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Essential World-Building Secrets for Fantasy Writers

November 12, 2019 | 6 min read

Did you grow up enthralled by the stories of the Pevensie children in Narnia or Frodo and Bilbo Baggins in Middle Earth? If you dreamed of one day creating your own fantasy world to base your novels in, this article is for you. We’ll be exploring some top tips for creating fantasy worlds, drawing on advice from some of the heroes of fantasy writing, such as George R. R. Martin, who writes:

We read fantasy to find the colors again, I think. To taste strong spices and hear the songs the sirens sang. There is something old and true in fantasy that speaks to something deep within us, to the child who dreamt that one day he would hunt the forests of the night, and feast beneath the hollow hills, and find a love to last forever somewhere south of Oz and north of Shangri-La. They can keep their heaven. When I die, I’d sooner go to Middle Earth.

Approaching World-Building

Fantasy World Building

The great masters of fantasy writing all have their own quirks when it comes to their approach to world-building. However, there are essentially two broad approaches that you can take. The first is known as outside-in or top-down world-building and the second is called inside-out or bottom-up world-building.

Outside-In World-Building

With the outside-in approach to world-building, your focus is 100% on building your world. This is before you even start to think about the plot of your story. Every detail of the world has to be described and mapped in intricate detail.

Outside-in world-building includes creating detailed histories, mythologies, and etymologies for your world, and these details form the backdrop of your story.

The danger of outside-in world-building is that you get so involved with building your world that you never get around to writing your story. Or you neglect to develop your characters and plot in the same detail. Although the outside-in approach can be a lot of fun, you’ve got to remember that you started building your world to tell a story!

Inside-Out World-Building

Unlike outside-in world-building, the inside-out approach starts with a character or characters and a plot idea. Then, the world is created around the characters so that the details of the world always serve the plot/characters of the story. This was the approach that J.R.R. Tolkien took when writing The Hobbit.

With The Hobbit, Tolkien began with the character of Bilbo Baggins and created Middle Earth around him. Everything in Middle Earth serves the journey that Baggins has to take. For example, the things he has to achieve, and how he grows as a character. The landscape and inhabitants of Middle Earth were then developed, but Bilbo was the starting point.

Mapping Your World

Map your world

You don’t need to create a map of your world – but doing so is actually great fun. I remember spending hours mapping out the fantasy world of Alaryon when I was a teenager. I used maps from my favorite fantasy novels to guide me. Having a map of your fantasy world gives it more substance, somehow, and gives you something to refer back to when you’re writing.

There are lots to think about when you’re mapping your world. It’s not just about deciding the kinds of terrain, the location of communities, or the placement of key defenses. You need to think about the benefits and challenges of everything from the point of view of your characters.

If a vast amount of your world is forested, your characters may be skilled in wood-working. They may even have a tree-house based community. If your world is surrounded by sea, then your characters are more likely to be skilled in seafaring and fishing.

How will your characters travel around your world? If you make the landscape difficult to traverse, then having characters frequently traveling from place to place can become less believable. All of these things need to be considered when you’re mapping your world.

The Culture of Your World

Culture of your world

It’s actually really difficult to create a fantasy world out of a vacuum. What I mean by this is that most fantasy worlds have some kind of basis on which they’re built.

For example, for George Martin, the fantasy world in which the Game of Thrones is set began with a particular concept. This was a world shaped like the British Isles but a similar size to South America. This world then has a culture similar to that of Medieval Britain. This, of course, was just a starting point for world-building for Martin. But you can see how having something on which to build your fantasy world is easier than starting with a completely blank canvas.

When you start with an existing culture or civilization, you build your world by thinking about how your fantasy world is different. It’s an excellent springboard for your creativity!

To get ideas about the springboard for your fantasy world, existing histories or mythologies can be an excellent resource. Fantasy writers often use Arthurian, Aboriginal, and Norse mythology as starting points. You could also choose a particular time period (the Dark Ages, for example). Mythologies, histories, and cultures all offer a rich starting point.

Language and World-Building

Language and World Building

J.R.R. Tolkien created the fictional language of Quenya for his Middle Earth-based novels before he began building the landscape of his fantasy world. Of course, Tolkien was a linguist, so creating the Elvish language was something both enjoyable and natural for him. Most fantasy writers don’t go to this extent when world-building.

However, even if you’re not planning on creating a whole new language for your fantasy world, you still need to think about language. Having your characters speak in a particular way is a technique that all writers use to add depth to characters. This also adds realism to your stories.

There are some questions you need to ask yourself when considering the language spoken and used in your fantasy world:

  • Is your fantasy world set in a time period comparable to the Dark Ages or in a more recent age? To be more real, choose language constructs that are appropriate for the stage of human development.
  • Does your fantasy world cover a vast area, with different tribes or groups of people in different locations? It’s unlikely that people separated by distance will all speak in the same way. Therefore, you should consider giving different tribes different ways of speaking.

Creating Societies in Your Fantasy World

Creating societies for your world

World-building is as much about the people who inhabit it as it is about the landscape of the world. No matter the type of world, people always live in societies – and all societies must have some kind of order or rules.

Consider the magical world of the Harry Potter novels. The magical society is governed by rules – for example:

  • Curses can be countered with counter-curses
  • Different creatures can have secret powers (e.g. the house-elves)
  • There are governing bodies to prevent Muggles from discovering the magic that’s happening.

Questions you need to answer about the societies in your world include:

  • What rules and restrictions are there in your societies?
  • Who is in power and/or governs your societies?
  • Are there opposing societies at war with each other?
  • Are different societies in alliance with each other?
  • Are there religions or cults in your societies?
  • If there are religions, are they monotheistic or polytheistic?
  • Are different societies feared by other societies? (e.g. a society that uses magic may be feared by a non-magic society)

Some Final Advice for World-Builders

World-building is like a playground for your imagination, and it’s easy to get carried away with it. The details of your world are vital for enabling your readers to envision the world of your novel. But too much detail can be a bad thing. It’s really important not to do an β€˜information dump’ in your story. Overwhelming your readers with information is off-putting, to say the least.

You have to get the balance right when revealing essential information to your readers. Do it slowly and in a controlled manner, the way that the masters of fantasy do. Learn from experts such as Tolkien and J.K. Rowling. It can be helpful to re-read the classics of fantasy writing to familiarize yourself with the way that information is revealed. Take notes as you read and implement what you learn in your own writing.

But, most of all, never see world-building as a chore! If world-building feels like work, maybe you should be looking for a different genre to write in!

December 10, 2025 6 min read

Singer-songwriter Abner James finds his creativity in the quiet freedom of analog tools. Learn how his creative process transcends different media.

Abner James went to school for film directing. But the success of the band he and his brother formed together, Eighty Ninety, knocked him onto a different trajectory.

The band has accrued more than 40 million streams since the release of their debut EP β€œElizabeth," and their work was even co-signed by Taylor Swift when the singer added Eighty Ninety to her playlist "Songs Taylor Loves.”

Now, Abner is returning to long-form writing in addition to songwriting, and with a change in media comes an examination of the creative process. We sat down to chat about what's the same β€” and what's different.Β 

ANNIE COSBY: Tell us about your songwriting process.

ABNER JAMES:Β The way I tend to write my songs is hunched over a guitar and just seeing what comes. Sounds become words become shapes. It's a very physical process that is really about turning my brain off.

And one of the things that occurred to me when I was traveling, actually, was that I would love to be able to do that but from a writing perspective. What would happen if I sat down and approached writing in the same way that I approached music? In a more intuitive and free-form kind of way? What would that dig up?

AC: That's basically the ethos of Freewrite.

AJ:Β Yes. We had just put out a record, and I was thinking about how to get into writing for the next one. It occurred to me that regardless of how I started, I always finished on a screen. And I wondered: what's the acoustic guitar version of writing?

Where there's not blue light hitting me in the face. Even if I'm using my Notes app, it's the same thing. It really gets me into a different mindset.

Β "I wondered: what's the acoustic guitar version of writing?"

I grew up playing piano. That was my first instrument. And I found an old typewriter at a thrift store, and I love it. It actually reminded me a lot of playing piano, the kind of physical, the feeling of it. And it was really fun, but pretty impractical, especially because I travel a fair amount.

And so I wondered, is there such a thing as a digital typewriter? And I googled it, and I found Freewrite.

AC: What about Freewrite helps you write?

AJ:I think, pragmatically, just the E Ink screen is a huge deal, because it doesn't exhaust me in the same way. And the idea of having a tool specifically set aside for the process is appealing in an aesthetic way but also a mental-emotional way. When it comes out, it's kind of like ... It's like having an office you work out of. It's just for that.

"The way I tend to write my songs is hunched over a guitar and just seeing what comes. Sounds become words become shapes. It's a very physical process that is really about turning my brain off."

And all of the pragmatic limitations β€” like you're not getting texts on it, and you're not doing all that stuff on the internet β€” that's really helpful, too. But just having the mindset....

When I pick up a guitar, or I sit down at the piano, it very much puts me into that space. Having a tool just for words does the same thing. I find that to be really cool and inspiring.

"When I pick up a guitar, or I sit down at the piano, it very much puts me into that space. Having a tool just for words does the same thing."

AC: So mentally it gets you ready for writing.

AJ: Yeah, and also, when you write a Microsoft Word, it looks so finished that it's hard to keep going. If every time I strummed a chord, I was hearing it back, mixed and mastered and produced...?

It's hard to stay in that space when I'm seeing it fully written out and formatted in, like, Times New Roman, looking all seriously back at me.

AC: I get that. I have terrible instincts to edit stuff over and over again and never finish a story.

AJ:Β  Also, the way you just open it and it's ready to go. So you don't have the stages of the computer turning on, that kind of puts this pressure, this tension on.

It's working at the edges in all these different ways that on their own could feel a little bit like it's not really necessary.Β All these amorphous things where you could look at it and be like, well, I don't really need any of those. But they add up to a critical mass that actually is significant.

And sometimes, if I want to bring it on a plane, I've found it's replaced reading for me. Rather than pick up a book or bring a book on the plane, I bring Traveler and just kind of hang out in that space and see if anything comes up.

I've found that it's kind of like writing songs on a different instrument, you get different styles of music that you wouldn't have otherwise. I've found that writing from words towards music, I get different kinds of songs than I have in the past, which has been interesting.

In that way, like sitting at a piano, you just write differently than you do on a guitar, or even a bass, because of the things those instruments tend to encourage or that they can do.

It feels almost like a little synthesizer, a different kind of instrument that has unlocked a different kind of approach for me.

"I've found that it's kind of like writing songs on a different instrument, you get different styles of music that you wouldn't have otherwise... [Traveler] feels almost like a little synthesizer, a different kind of instrument that has unlocked a different kind of approach for me."

AC: As someone who doesn't know the first thing about writing music, that's fascinating. It's all magic to me.

AJ:Β Yeah.

AC: What else are you interested in writing?

AJ:Β I went to school for film directing. That was kind of what I thought I was going to do. And then my brother and I started the band and that kind of happened first and knocked me onto a different track for a little while after college.

Growing up, though, writing was my way into everything. In directing, I wanted to be in control of the thing that I wrote. And in music, it was the same β€” the songwriting really feels like it came from that same place. And then the idea of writing longer form, like fiction, almost feels just like the next step from song to EP to album to novel.

For whatever reason, that started feeling like a challenge that would be deeply related to the kinds of work that we do in the studio.

AC: Do you have any advice for aspiring songwriters?

AJ:Β This sounds like a cliche, but it's totally true: whatever success that I've had as a songwriter β€” judge that for yourself β€” but whatever success I have had, has been directly proportional to just writing the song that I wanted to hear.

What I mean by that is, even if you're being coldly, cynically, late-stage capitalist about it, it's by far the most success I've had. The good news is that you don't have to choose. And in fact, when you start making those little compromises, or even begin to inch in that direction, it just doesn't work. So you can forget about it.

Just make music you want to hear. And that will be the music that resonates with most people.

I think there's a temptation to have an imaginary focus group in your head of like 500 people. But the problem is all those people are fake. They're not real. None of those people are actually real people. You're a focus group of one, you're one real person. There are more real people in that focus group than in the imaginary one.

And I just don't think that we're that different, in the end. So that would be my advice.

AC: That seems like generally great creative advice. Because fiction writers talk about that too, right? Do you write to market or do you write the book you want to read. Same thing. And that imaginary focus group has been debilitating for me. I have to silence that focus group before I can write.

AJ:Β Absolutely.

"I think there's a temptation to have an imaginary focus group in your head of like 500 people. But the problem is all those people are fake... You're a focus group of one, you're one real person. There are more real people in that focus group than in the imaginary one."

--

Learn more about Abner James, his brother, and their band, Eighty Ninety, on Instagram.

November 29, 2025 4 min read

The Great Freewrite SΓ©ance: A Ghost'ly Charity Auction Full Terms & Conditions

These Terms and Conditions (β€œTerms”) govern participation in The Great Freewrite SΓ©ance: A Ghost'ly Charity Auction (β€œAuction”), organized by Freewrite (β€œOrganizer,” β€œwe,” β€œus,” or β€œour”). By registering for, bidding in, or otherwise participating in the Auction, you (β€œParticipant,” β€œBidder,” or β€œWinner”) agree to be bound by these Terms.

1. Auction Overview

1.1. The Auction offers for sale a limited number of Freewrite Traveler Ghost Edition units (β€œItems” or β€œGhost Traveler units”), each personally signed and drawn on by a featured author.

1.2. All proceeds, net of explicitly disclosed administrative costs, will be donated to the charity or charitable initiative (β€œCharity”) identified on each auction item’s page, as chosen by the respective author.

2. Eligibility

2.1. Participants must be at least 18 years old or the age of majority in their jurisdiction, whichever is higher.

2.2. Employees of Freewrite, the participating authors, or any affiliates directly involved in the Auction are not eligible to bid.

2.3. By participating, you represent that you are legally permitted to take part in online auctions and to pay for any bids you win.

3. Auction Registration

3.1. Participants must create an account on the auction platform or otherwise register using accurate, current, and complete information.

3.2. Freewrite reserves the right to verify identity and to disqualify any Participant who provides false or misleading information.

4. Bidding Rules

4.1. All bids are binding, final, and non-retractable.

4.2. Bidders are responsible for monitoring their bids; Freewrite is not liable for missed notifications or technical issues on the auction platform or the Participant’s device.

4.3. Freewrite reserves the right to:

  • set minimum bids or bid increments;
  • reject bids deemed in bad faith or intended to disrupt the Auction;
  • extend, pause, or cancel the Auction in case of technical difficulties, fraud, or events beyond reasonable control.

5. Winning Bids and Payment

5.1. The highest valid bid at the close of the Auction is the Winning Bid, and the corresponding Participant becomes the Winner.

5.2. Winners will receive payment instructions and must complete payment within 48 hours of the auction’s close unless otherwise stated.

5.3. Failure to complete payment on time may result in forfeiture, and Freewrite may offer the Item to the next highest bidder.

5.4. Accepted payment methods will be listed on the Auction platform. All payments must be made in the currency specified.

6. Item Description and Condition

6.1. Each Ghost Traveler unit is authentic, and the signatures, doodles, and messages are original works created by the participating author. These are authors, not artists. By bidding on the Item, you acknowledge that you are receiving a one-of-a-kind unit marked with unique art and messages and you agree to these terms and conditions.

6.2. Because Items are customized and signed by hand, variations, imperfections, or unique marks are to be expected. These are considered part of the Item’s character and not defects.

6.3. Items are provided β€œas-is” and β€œas-available.” Freewrite makes no warranties of merchantability or fitness for a particular purpose.

7. Shipping & Delivery

7.1. Shipping costs, import duties, and taxes may apply unless explicitly stated otherwise.

7.2. Freewrite will make reasonable efforts to ship Items within the estimated timeline but cannot guarantee delivery dates.

7.3. Title and risk of loss transfer to the Winner upon delivery to the carrier.

7.4. Freewrite is not responsible for delays, damage, or loss caused by the courier or customs agencies.

8. Charity Donation

8.1. Net proceeds from the Auction will be donated to the Charity designated on each Item page.

8.2. Donation amounts and recipients may be disclosed publicly unless prohibited by law.

8.3. Winners acknowledge that they are purchasing Items, not making a tax-deductible donation to Freewrite; therefore, Winners will not receive charitable tax receipts unless Freewrite explicitly states otherwise in compliance with applicable laws.

9. Intellectual Property

9.1. All trademarks, brand names, product names, and creative materials associated with Freewrite and the Ghost Traveler remain the exclusive property of Freewrite or their respective rights holders.

9.2. Participants may not reproduce, distribute, or publicly display the authors’ doodles without permission where such rights are applicable, except as allowed by law (e.g., resale of the physical Item).

10. Privacy

10.1. By participating, you consent to Freewrite’s collection, use, and storage of your personal data in accordance with our Privacy Policy.

10.2. Freewrite may publicly announce auction results, including Winner’s first name, last initial, city, state/country, and winning bid amount unless prohibited by law or unless you formally request anonymity when possible.

11. Prohibited Conduct

Participants may not:

  • engage in bid manipulation, fraud, or collusive bidding;
  • use automated systems (bots, scripts, scrapers) to place or monitor bids;
  • interfere with the Auction, platform, or other participants

Freewrite may ban or disqualify any Participant violating these rules.

12. Limitation of Liability

To the fullest extent permitted by law:

12.1. Freewrite is not liable for indirect, incidental, special, or consequential damages arising from the Auction or purchase of Items.

12.2. Freewrite’s total liability in connection with these Terms shall not exceed the amount of the Winning Bid actually paid by the Participant.

12.3. Freewrite is not responsible for technical malfunctions, internet outages, system failures, or other issues beyond its control.

13. Cancellation and Force Majeure

Freewrite may cancel, postpone, or modify the Auction due to unforeseen circumstances, including but not limited to natural disasters, system failures, strikes, or events affecting participating authors or the Charity.

14. Governing Law & Dispute Resolution

14.1. These Terms are governed by the laws of Michigan, without regard to conflict-of-law rules.

14.2. Any disputes arising under these Terms will be resolved through binding arbitration or the courts of the specified jurisdiction, as applicable.

14.3. Participants waive any right to participate in class-action lawsuits relating to the Auction.

15. Amendments

Freewrite may update these Terms at any time. Continued participation in the Auction after updates constitutes acceptance of the revised Terms.

16. Contact Information

For questions or concerns regarding the Auction or these Terms, contact: hello@getfreewrite.com.

November 25, 2025 1 min read

This is a great gratitude writing exercise to be done alone or in a group, with people of any age.

How to Play

    1. DesignateΒ someoneΒ to read out each prompt below. (Feel free to add your own prompts.)
    2. After each prompt is read, set a timer for one minute. (With younger kids, this can be shortened. For older folks who want to freewrite meaningfully, more time can be added.)
    3. Each person freewrites by finishing the sentence and elaborating until the timer goes off. (For little kids, this can be done verbally with an adult recording their answers. Hilarity will ensue.)
    4. Remeber that freewriting β€” allowing yourself to write with abandon β€” enables you to let go, tapping into your subconscious to explore your thoughts more deeply.
    5. When everyone is done with all the prompts, take turns going through some your answers. Some people may be eager to share. Others may not want to. Respect their decision.

The Prompts

  • I'm grateful for... [After you've finished this prompt, repeat it five times. Challenge yourself and others not to repeat a singe word with each new answer.]
  • The silliest thing I'm grateful for is...
  • The littlest thing I'm grateful for is...
  • The biggest thing I'm grateful for is...
  • The grossest thing I'm grateful for is...
  • One thing I love about myself is...
  • My favorite thing that happened this year was...
  • My hope for next year is...

This writing exercise has resulted in some sweet answers β€” and many hilarious ones, too. If you try it out, do let us know.

Write on.