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No hay libros fallidos: 3 maneras de salvar una novela de baúl

septiembre 28, 2017 | 6 lectura mínima


La publicación invitada de hoy es del autor Jeff Somers . Ha publicado nueve novelas, incluyendo la serie Avery Cates de novelas de ciencia ficción negra de Orbit Books, la novela negra y desternillante Chum de Tyrus Books y, más recientemente, relatos de magia de sangre y estafas breves del Ciclo Ustari .


Cuando Truman Capote falleció en 1984, no había publicado una obra importante desde el clásico absoluto A sangre fría de 1965. Había producido material, sí; principalmente relatos y algunos guiones. Algunos de esos trabajos habían sido muy valorados, pero nada de la envergadura y la ambición de A sangre fría o Desayuno con diamantes. A lo largo de esas dos décadas, Capote se había transformado de una figura predominantemente literaria en una celebridad general, un hombre conocido por sus fiestas, su círculo de amigos famosos, su ingenio y sus apariciones en televisión más que por su escritura.

Novela del baúl de Truman Capote Pero Capote no había estado inactivo. De hecho, en enero de 1966 firmó un contrato con Random House para una nueva novela, recibiendo un anticipo de $25,000 (casi $200,000 en dinero de 2017). La propuesta del libro era ambiciosa: una reelaboración moderna de la inmensa En busca del tiempo perdido de Proust. Capote trabajó en el libro (titulado Plegarias contestadas ) durante los siguientes veinte años, publicando ocasionalmente capítulos de él y renegociando su contrato dos veces (obteniendo otros $750,000 en 1969 y una promesa de $1 millón si alguna vez terminaba el libro en 1980, dinero que nunca vio). Una vez comentó sobre el libro "o lo voy a matar, o me va a matar a mí", y la historia muestra quién ganó esa lucha. El borrador inacabado de la novela se publicó póstumamente.

Hay muchas razones posibles por las que Capote no pudo terminar esta novela. Quizás su fama fue demasiado atractiva y perdió su impulso creativo. O quizás fue la reacción que suscitó en los primeros capítulos: gran parte del libro era una descripción apenas velada de sus amigos de la alta sociedad y su vergonzoso comportamiento, lo que le costó esos amigos, algo que, según se dice, a Capote le costó mucho. O quizás fue simplemente uno de esos libros que todo autor empieza y arrastra consigo durante años, incluso décadas, a veces toda su vida. Las llamamos novelas de troncos: novelas que empiezan con tanta promesa, tanta emoción, y luego consumen cientos de miles de palabras y enormes cantidades de tiempo sin alcanzar jamás algo parecido a la coherencia. Todo autor tiene al menos una. La mayoría de nosotros tenemos varias.

Demasiado bueno para fracasar

El problema con una novela de tronco es que hay algo ahí. Una premisa o un experimento, una energía, un desafío; algo que te hace volver a ella una y otra vez aunque nunca consigas que funcione. La revisas, la desechas y la vuelves a empezar , la reestructuras en diferentes géneros, intentas dejarla de lado y olvidarla, pero no puedes. E incluso si finalmente logras dejar el libro de lado, ¿deberías hacerlo? Después de todo, le dedicaste mucho trabajo. Mucho tiempo, ideas y una escritura sólida. En lugar de abandonar las novelas de tronco, repiénsalas: aquí tienes tres estrategias para sacarlas de tu baúl y darles un formato publicable sin perder ni un ápice de tu cordura ni de tu valioso tiempo.

Método 1: El Mashup

Si tienes más de una novela de troncos abarrotando tu disco duro con su tristeza imperfecta, una estrategia ambiciosa pero potencialmente brillante es combinarlas . Esto requiere cierta coincidencia de género y estilo, por supuesto (aunque no tiene por qué ser una combinación perfecta, ya que muchos géneros combinan de maravilla, como el romance y el terror) y probablemente requiera bastantes correcciones, pero puede funcionar.

Mashup de novela de troncos
(Foto de Erwan Hesry en Unsplash )

La razón por la que funciona es simple: muchas novelas de troncos contienen contenido excelente, y a menudo se complementan. Una novela en la que trabajé durante años tenía una trama sólida, un buen marco de eventos y motivos, pero carecía de personajes interesantes y una descripción detallada . Un segundo libro, separado del primero por varios años, tenía un elenco de personajes con los que me encantaba pasar tiempo, pero se desviaba por una trama que apenas merecía la pena. Combinar ambos resultó en una novela sólida que saltaba de la página. Todavía no he vendido esa novela, pero mi agente está entusiasmado.

Método 2: Llámalo

A veces uno puede quedar atrapado en las supuestas "reglas" de la escritura profesional. Una de ellas se refiere a la comercialización de una novela y especifica que, para tener alguna posibilidad, esta debe alcanzar un cierto número de palabras (80.000 palabras es la cifra habitual, aunque se oyen variaciones). Y así nacieron millones de novelas de troncos, porque los escritores se resisten a admitir que lo que realmente han escrito es una novela corta o un relato.

A veces, los escritores intentan desesperadamente convertir sus obras en novelas porque creen que las novelas cortas son imposibles de vender y que los cuentos cortos no valen la pena ni en términos de dinero ni de atención. Sin embargo, las novelas cortas son más fáciles de vender hoy en día que antes, gracias a las plataformas digitales que no se preocupan por el número de palabras, y los cuentos cortos han estado en auge con el aumento de adaptaciones al cine y la televisión (véase Arrival , The Grey y Total Recall) , lo que ha llevado a muchos agentes a reevaluar la conveniencia de que los escritores dediquen tiempo y esfuerzo a obras más cortas.

Las novelas del baúl lo llaman (Foto de Simson Petrol en Unsplash )

Así que, si tienes una novela que lleva tiempo guardada en el baúl, piensa si el problema no es la historia ni la escritura, sino su grosor . ¿Es una novela corta o un cuento que has estado intentando ampliar al tamaño de una novela? Intenta reducirlo sin piedad y mira qué te queda. Te sorprenderás.

Método 3: La inversión

Otra forma de salvar una novela de tronco del olvido es analizar con ojo crítico tus suposiciones sobre el libro. Ese momento inicial de inspiración que experimentamos suele ser poderoso; una de las mejores cosas de ser creativo es esa oleada de energía cuando tienes "la idea". Esa energía también graba ciertas cosas en tu cerebro, como quién debería ser el personaje principal o el punto de vista, el tono que necesita la historia o el ritmo preciso de los eventos de la trama. Con el tiempo, estas se convierten en suposiciones; no importa cuántas veces ataquemos el libro sin éxito, nunca pensamos en cambiar la base de esa inspiración inicial. Nos cegamos a las posibilidades que ofrecen otros personajes que podrían ser promocionados o explorados, otras elecciones estilísticas u otros terceros actos que toman rumbos disparatados.

Inversión de novela troncal (Foto de Dardan Mu en Unsplash )

El secreto de este enfoque no reside tanto en haberte equivocado en todo desde el principio, sino en la emoción de lo desconocido. Para cuando estés listo para admitir que un libro es una novela de tronco, es muy probable que hayas repasado cada escena, cada línea de diálogo y cada giro argumental muchísimas veces. Es familiar, y la familiaridad genera desprecio y ceguera. Ya no puedes verlo. Cambiar algo fundamental del libro te obliga a adentrarte en territorio desconocido, recuperando parte de esa electrizante emoción del descubrimiento y revelando nuevas maneras de avanzar. Con un libro atascado en el Modo Tronco, eso puede impulsar el proceso creativo y llevarte a la meta.

No todas las novelas se pueden salvar, y escribir un mal libro es parte de ser escritor. Pero si tienes una novela que no acaba en ese cajón polvoriento, considera probar una de estas técnicas para rescatarla de una vez por todas. ¿Cuántas novelas de baúl llevas contigo? ¿Alguna vez has conseguido que alguna funcione? Cuéntanos si lo conseguiste y, de ser así, ¡cómo lo hiciste!


Jeff Somers

Jeff Somers ( www.jeffreysomers.com ) comenzó a escribir por orden judicial para intentar desviar sus impulsos creativos de la ingeniería genética grotesca. Ha publicado nueve novelas, incluyendo la serie Avery Cates de novelas de ciencia ficción negra de Orbit Books ( www.avery-cates.com ) y la serie Ustari Cycle de novelas de fantasía urbana. Su cuento " Ringing the Changes " fue seleccionado para su inclusión en Best American Mystery Stories 2006 , su relato " Sift, Almost Invisible, Through " apareció en la antología Crimes by Moonlight, editada por Charlaine Harris, y su relato " Three Cups of Tea " apareció en la antología Hanzai Japan . También escribe sobre libros para Barnes and Noble y About.com , y sobre el arte de escribir para Writer's Digest , que publicará su libro sobre el arte de escribir, Writing Without Rules, en 2018. Vive en Hoboken con su esposa, la Duquesa, y sus gatos. Considera que los pantalones siempre son opcionales.

noviembre 29, 2025 4 lectura mínima

The Great Freewrite Séance: A Ghost'ly Charity Auction Full Terms & Conditions

These Terms and Conditions (“Terms”) govern participation in The Great Freewrite Séance: A Ghost'ly Charity Auction (“Auction”), organized by Freewrite (“Organizer,” “we,” “us,” or “our”). By registering for, bidding in, or otherwise participating in the Auction, you (“Participant,” “Bidder,” or “Winner”) agree to be bound by these Terms.

1. Auction Overview

1.1. The Auction offers for sale a limited number of Freewrite Traveler Ghost Edition units (“Items” or “Ghost Traveler units”), each personally signed and drawn on by a featured author.

1.2. All proceeds, net of explicitly disclosed administrative costs, will be donated to the charity or charitable initiative (“Charity”) identified on each auction item’s page, as chosen by the respective author.

2. Eligibility

2.1. Participants must be at least 18 years old or the age of majority in their jurisdiction, whichever is higher.

2.2. Employees of Freewrite, the participating authors, or any affiliates directly involved in the Auction are not eligible to bid.

2.3. By participating, you represent that you are legally permitted to take part in online auctions and to pay for any bids you win.

3. Auction Registration

3.1. Participants must create an account on the auction platform or otherwise register using accurate, current, and complete information.

3.2. Freewrite reserves the right to verify identity and to disqualify any Participant who provides false or misleading information.

4. Bidding Rules

4.1. All bids are binding, final, and non-retractable.

4.2. Bidders are responsible for monitoring their bids; Freewrite is not liable for missed notifications or technical issues on the auction platform or the Participant’s device.

4.3. Freewrite reserves the right to:

  • set minimum bids or bid increments;
  • reject bids deemed in bad faith or intended to disrupt the Auction;
  • extend, pause, or cancel the Auction in case of technical difficulties, fraud, or events beyond reasonable control.

5. Winning Bids and Payment

5.1. The highest valid bid at the close of the Auction is the Winning Bid, and the corresponding Participant becomes the Winner.

5.2. Winners will receive payment instructions and must complete payment within 48 hours of the auction’s close unless otherwise stated.

5.3. Failure to complete payment on time may result in forfeiture, and Freewrite may offer the Item to the next highest bidder.

5.4. Accepted payment methods will be listed on the Auction platform. All payments must be made in the currency specified.

6. Item Description and Condition

6.1. Each Ghost Traveler unit is authentic, and the signatures, doodles, and messages are original works created by the participating author. These are authors, not artists. By bidding on the Item, you acknowledge that you are receiving a one-of-a-kind unit marked with unique art and messages and you agree to these terms and conditions.

6.2. Because Items are customized and signed by hand, variations, imperfections, or unique marks are to be expected. These are considered part of the Item’s character and not defects.

6.3. Items are provided “as-is” and “as-available.” Freewrite makes no warranties of merchantability or fitness for a particular purpose.

7. Shipping & Delivery

7.1. Shipping costs, import duties, and taxes may apply unless explicitly stated otherwise.

7.2. Freewrite will make reasonable efforts to ship Items within the estimated timeline but cannot guarantee delivery dates.

7.3. Title and risk of loss transfer to the Winner upon delivery to the carrier.

7.4. Freewrite is not responsible for delays, damage, or loss caused by the courier or customs agencies.

8. Charity Donation

8.1. Net proceeds from the Auction will be donated to the Charity designated on each Item page.

8.2. Donation amounts and recipients may be disclosed publicly unless prohibited by law.

8.3. Winners acknowledge that they are purchasing Items, not making a tax-deductible donation to Freewrite; therefore, Winners will not receive charitable tax receipts unless Freewrite explicitly states otherwise in compliance with applicable laws.

9. Intellectual Property

9.1. All trademarks, brand names, product names, and creative materials associated with Freewrite and the Ghost Traveler remain the exclusive property of Freewrite or their respective rights holders.

9.2. Participants may not reproduce, distribute, or publicly display the authors’ doodles without permission where such rights are applicable, except as allowed by law (e.g., resale of the physical Item).

10. Privacy

10.1. By participating, you consent to Freewrite’s collection, use, and storage of your personal data in accordance with our Privacy Policy.

10.2. Freewrite may publicly announce auction results, including Winner’s first name, last initial, city, state/country, and winning bid amount unless prohibited by law or unless you formally request anonymity when possible.

11. Prohibited Conduct

Participants may not:

  • engage in bid manipulation, fraud, or collusive bidding;
  • use automated systems (bots, scripts, scrapers) to place or monitor bids;
  • interfere with the Auction, platform, or other participants

Freewrite may ban or disqualify any Participant violating these rules.

12. Limitation of Liability

To the fullest extent permitted by law:

12.1. Freewrite is not liable for indirect, incidental, special, or consequential damages arising from the Auction or purchase of Items.

12.2. Freewrite’s total liability in connection with these Terms shall not exceed the amount of the Winning Bid actually paid by the Participant.

12.3. Freewrite is not responsible for technical malfunctions, internet outages, system failures, or other issues beyond its control.

13. Cancellation and Force Majeure

Freewrite may cancel, postpone, or modify the Auction due to unforeseen circumstances, including but not limited to natural disasters, system failures, strikes, or events affecting participating authors or the Charity.

14. Governing Law & Dispute Resolution

14.1. These Terms are governed by the laws of Michigan, without regard to conflict-of-law rules.

14.2. Any disputes arising under these Terms will be resolved through binding arbitration or the courts of the specified jurisdiction, as applicable.

14.3. Participants waive any right to participate in class-action lawsuits relating to the Auction.

15. Amendments

Freewrite may update these Terms at any time. Continued participation in the Auction after updates constitutes acceptance of the revised Terms.

16. Contact Information

For questions or concerns regarding the Auction or these Terms, contact: hello@getfreewrite.com.

noviembre 25, 2025 1 lectura mínima

This is a great gratitude writing exercise to be done alone or in a group, with people of any age.

How to Play

    1. Designate someone to read out each prompt below. (Feel free to add your own prompts.)
    2. After each prompt is read, set a timer for one minute. (With younger kids, this can be shortened. For older folks who want to freewrite meaningfully, more time can be added.)
    3. Each person freewrites by finishing the sentence and elaborating until the timer goes off. (For little kids, this can be done verbally with an adult recording their answers. Hilarity will ensue.)
    4. Remeber that freewriting — allowing yourself to write with abandon — enables you to let go, tapping into your subconscious to explore your thoughts more deeply.
    5. When everyone is done with all the prompts, take turns going through some your answers. Some people may be eager to share. Others may not want to. Respect their decision.

The Prompts

  • I'm grateful for... [After you've finished this prompt, repeat it five times. Challenge yourself and others not to repeat a singe word with each new answer.]
  • The silliest thing I'm grateful for is...
  • The littlest thing I'm grateful for is...
  • The biggest thing I'm grateful for is...
  • The grossest thing I'm grateful for is...
  • One thing I love about myself is...
  • My favorite thing that happened this year was...
  • My hope for next year is...

This writing exercise has resulted in some sweet answers — and many hilarious ones, too. If you try it out, do let us know.

Write on.

noviembre 21, 2025 4 lectura mínima

For the release of Sailfish, our new firmware update for Smart Typewriter Gen3 and Traveler, we created a brand-new boot-up animation to surprise and delight our writers.

We worked with talented Danish animator Mathias Lynge to bring our experience of the writer's journey to life.

We had a blast visualizing the writer's journey in this new way. Our engineers also had a blast (or something less than a blast) figuring out how to adjust this fun, playful animation to E Ink's very tricky specifications. Hello, refresh rate woes! But we think the result is pretty fun.

"The little animation made my day when I noticed. I love a good flourish."

- Freewrite user

The process of creating this animation was long and full of Zoom calls where we deeply discussed the writing process. We were struck through those conversations by how much overlap there is in creative processes of all disciplines.

So we sat down to chat with Mathias about his creative process and what it's like being a full-time animator.

ANNIE COSBY: Let's start with the basics. What kind of art do you make?

MATHIAS LYNGE: I'm a 2D animator and motion designer working freelance with a wide range of clients. The style varies depending on the project, but it’s usually either a hand-drawn look animated frame-by-frame on a drawing tablet, or a more digital, vectorized look made in After Effects.

While much of what I do is commercial work, I try to keep up with my own passion projects as well. That could be a 10-second Instagram loop of a nature scene, or an interesting character design I’ve sketched down with a pencil. It’s there that I get to sharpen my skills and try out new techniques, which often find their way into later client projects.

AC: You often share educational content on social media for other artists. Are you formally trained, or did you teach yourself?

ML: I’m mostly self-taught. I’ve been drawing for as long as I can remember, but it wasn’t until I went to university that I realized drawing could become a career.

When I first heard terms like “motion design” and “The 12 Principles of Animation” I was on a student exchange program at UCSB in California, where I had chosen a class called "Introduction to Animation." It was a big eye-opener for me, and from that point I was hooked.

But it’s mainly been online YouTube tutorials and my existing drawing experience that have taught me what I know.

Now, I have a big presence on social media, where I share my art as well as educational content centered around animation in Adobe After Effects, so I guess you could say that I'm also an animation influencer!

I’ve been drawing for as long as I can remember, but it wasn’t until I went to university that I realized drawing could become a career.

AC: That's actually how I first found your work. Do you have any specific artists who inspire you?

ML:In the world of 2D animation, I have a list of personal heroes that inspire me with their unique style: Reece Parker, Ariel Costa a.k.a. BlinkMyBrain, and Tony Babel, to name a few.

I also find a lot of inspiration from illustrators and painters I discover online, on platforms such as Pinterest. Last year I made a sparkling water animation that was heavily inspired by Cornwall-based artist Gordon Hunt. He makes these beautiful nature-inspired pointillist paintings that capture how light hits the ocean using colorful dots of paint. I tried to recreate that effect using After Effects to bring it to life, and it led me to a whole new way of animating within the program.

AC: Where else do you draw inspiration to create your work?

ML: I’m heavily inspired by the nature and cityscapes around me in Copenhagen, and I find that taking long walks through parks or down the streets of my neighborhood really sparks my imagination.

I’ll often carry around a sketchbook to quickly scribble down an idea or a loose sketch of something I find interesting, such as seeing how the light from a lamppost hits the surrounding leaves, or how the wind moves the tree in a certain way.

Then I’ll think to myself, “I wonder if I can recreate that motion using a specific technique in After Effects?”

I’m heavily inspired by the nature and cityscapes around me in Copenhagen...

AC: What does your daily routine look like as a full-time artist?

ML: It varies a lot, but I’m usually either working hard on a client project or tinkering away with a new animation tutorial for my social media channels.

I love being able to switch between the two, and when I’m going through a client dry spell, I find that staying creative and posting animation-related content helps keep me inspired while also putting things out into the world that may lead to my next client down the road.

AC: What's your #1 piece of advice for animators new to the industry?

ML: Keep experimenting and trying out new techniques. There’s no such thing as running out of creativity, and even though many of the things you try don’t necessarily go anywhere, it’s all experience that adds up and expands your toolbox. It’s a muscle that needs to be worked out regularly.

Plus, you’ll have more awesome animation to choose from when you’re putting together your next showreel or portfolio!

There’s no such thing as running out of creativity...

AC: What's one fun fact about you completely unrelated to animation?

ML:I’m a big sucker for history podcasts, especially if they are about ancient civilizations, such as The History of Rome by Mike Duncan.

I find it fascinating to hear how mankind was able to build such great empires without ever knowing what electricity, cars, or the internet are.

--

Follow along on Mathias's creative journey and find his free educational content on Instagram.

To learn more about working together, find him on LinkedIn or visit his website at www.mathiaslynge.com.

Learn more about Sailfish here.