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Building Tension: Skills For Crafting Suspense In Your Story

June 28, 2019 | 7 min read

Mastering your craft as a writer - especially as a fiction writer - can take years. That’s the bad news. The good news is that you can be proactive in getting to grips with the skills and techniques you need to take your writing from mediocre to masterful. One of the most foundational skills you need to comprehend is that of creating tension (or suspense) in your stories.

Why Suspense Matters

Suspense is an essential ingredient in fiction. It’s what keeps your readers turning the page long after they’ve declared that they’ll ‘read just one more page before I put the light out’. Without tension and suspense, your story is flat and lifeless.

When I first started out as a self-proclaimed fiction writer, I didn’t understand suspense at all. I thought that suspense fiction was a genre all of its own, and so I didn’t realize how important it was to my stories.

Suspense matters. You can’t write a great story without it. Unfortunately, writing scenes full of suspense and tension can be tricky. You have to learn about the right balance (otherwise known as pacing) and understand the different techniques you can use to create tension.

Authors who rely too much on just one or two tension-building techniques suffer from the unfortunate problem of creating ‘predictable tension’. You might get away with that in one book, but if you build a following of fans, you’ll soon find that they get wise to your predictable tension techniques, so your writing loses much of its suspense.

You want to keep your readers gripped, which means you need a whole arsenal of tension techniques that you can mix up in your writing to avoid the death-knell of predictability. I’m going to teach you three essential suspense skills you need to write unputdownable fiction.

#1. Create Crucial Conflict

Conflict is one of the key ingredients of suspenseful writing. Conflict automatically creates tension in scenes, so naturally, it’s an author’s best friend. What makes conflict even more important is its versatility. There are different types of conflict too. For example:

  • Character versus nature (e.g. when a character faces some kind of natural disaster)
  • Character versus self (e.g. a character who has some kind of internal struggle to deal with)
  • Character versus society (e.g. characters pitted against an oppressive government regime, or a character that’s part of a minority group who struggles with marginalization)
  • Character versus character - relational type (e.g. unrequited love or some kind of drama within a family)
  • Character versus character - hero/villain type (e.g. the traditional good-guy versus bad-guy situation)
  • Character versus technology (e.g. science fiction scenarios where technology is the antagonist)
  • Character versus the supernatural (e.g. scenarios where characters are faced with battles against prophecies about their own fate)

As you can see from this list of conflict types, conflict in fiction is always rooted in characters - the conflict is between the character and something else. If you try to create conflict by any other means, your story will fall flat, unfortunately.

At its heart, conflict is about something keeping your character(s) from their goals. That means that you need to know - and make clear to your readers - what your characters’ goals are. Without this fundamental first step, you can’t create the tension you need to create a gripping story.

Spend some time brainstorming your character’s goals and the types of conflict that might keep them from achieving those goals. Pick two or three scenarios out of your brainstorming session and write a scene for each where your character is pitted against the literal or figurative nemesis to their goal.

Creating conflict is a skill you need to practice until it becomes an automatic part of writing. Don’t just practice when you’re writing your novel, either. Honing your craft as a writer means spending time developing your skills before you sit down to write your masterpiece. Here’s some prompts you might want to try:

  • Davy is about to leave the house and embark on a trip when an unexpected guest arrives…
  • Allison has planned the speech she’s going to make to break up with Drew, but then, just as she’s about to open her mouth, Drew gets down on one knee and proposes…
  • Craig has just accepted a place at CalTec when a news story breaks that threatens his entire future…
  • Becca is hiking in the mountains alone, trying to come to terms with something that’s happened, when a fierce storm unexpectedly hits.

#2. Raise the Stakes

You know your characters, you know their goals - but your goal as a writer is to keep your characters from achieving their goals (at least until you’re ready for the climax of your story). One thing that startled me when I started writing full time was how much I came to sympathize with my protagonists, so much so that I felt bad for pitting them against so many obstacles to keep them from their goals.

You can’t afford to let sentimentality get in the way of your tension-creating skills. I learned that the hard way. One of the most effective ways of creating tension in your writing is to keep raising the stakes. This means that the more your characters fight against the things opposing their goals, the further away they seem from achieving their goals.

There’s a range of ways you can raise the stakes in your novel - but before you get to writing your story for real, try practicing these different stake-raising techniques:

The Ticking Clock

Nothing raises the stakes more than a time limit. In practice, that means that you give your character a goal that has to be achieved in a certain time frame. The reason why the limit is there is up to you.

When you use this technique, every time your character makes a failed attempt to overcome the obstacle in their way, the more aware the reader becomes of how little time is left. It keeps your readers gripped.

The Fun-House Floor

If you’ve never been in a fun-house, this won’t mean anything to you, so I’ll explain. In a fun-house there is often a section made up of platforms that move up and down and side to side, making it really difficult to cross to the other side.

In fiction, the fun-house floor technique introduces change and uncertainty for your character, unbalancing them and making them (and your reader) wonder how to move forward. There’s plenty of things you can introduce to create uncertainty - the death of a loved one, the revelation of a secret, the loss of a job.

The Shock Revelation

To use this technique effectively, you need to understand foreshadowing (you can check out my guide to using foreshadowing if you want to brush up on those skills). Making a shock revelation is a great way of raising the stakes - as long as you ensure that it’s a revelation that in some way keeps your character from their goals.

You can’t just dump a shock revelation into your story, however. It needs to be set up (using foreshadowing - but carefully) so that your readers get the ‘ah-ha’ moment. Chucking in a revelation that you haven’t hinted subtly at using foreshadowing isn’t going to make your readers happy. It can be a shock to your character, but your readers might already have their suspicions.

Practicing Raising the Stakes

Use these prompts to practice your stake-raising skills:

  • Amelia’s nephew has gone missing while she was taking care of him, and his parents are due home in 36 hours…
  • The deadline is in three days...
  • Juan has just 24 hours to gather evidence to prove that his partner is innocent of the murder…
  • Carrie receives an anonymous letter with the words “I know what you did” on it...
  • Ethan’s secret is out…
  • Michael’s uncle dies suddenly…
  • Stefan has just paid the deposit on his condo when his boss fires him...

#3. Partner Tension With Pacing

When I realized that my fiction was missing tension, I kinda went to the extreme with it, and tried to throw tension into every scene, every conversation, every moment my characters took to think… It wasn’t pretty. It was the precise opposite of pretty.

When you’re working with tension and suspense, you need to have a balance. That’s where pacing comes in. Pacing gives your characters (and your readers) time to breathe between intense scenes filled with tension. You can’t have your character going from tension-filled-scene to tension-filled-scene without having some kind of ‘normality’ in-between. That’s not how real life works, and it doesn’t work in fiction, either.

Understanding pacing creates a more realistic flow to your fiction, which is why it’s important you learn to pace your writing in parallel with tension. There are two types of pacing - fast pacing and slow pacing. Let’s take a look at them and see how you can partner pacing with tension for fabulous fiction.

Fast Pacing

Essentially, fast pacing is where most of your tension lives. These scenes carry urgency and spend less time on unnecessary details. When you’re writing these kinds of scenes, you want your writing to be punchy to reflect the pace. This is not the place for long descriptions or explanations.

Fast pacing works by building tension to a crescendo. These are the scenes that will keep your reader urgently turning the pages to find out what happens.

Slow Pacing

To give your character a breather, slow pacing after a particularly tense scene works really well. Here’s where you can focus on the details, explore your character’s psyche and begin to build up towards the next tense scene.

Slow pacing can be filled with emotion or packed with emotive and atmospheric details. You can still add tension in these slower scenes, but you’ll do it differently.

In slow-paced scenes, you’re not using action to create tension, but rather focusing on building tension with atmospheric details. This works particularly well in thrillers or horror fiction, where things like the rustling of leaves or footsteps on the pavement can create suspense.

Some slow-paced scenes are pretty identical to ordinary, non-tension-filled scenes, so if you can write an ordinary scene, then you can write one of these. Writing slow-paced atmospheric scenes with undercurrents of more gentle tension, however, take a bit more practice. Here are some prompts you can try out:

  • Describe the shadows in the room
  • The light flickers…
  • Phoenix is sitting in the basement. Describe the atmosphere…
  • Sam is taking a walk to clear his head. He heads into the forest, his favorite place in the world. Describe the sounds, smells, sights. Then, there’s the crack of a twig…

Making Tension Come Naturally

You can’t write fiction without tension, so if writing is your passion, then you have to master the art of creating both fast-paced and slow-paced tension. For most people, this takes time and patience before you get it right - but once you do, you’ll find that it soon starts to come naturally, and you’ll find yourself putting just the right amount of tension into your scenes without having to consciously think about how you’re going to do it. The more you practice, the easier it becomes!

 

November 29, 2025 4 min read

The Great Freewrite Séance: A Ghost'ly Charity Auction Full Terms & Conditions

These Terms and Conditions (“Terms”) govern participation in The Great Freewrite Séance: A Ghost'ly Charity Auction (“Auction”), organized by Freewrite (“Organizer,” “we,” “us,” or “our”). By registering for, bidding in, or otherwise participating in the Auction, you (“Participant,” “Bidder,” or “Winner”) agree to be bound by these Terms.

1. Auction Overview

1.1. The Auction offers for sale a limited number of Freewrite Traveler Ghost Edition units (“Items” or “Ghost Traveler units”), each personally signed and drawn on by a featured author.

1.2. All proceeds, net of explicitly disclosed administrative costs, will be donated to the charity or charitable initiative (“Charity”) identified on each auction item’s page, as chosen by the respective author.

2. Eligibility

2.1. Participants must be at least 18 years old or the age of majority in their jurisdiction, whichever is higher.

2.2. Employees of Freewrite, the participating authors, or any affiliates directly involved in the Auction are not eligible to bid.

2.3. By participating, you represent that you are legally permitted to take part in online auctions and to pay for any bids you win.

3. Auction Registration

3.1. Participants must create an account on the auction platform or otherwise register using accurate, current, and complete information.

3.2. Freewrite reserves the right to verify identity and to disqualify any Participant who provides false or misleading information.

4. Bidding Rules

4.1. All bids are binding, final, and non-retractable.

4.2. Bidders are responsible for monitoring their bids; Freewrite is not liable for missed notifications or technical issues on the auction platform or the Participant’s device.

4.3. Freewrite reserves the right to:

  • set minimum bids or bid increments;
  • reject bids deemed in bad faith or intended to disrupt the Auction;
  • extend, pause, or cancel the Auction in case of technical difficulties, fraud, or events beyond reasonable control.

5. Winning Bids and Payment

5.1. The highest valid bid at the close of the Auction is the Winning Bid, and the corresponding Participant becomes the Winner.

5.2. Winners will receive payment instructions and must complete payment within 48 hours of the auction’s close unless otherwise stated.

5.3. Failure to complete payment on time may result in forfeiture, and Freewrite may offer the Item to the next highest bidder.

5.4. Accepted payment methods will be listed on the Auction platform. All payments must be made in the currency specified.

6. Item Description and Condition

6.1. Each Ghost Traveler unit is authentic, and the signatures, doodles, and messages are original works created by the participating author. These are authors, not artists. By bidding on the Item, you acknowledge that you are receiving a one-of-a-kind unit marked with unique art and messages and you agree to these terms and conditions.

6.2. Because Items are customized and signed by hand, variations, imperfections, or unique marks are to be expected. These are considered part of the Item’s character and not defects.

6.3. Items are provided “as-is” and “as-available.” Freewrite makes no warranties of merchantability or fitness for a particular purpose.

7. Shipping & Delivery

7.1. Shipping costs, import duties, and taxes may apply unless explicitly stated otherwise.

7.2. Freewrite will make reasonable efforts to ship Items within the estimated timeline but cannot guarantee delivery dates.

7.3. Title and risk of loss transfer to the Winner upon delivery to the carrier.

7.4. Freewrite is not responsible for delays, damage, or loss caused by the courier or customs agencies.

8. Charity Donation

8.1. Net proceeds from the Auction will be donated to the Charity designated on each Item page.

8.2. Donation amounts and recipients may be disclosed publicly unless prohibited by law.

8.3. Winners acknowledge that they are purchasing Items, not making a tax-deductible donation to Freewrite; therefore, Winners will not receive charitable tax receipts unless Freewrite explicitly states otherwise in compliance with applicable laws.

9. Intellectual Property

9.1. All trademarks, brand names, product names, and creative materials associated with Freewrite and the Ghost Traveler remain the exclusive property of Freewrite or their respective rights holders.

9.2. Participants may not reproduce, distribute, or publicly display the authors’ doodles without permission where such rights are applicable, except as allowed by law (e.g., resale of the physical Item).

10. Privacy

10.1. By participating, you consent to Freewrite’s collection, use, and storage of your personal data in accordance with our Privacy Policy.

10.2. Freewrite may publicly announce auction results, including Winner’s first name, last initial, city, state/country, and winning bid amount unless prohibited by law or unless you formally request anonymity when possible.

11. Prohibited Conduct

Participants may not:

  • engage in bid manipulation, fraud, or collusive bidding;
  • use automated systems (bots, scripts, scrapers) to place or monitor bids;
  • interfere with the Auction, platform, or other participants

Freewrite may ban or disqualify any Participant violating these rules.

12. Limitation of Liability

To the fullest extent permitted by law:

12.1. Freewrite is not liable for indirect, incidental, special, or consequential damages arising from the Auction or purchase of Items.

12.2. Freewrite’s total liability in connection with these Terms shall not exceed the amount of the Winning Bid actually paid by the Participant.

12.3. Freewrite is not responsible for technical malfunctions, internet outages, system failures, or other issues beyond its control.

13. Cancellation and Force Majeure

Freewrite may cancel, postpone, or modify the Auction due to unforeseen circumstances, including but not limited to natural disasters, system failures, strikes, or events affecting participating authors or the Charity.

14. Governing Law & Dispute Resolution

14.1. These Terms are governed by the laws of Michigan, without regard to conflict-of-law rules.

14.2. Any disputes arising under these Terms will be resolved through binding arbitration or the courts of the specified jurisdiction, as applicable.

14.3. Participants waive any right to participate in class-action lawsuits relating to the Auction.

15. Amendments

Freewrite may update these Terms at any time. Continued participation in the Auction after updates constitutes acceptance of the revised Terms.

16. Contact Information

For questions or concerns regarding the Auction or these Terms, contact: hello@getfreewrite.com.

November 25, 2025 1 min read

This is a great gratitude writing exercise to be done alone or in a group, with people of any age.

How to Play

    1. Designate someone to read out each prompt below. (Feel free to add your own prompts.)
    2. After each prompt is read, set a timer for one minute. (With younger kids, this can be shortened. For older folks who want to freewrite meaningfully, more time can be added.)
    3. Each person freewrites by finishing the sentence and elaborating until the timer goes off. (For little kids, this can be done verbally with an adult recording their answers. Hilarity will ensue.)
    4. Remeber that freewriting — allowing yourself to write with abandon — enables you to let go, tapping into your subconscious to explore your thoughts more deeply.
    5. When everyone is done with all the prompts, take turns going through some your answers. Some people may be eager to share. Others may not want to. Respect their decision.

The Prompts

  • I'm grateful for... [After you've finished this prompt, repeat it five times. Challenge yourself and others not to repeat a singe word with each new answer.]
  • The silliest thing I'm grateful for is...
  • The littlest thing I'm grateful for is...
  • The biggest thing I'm grateful for is...
  • The grossest thing I'm grateful for is...
  • One thing I love about myself is...
  • My favorite thing that happened this year was...
  • My hope for next year is...

This writing exercise has resulted in some sweet answers — and many hilarious ones, too. If you try it out, do let us know.

Write on.

November 21, 2025 4 min read

For the release of Sailfish, our new firmware update for Smart Typewriter Gen3 and Traveler, we created a brand-new boot-up animation to surprise and delight our writers.

We worked with talented Danish animator Mathias Lynge to bring our experience of the writer's journey to life.

We had a blast visualizing the writer's journey in this new way. Our engineers also had a blast (or something less than a blast) figuring out how to adjust this fun, playful animation to E Ink's very tricky specifications. Hello, refresh rate woes! But we think the result is pretty fun.

"The little animation made my day when I noticed. I love a good flourish."

- Freewrite user

The process of creating this animation was long and full of Zoom calls where we deeply discussed the writing process. We were struck through those conversations by how much overlap there is in creative processes of all disciplines.

So we sat down to chat with Mathias about his creative process and what it's like being a full-time animator.

ANNIE COSBY: Let's start with the basics. What kind of art do you make?

MATHIAS LYNGE: I'm a 2D animator and motion designer working freelance with a wide range of clients. The style varies depending on the project, but it’s usually either a hand-drawn look animated frame-by-frame on a drawing tablet, or a more digital, vectorized look made in After Effects.

While much of what I do is commercial work, I try to keep up with my own passion projects as well. That could be a 10-second Instagram loop of a nature scene, or an interesting character design I’ve sketched down with a pencil. It’s there that I get to sharpen my skills and try out new techniques, which often find their way into later client projects.

AC: You often share educational content on social media for other artists. Are you formally trained, or did you teach yourself?

ML: I’m mostly self-taught. I’ve been drawing for as long as I can remember, but it wasn’t until I went to university that I realized drawing could become a career.

When I first heard terms like “motion design” and “The 12 Principles of Animation” I was on a student exchange program at UCSB in California, where I had chosen a class called "Introduction to Animation." It was a big eye-opener for me, and from that point I was hooked.

But it’s mainly been online YouTube tutorials and my existing drawing experience that have taught me what I know.

Now, I have a big presence on social media, where I share my art as well as educational content centered around animation in Adobe After Effects, so I guess you could say that I'm also an animation influencer!

I’ve been drawing for as long as I can remember, but it wasn’t until I went to university that I realized drawing could become a career.

AC: That's actually how I first found your work. Do you have any specific artists who inspire you?

ML:In the world of 2D animation, I have a list of personal heroes that inspire me with their unique style: Reece Parker, Ariel Costa a.k.a. BlinkMyBrain, and Tony Babel, to name a few.

I also find a lot of inspiration from illustrators and painters I discover online, on platforms such as Pinterest. Last year I made a sparkling water animation that was heavily inspired by Cornwall-based artist Gordon Hunt. He makes these beautiful nature-inspired pointillist paintings that capture how light hits the ocean using colorful dots of paint. I tried to recreate that effect using After Effects to bring it to life, and it led me to a whole new way of animating within the program.

AC: Where else do you draw inspiration to create your work?

ML: I’m heavily inspired by the nature and cityscapes around me in Copenhagen, and I find that taking long walks through parks or down the streets of my neighborhood really sparks my imagination.

I’ll often carry around a sketchbook to quickly scribble down an idea or a loose sketch of something I find interesting, such as seeing how the light from a lamppost hits the surrounding leaves, or how the wind moves the tree in a certain way.

Then I’ll think to myself, “I wonder if I can recreate that motion using a specific technique in After Effects?”

I’m heavily inspired by the nature and cityscapes around me in Copenhagen...

AC: What does your daily routine look like as a full-time artist?

ML: It varies a lot, but I’m usually either working hard on a client project or tinkering away with a new animation tutorial for my social media channels.

I love being able to switch between the two, and when I’m going through a client dry spell, I find that staying creative and posting animation-related content helps keep me inspired while also putting things out into the world that may lead to my next client down the road.

AC: What's your #1 piece of advice for animators new to the industry?

ML: Keep experimenting and trying out new techniques. There’s no such thing as running out of creativity, and even though many of the things you try don’t necessarily go anywhere, it’s all experience that adds up and expands your toolbox. It’s a muscle that needs to be worked out regularly.

Plus, you’ll have more awesome animation to choose from when you’re putting together your next showreel or portfolio!

There’s no such thing as running out of creativity...

AC: What's one fun fact about you completely unrelated to animation?

ML:I’m a big sucker for history podcasts, especially if they are about ancient civilizations, such as The History of Rome by Mike Duncan.

I find it fascinating to hear how mankind was able to build such great empires without ever knowing what electricity, cars, or the internet are.

--

Follow along on Mathias's creative journey and find his free educational content on Instagram.

To learn more about working together, find him on LinkedIn or visit his website at www.mathiaslynge.com.

Learn more about Sailfish here.