capture how light hits the ocean using colorful dots of paint. I tried to recreate that effect using After Effects to bring it to life, and it led me to a whole new way of animating within the program.

AC: Where else do you draw inspiration to create your work?

ML: I’m heavily inspired by the nature and cityscapes around me in Copenhagen, and I find that taking long walks through parks or down the streets of my neighborhood really sparks my imagination.

I’ll often carry around a sketchbook to quickly scribble down an idea or a loose sketch of something I find interesting, such as seeing how the light from a lamppost hits the surrounding leaves, or how the wind moves the tree in a certain way.

Then I’ll think to myself, “I wonder if I can recreate that motion using a specific technique in After Effects?”

I’m heavily inspired by the nature and cityscapes around me in Copenhagen...

AC: What does your daily routine look like as a full-time artist?

ML: It varies a lot, but I’m usually either working hard on a client project or tinkering away with a new animation tutorial for my social media channels.

I love being able to switch between the two, and when I’m going through a client dry spell, I find that staying creative and posting animation-related content helps keep me inspired while also putting things out into the world that may lead to my next client down the road.

AC: What's your #1 piece of advice for animators new to the industry?

ML: Keep experimenting and trying out new techniques. There’s no such thing as running out of creativity, and even though many of the things you try don’t necessarily go anywhere, it’s all experience that adds up and expands your toolbox. It’s a muscle that needs to be worked out regularly.

Plus, you’ll have more awesome animation to choose from when you’re putting together your next showreel or portfolio!

There’s no such thing as running out of creativity...

AC: What's one fun fact about you completely unrelated to animation?

ML:I’m a big sucker for history podcasts, especially if they are about ancient civilizations, such as The History of Rome by Mike Duncan.

I find it fascinating to hear how mankind was able to build such great empires without ever knowing what electricity, cars, or the internet are.

--

Follow along on Mathias's creative journey and find his free educational content on Instagram.

To learn more about working together, find him on LinkedIn or visit his website at www.mathiaslynge.com.

Learn more about Sailfish here.