5 Tips from a Horror Writer on Finishing Your Novel

June 13, 2023 | 5 min read
Tips from a Horror Writer

By Will Boechler

We’ve all hit that point in writing our project where you stare at the page, all the hard work and time that you’ve spent crafting your world and your characters, and think, “Where do I go next?” This point can be frustrating, but there are ways around it, all right at your fingertips.

Hello, my name is William Boechler, and I’m a horror author and Freewrite user from Portland, Oregon. Here are five tips that I use when my stories need a little extra oomph to get them going.

1. Trust Your Characters: External vs. Internal Motivation

Sometimes when writing you may find yourself stuck because you don’t want to mess up your character’s characterization, or how they feel, or how they might act in a certain situation or scene. When I have trouble with this I try to look for two things: the external and the internal motivation for each character.

The external motivation depicts the basic goal of the character. In Cormac McCarthy’s hit apocalyptic book, The Road, the story revolves around a father and son moving about this long dead landscape. The goal: the father wants to travel south. That is the father’s external motivation. His internal motivation, however, is something much deeper and more personal and not as easily revealed up front. As the book goes on we realize that this father desperately wants to make sure that his son is safe in this new hellish world. This is his internal motivation. The very core at which his being operates. He wants to go south, but he really wants to make sure that his son is safe.

When I get stuck, I jot down in a notebook what I think my characters’ internal and external motivations may be for the scene, but also the entire work. Then, as I write, I can more clearly see what boundaries the character would push to get what they want.

2. Secondary Scenes

When I’m stuck writing a scene, I try to think of something that informs the character’s actions in the moment, whether that be a past event, trauma, relationship, or something else that I can emotionally tether to the present moment that I’m stuck in. But the key is that it has to be something emotionally connected. The stronger the connection, the stronger it can inform the scene.

Once I find whatever that moment is, I crack it open and explore what else surrounded that moment. What smells, what feelings you can pull. I call these scenes that, though important, will not necessarily make it into the actual project "Secondary Scenes."

The fun part about Secondary Scenes is that since they may not see the light of day, you can write without the worry of having it be critiqued or having to polish it up for a publisher. Those scenes are strictly for you to learn more about your character so that you can push your story forward, so you can be as outlandish with descriptions as you’d like, take up pages with a single detail if you have to, or write your characters’ unfiltered reactive thoughts. Perhaps then, while sifting through the psyche of your character, you can discover something about them that even you didn’t know before.

3. Zooming Outlines

Although there are two types of writers, Planners and Pantsers, this tip can universally apply to both. One of my old screenwriting professors once gave me an exercise to write out the story that we were planning on three different levels of closeness:

  • One of the entire story as if it was a plot summary, called the Paragraph Outline. Per its namesake, it should be no more than a paragraph or two.
  • Then you move one step closer and create the Full Outline, which gives you a better look at breaking the project up into acts. It's more detailed and can span several pages on its own. This outline also allows you to come up with specific beats that you want to hit in your story.
  • Lastly, there are the Scene Outlines, the closest of all, which let you break down the purpose of each scene in your story and explore their narrative weight. Ideally, you would have many Scene Outlines, which allows you to also reorganize the pacing of your story on a whim if you feel something doesn’t flow properly.

Using these outlines has allowed me to keep myself on track when I find I’m writing a scene where nothing really happens. I try to make sure there is a goal in each scene for multiple characters, and it’s easier to organize and change those by scene if you have an outline dedicated to it.

4. Soundscapes and Atmosphere

One of my favorite things to do when I’m stuck writing is take a step back from the story and imagine what the world sounds like around my characters. I ask myself a variety of questions, like:

  • Where are they? What is the mood of the place?
  • What is the character feeling in that moment? How can I emphasize that with sound?

What I do is find videos on YouTube that are two, maybe even three hours long that simulate the character’s environment in some way, and I loop them. This can be literally anything, from the Twin Peaks Double R Diner with smooth soft jazz and occasional dinner plates clanging, to a large gothic castle’s library in a medieval setting, complete with a fireplace crackling, old book pages rustling under studious fingers, and a distant rumble of thunder.

Then, while that soundscape is playing, I go and find something musical to go along with it. It’s usually a film’s score of some sort that fits the scene’s mood, or a personal playlist for the character specifically (and if you aren’t already making playlists for your characters, I highly recommend it). As the soundscape continues and the music swirls around me, I find it easier to access my character.

5. Watch Your Favorite Films or Read Other Books

The last tip is tried and true—if you’ve hit a wall with your current project, sometimes it’s best to take a step away from it and indulge in something that you like. Whether that be a film that you enjoy, a TV show, or a book you’ve read several times, it’s important to give your project breathing room.

If you’re looking to continuously inspire yourself while you take time away from your project, try watching or reading things in your genre. Of course, watching or reading things outside your genre can prove to be very useful, too. You may be surprised what you can learn from a Western when you’re a horror writer.

 

There you have it! Five tips that help me finish my projects whenever I get stuck. No matter what, it’s important to remember that your project isn’t something that’s going to come easily. Writing is like tending a garden. Fussing over the garden too much will make it fall apart. You have to trust your ability to sit patiently, tending to the garden gently and with care, and slowly, each plant in that garden will bloom into the beautiful flower of a finished draft.

One day, when the time is just right, you can pick those flowers, and you’ll realize you have in your hands a beautiful, vibrant bouquet unlike any ever seen before.

--

 

Will Boechler Will Boechler is an author from Fargo, North Dakota. He currently lives in Portland, Oregon, pursuing his MFA in Creative Writing and watching the rain fall by his window.  

He writes on a Freewrite Smart Typewriter with custom black keys.

Visit his website at WBoechler.com.

 

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April 22, 2024 5 min read

By Benjamin Westland

We've all been there — staring at a blank document, not knowing where or how to start.

Ideas bounce around in my head all day long, but as soon as I sit down in front of my draft, they just won't come out because I can't decide on one of the many things in my head.

Embrace randomness as a creative partner and you'll find that, with the right approach and attitude, that uncertainty is an opportunity for exciting twists and fresh ideas in your writing.

I want to show you a tool that has helped me find a way out of these blocked situations and also improve as a writer. All you need are three six-sided dice and some paper. (Of course, if you’re on the move and don’t have any dice with you, any dice-rolling app on your phone will work.)

Writing with dice can help you make unexpected choices in your writing process that can take your creativity in new directions.

Remember, you don't have to write the perfect story in your first draft. It's about capturing ideas before they're gone. So let go of perfectionism and enjoy the creative process.

Meet The Oracle

This approach is based on the idea that we can ask an “oracle” our questions to steer our writing in interesting and inspiring directions. Just as our friends or partners sometimes offer to do when bribed with coffee and cake. In this instance, however, the oracle is the dice.

The dice take on the role of the oracle, answering our questions and relieving us of the burden of thinking too long about a decision.

“But what questions should I ask, and what do I gain from a generic yes/no answer?” you may ask.

The short answer is: it depends…

It depends on the context in which you ask the questions.

It could be anything from the genre, basic considerations about how you want to tell the story, the characters involved, or the tropes and ideas you want to incorporate. Maybe even the different storylines and how they develop.

All of this is the context in which we make narrative decisions. In this exercise, it’s what will inspire our questions.

When you want to know where the story might go based on what you already know, ask the oracle. Don’t overthink it. Instead, introduce chance and see what the oracle says. You never know when the story will take you in new directions.

 

How do I know what the oracle says…?

The general idea is quite simple: you formulate a question that can be answered yes or no, and roll the three six-sided dice. The oracle will answer with the results you see in the table below.

Add up the numbers on the dice and look up the oracle’s answer in the table.

In addition to clear yes/no answers, the Oracle can also give us more nuanced answers: a weakened form (10,11) and an intensified version (3-4, 17-18). 

Furthermore, if you have extra context from the story to add to the question, apply the modifiers in the below table to the sum of your dice.

 

Confusing? Let’s see how it works in writing a scene:

My Question: Is it raining when Isabel leaves the café? (It’s unlikely, it’s a hot day in the story.)

Result: The three dice show: 4, 4, 3 to equal 11. I subtract 1 for “unlikely.” My final answer is 10. (No, but…) 

This simple question alone created a better atmosphere in the scene — and it also gave me some ideas for a later scene in which the approaching summer storm influences the rest of the story.

 

Let's have a look at a longer example: how I use the oracle at the very start of drafting a story.

All I have prepared for this is the dice, my Freewrite, a stack of blank index cards, and a small hourglass.

I use the index cards for lists of things that are relevant to my ideas, sometimes prepared, sometimes made up as I write to let the dice make a decision. One of the lists I created before the first session was a collection of interesting genres that I liked for my next story.

I randomly drew three themes from that list: Victorian, Supernatural, and Soldier.

I already liked this combination, and the first ideas didn’t take long to come. I asked some oracle questions ("Is this set in Victorian times?”, “Is it a haunted house?”, etc.) to help me figure out the basic setting. What I learn is that we are not in Victorian times, but the story takes place in a Victorian villa that is said to be haunted. The villa has been converted into a hotel and has attracted many tourists since the bloody history of the house became known on the internet.

With a few more questions, I learn that the protagonists are guests at the hotel. One of the protagonists has been trying unsuccessfully for years to become famous as an influencer of supernatural phenomena — with little success. He has his best friend with him, who has just finished his studies and has been persuaded to go on a trip. He doesn't believe in ghosts.

That's enough information for me to work with for the setting. I take notes on an index card and ask the oracle where to start. Turns out the two friends have just arrived by train and are making their way through the old town to the villa.

I turn the hourglass and start to write.

The sand runs out as the two protagonists navigate through the hustle and bustle of the town and get lost in the maze of winding streets. The hourglass tells me it's time to interrupt my writing with a random event. I use a combination of oracle questions and spontaneous lists of possibilities that come to mind. Again, I let the dice decide which option to choose.

I find that my protagonists are approached by a merchant and lured into his shop. There, they discover an old object that seems to magically attract them. Cool! The scene has gained a bit more flavor thanks to this visit. I also wonder what the object has to do with anything. I turn the hourglass again and keep writing to find out.

  

 

The dance between predictability and spontaneity is fascinating, and I hope this has given you a small, helpful insight into the oracle approach.

My recommendation is to choose an existing project first and use the oracle at specific points in the writing process. The advantage to this is that you will already know more about the context, and it may be easier to make your first lists of ideas or to know when or how to ask the oracle questions.

If you prefer to start from scratch, take a writing prompt of your choice and brainstorm with the oracle to find a starting point for the first scene.

Happy writing!

--

Ben Westland is a freelance ghostwriter, editor, and author of interactive fiction, bringing a diverse background in computer science, product development, and organizational change. Ben holds a doctoral degree and has authored two scholarly works on knowledge management, as well as various interactive narratives that employ storytelling to enhance organizational training.

Ben is one of the editors of inspiration.garden, an inspirational creativity magazine, and has recently launched storyhaven.online to publish his serial fiction as he explores new narrative forms.

Having lived and researched in Spain and Japan, Ben now draws on his experience to create immersive stories and help others find their creative voice.

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