overlaylink

El New York Times se equivoca sobre la ciencia ficción

Harrison Cook
noviembre 21, 2024 | 5 lectura mínima

Aunque ya tienen cuatro años, el artículo del New York Times de 2021 que afirma que HG Wells inventó el género de la ciencia ficción todavía circula en las redes sociales, provocando indignación, rechazo y surcos literarios.

Ya conoces a los literarios: somos cultos y nos encanta citar fuentes y, bueno, acertar. Hablo por experiencia. Y por eso me atrevo a decirte que The New York Times se olvidó de ese librito llamado Frankenstein .

Frankenstein o el moderno Prometeo, de Mary Shelley, fusionó elementos del romanticismo y el gótico para crear una historia que muchos llaman terror gótico. Pero su fascinación por la tecnología de la época (como la electricidad que circulaba por las bobinas de Tesla) impulsó su imaginación y su escritura para crear un futuro sin muerte. Su novela fundamental examina cómo esto complica la vida mortal.

¿Qué pasaría si alguien pudiera reanimar a un ser querido o crear una amalgama de partes de un cadáver? ¿Qué alma ocupa el nuevo cuerpo? ¿Qué revela esto sobre la conciencia del científico que se dedica a tales esfuerzos?

Eso es pura ciencia ficción.

¡Descubre la inspiración detrás de Frankenstein y los detalles biográficos que pintan una imagen más clara de Mary Shelley, la verdadera pionera de la ciencia ficción!

Ya conoces a los literarios: somos cultos y nos encanta citar fuentes y, bueno, acertar. Hablo por experiencia. Y por eso te lo digo con seguridad. El New York Times Me olvidé de este pequeño libro llamado Frankestein .

Mary Shelley tuvo una infancia interesante

Mary Shelley fue criada por su padre, periodista político y filósofo, y a menudo la animaban a escribir a pesar de no haber recibido educación formal. Su padre frecuentaba la compañía de destacados intelectuales de la época, lo que inspiró la narrativa de Shelley.

Si bien hay mucha historia sobre Mary Shelley, que a veces es difícil separar de la verdad, la vida de Shelley fue tan oscura, gótica y apasionada como el terror que escribió.

Abordemos el tema candente: sí, es muy probable que Mary Shelley perdiera su virginidad con su futuro esposo, Percy Shelley, en la tumba de su madre. Hay mucho que descifrar al respecto.

Percy era un poeta, por lo que casi se esperaba que hiciera cosas abiertamente locas, y Mary perdió a su madre diez días después de nacer, así que tal vez ella también salga airosa.

Sin embargo, el paralelismo entre Mary Shelley y su ficticio Victor Frankenstein es claro, dado que en la novela, el Dr. Frankenstein a menudo complementa sus lecciones de anatomía y química desenterrando tumbas y comparando sus partes.

En toda ficción hay algo de real, y en todo lo real hay algo de ficción.

La ciencia que creó el monstruo de Frankenstein

La teoría científica de los siglos XVIII y XIX es audaz, pero también contenía algunas verdades sorprendentes. El galvanismo, una rama científica líder en aquel entonces, sugería que el sistema eléctrico del cuerpo podía reactivarse al reintroducir una corriente en las sustancias químicas del organismo, lo que llevó a la creencia de que era posible reanimar el cuerpo en las condiciones y con los materiales adecuados.

Mary y Percy Shelley presenciarían una demostración científica de este principio en un simposio itinerante, un evento maravillosamente estilizado en la biopelícula Mary Shelley, protagonizada por Elle Fanning. Allí, los científicos sobrecargarían una varilla de metal y la presionarían sobre la piel de una rana muerta, que cobraría vida "mágicamente".

Un lector moderno, por supuesto, sabe que esto es simplemente una corriente eléctrica que provoca la contracción de los músculos del cadáver. Pero sitúese entre el público de este simposio e imagine ver una rana muerta patear: ¡sería materia de ciencia loca, materia de novela!

También en aquella época existía un mayor diálogo entre las artes y las ciencias, que a menudo presentaba a los heraldos del descubrimiento como una mezcla de pasión ferviente y poder temeroso. Esto, sin duda, sirve de modelo para el propio médico.

En la novela, el Dr. Frankenstein hace referencia al famoso experimento de la llave y la cometa de Benjamin Franklin para comprobar la trayectoria de las corrientes eléctricas. Incluso se especula que ambos personajes comparten las mismas cinco letras en su apellido.

También en aquella época había un diálogo más amplio entre las artes y las ciencias, que a menudo retrataba a los heraldos del descubrimiento como figuras a partes iguales de pasión ferviente y poder temeroso.

La pijamada de los escritores

Otro escenario legendario: la pijamada convertida en concurso de escritura que dio lugar a El moderno Prometeo . Lord Byron; John Polidori, el médico personal de Byron; y Percy y Mary Shelley se encargaron mutuamente de escribir una historia de fantasmas mientras escapaban de la lluvia de verano en Suiza.

Mary inicialmente escribiría una versión corta de Frankenstein , que posteriormente sería desarrollada y editada por Percy Shelley. Lord Byron escribió el inicio de un cuento de vampiros y Polidori lo amplió hasta convertirlo en una novela titulada El vampiro . Se cree que Percy comenzó un cuento sobre su infancia, pero lo abandonó para escribir un poemario.

Si bien en ese viaje se produjeron varias obras literarias, solo una ha resistido el paso del tiempo a través de innumerables reimaginaciones y adaptaciones. Piense en los adolescentes deprimidos que buscan el novio "perfecto" en Lisa Frankenstein , y en los experimentos para aprender lo que significa ser humano, como en Pobrecitos .

La relación entre el creador y lo creado, un arquetipo utilizado para crear el género de ciencia ficción por Mary Shelley, nunca decepciona.

En conclusión

Quizás deberíamos darle un respiro a un escritor y editor del NYT con demasiado trabajo. Tal vez.

El problema es el siguiente: si bien Wells sin duda contribuyó a moldear el género de la ciencia ficción, el artículo pasó por alto a una pionera clave de la ciencia ficción: Mary Shelley. Para cuando nació H.G. Wells en 1866, Frankenstein de Shelley, o el moderno Prometeo, llevaba 48 años publicado.

Ya es hora de que dejemos de borrar las contribuciones de las escritoras de nuestra historia literaria colectiva. Punto.

Piénsalo de esta manera: el monstruo de Frankenstein corrió (o se movió pesadamente) para que los marcianos de Wells pudieran planificar su invasión terrestre.

Piénsalo de esta manera: el monstruo de Frankenstein corrió (o se movió pesadamente) para que los marcianos de Wells pudieran planificar su invasión terrestre.

--

Recursos

Dra. Audrey Shafer. “Por qué las cuestiones planteadas en Frankenstein siguen siendo importantes 200 años después”. Stanford Medicine Magazine, 1 de febrero de 2024, stanmed.stanford.edu/why-issues-raised-in-frankenstein-still-matter-200-years-later .
Reef, Catherine. Mary Shelley: La extraña y verdadera historia del creador de Frankenstein. Clarion Books, 2018.
“La historia de Mary Shelley”. The Queen's Reading Room, 10 de noviembre de 2023, thequeensreadingroom.co.uk/the-story-of-mary-shelley .
noviembre 29, 2025 4 lectura mínima

The Great Freewrite Séance: A Ghost'ly Charity Auction Full Terms & Conditions

These Terms and Conditions (“Terms”) govern participation in The Great Freewrite Séance: A Ghost'ly Charity Auction (“Auction”), organized by Freewrite (“Organizer,” “we,” “us,” or “our”). By registering for, bidding in, or otherwise participating in the Auction, you (“Participant,” “Bidder,” or “Winner”) agree to be bound by these Terms.

1. Auction Overview

1.1. The Auction offers for sale a limited number of Freewrite Traveler Ghost Edition units (“Items” or “Ghost Traveler units”), each personally signed and drawn on by a featured author.

1.2. All proceeds, net of explicitly disclosed administrative costs, will be donated to the charity or charitable initiative (“Charity”) identified on each auction item’s page, as chosen by the respective author.

2. Eligibility

2.1. Participants must be at least 18 years old or the age of majority in their jurisdiction, whichever is higher.

2.2. Employees of Freewrite, the participating authors, or any affiliates directly involved in the Auction are not eligible to bid.

2.3. By participating, you represent that you are legally permitted to take part in online auctions and to pay for any bids you win.

3. Auction Registration

3.1. Participants must create an account on the auction platform or otherwise register using accurate, current, and complete information.

3.2. Freewrite reserves the right to verify identity and to disqualify any Participant who provides false or misleading information.

4. Bidding Rules

4.1. All bids are binding, final, and non-retractable.

4.2. Bidders are responsible for monitoring their bids; Freewrite is not liable for missed notifications or technical issues on the auction platform or the Participant’s device.

4.3. Freewrite reserves the right to:

  • set minimum bids or bid increments;
  • reject bids deemed in bad faith or intended to disrupt the Auction;
  • extend, pause, or cancel the Auction in case of technical difficulties, fraud, or events beyond reasonable control.

5. Winning Bids and Payment

5.1. The highest valid bid at the close of the Auction is the Winning Bid, and the corresponding Participant becomes the Winner.

5.2. Winners will receive payment instructions and must complete payment within 48 hours of the auction’s close unless otherwise stated.

5.3. Failure to complete payment on time may result in forfeiture, and Freewrite may offer the Item to the next highest bidder.

5.4. Accepted payment methods will be listed on the Auction platform. All payments must be made in the currency specified.

6. Item Description and Condition

6.1. Each Ghost Traveler unit is authentic, and the signatures, doodles, and messages are original works created by the participating author. These are authors, not artists. By bidding on the Item, you acknowledge that you are receiving a one-of-a-kind unit marked with unique art and messages and you agree to these terms and conditions.

6.2. Because Items are customized and signed by hand, variations, imperfections, or unique marks are to be expected. These are considered part of the Item’s character and not defects.

6.3. Items are provided “as-is” and “as-available.” Freewrite makes no warranties of merchantability or fitness for a particular purpose.

7. Shipping & Delivery

7.1. Shipping costs, import duties, and taxes may apply unless explicitly stated otherwise.

7.2. Freewrite will make reasonable efforts to ship Items within the estimated timeline but cannot guarantee delivery dates.

7.3. Title and risk of loss transfer to the Winner upon delivery to the carrier.

7.4. Freewrite is not responsible for delays, damage, or loss caused by the courier or customs agencies.

8. Charity Donation

8.1. Net proceeds from the Auction will be donated to the Charity designated on each Item page.

8.2. Donation amounts and recipients may be disclosed publicly unless prohibited by law.

8.3. Winners acknowledge that they are purchasing Items, not making a tax-deductible donation to Freewrite; therefore, Winners will not receive charitable tax receipts unless Freewrite explicitly states otherwise in compliance with applicable laws.

9. Intellectual Property

9.1. All trademarks, brand names, product names, and creative materials associated with Freewrite and the Ghost Traveler remain the exclusive property of Freewrite or their respective rights holders.

9.2. Participants may not reproduce, distribute, or publicly display the authors’ doodles without permission where such rights are applicable, except as allowed by law (e.g., resale of the physical Item).

10. Privacy

10.1. By participating, you consent to Freewrite’s collection, use, and storage of your personal data in accordance with our Privacy Policy.

10.2. Freewrite may publicly announce auction results, including Winner’s first name, last initial, city, state/country, and winning bid amount unless prohibited by law or unless you formally request anonymity when possible.

11. Prohibited Conduct

Participants may not:

  • engage in bid manipulation, fraud, or collusive bidding;
  • use automated systems (bots, scripts, scrapers) to place or monitor bids;
  • interfere with the Auction, platform, or other participants

Freewrite may ban or disqualify any Participant violating these rules.

12. Limitation of Liability

To the fullest extent permitted by law:

12.1. Freewrite is not liable for indirect, incidental, special, or consequential damages arising from the Auction or purchase of Items.

12.2. Freewrite’s total liability in connection with these Terms shall not exceed the amount of the Winning Bid actually paid by the Participant.

12.3. Freewrite is not responsible for technical malfunctions, internet outages, system failures, or other issues beyond its control.

13. Cancellation and Force Majeure

Freewrite may cancel, postpone, or modify the Auction due to unforeseen circumstances, including but not limited to natural disasters, system failures, strikes, or events affecting participating authors or the Charity.

14. Governing Law & Dispute Resolution

14.1. These Terms are governed by the laws of Michigan, without regard to conflict-of-law rules.

14.2. Any disputes arising under these Terms will be resolved through binding arbitration or the courts of the specified jurisdiction, as applicable.

14.3. Participants waive any right to participate in class-action lawsuits relating to the Auction.

15. Amendments

Freewrite may update these Terms at any time. Continued participation in the Auction after updates constitutes acceptance of the revised Terms.

16. Contact Information

For questions or concerns regarding the Auction or these Terms, contact: hello@getfreewrite.com.

noviembre 25, 2025 1 lectura mínima

This is a great gratitude writing exercise to be done alone or in a group, with people of any age.

How to Play

    1. Designate someone to read out each prompt below. (Feel free to add your own prompts.)
    2. After each prompt is read, set a timer for one minute. (With younger kids, this can be shortened. For older folks who want to freewrite meaningfully, more time can be added.)
    3. Each person freewrites by finishing the sentence and elaborating until the timer goes off. (For little kids, this can be done verbally with an adult recording their answers. Hilarity will ensue.)
    4. Remeber that freewriting — allowing yourself to write with abandon — enables you to let go, tapping into your subconscious to explore your thoughts more deeply.
    5. When everyone is done with all the prompts, take turns going through some your answers. Some people may be eager to share. Others may not want to. Respect their decision.

The Prompts

  • I'm grateful for... [After you've finished this prompt, repeat it five times. Challenge yourself and others not to repeat a singe word with each new answer.]
  • The silliest thing I'm grateful for is...
  • The littlest thing I'm grateful for is...
  • The biggest thing I'm grateful for is...
  • The grossest thing I'm grateful for is...
  • One thing I love about myself is...
  • My favorite thing that happened this year was...
  • My hope for next year is...

This writing exercise has resulted in some sweet answers — and many hilarious ones, too. If you try it out, do let us know.

Write on.

noviembre 21, 2025 4 lectura mínima

For the release of Sailfish, our new firmware update for Smart Typewriter Gen3 and Traveler, we created a brand-new boot-up animation to surprise and delight our writers.

We worked with talented Danish animator Mathias Lynge to bring our experience of the writer's journey to life.

We had a blast visualizing the writer's journey in this new way. Our engineers also had a blast (or something less than a blast) figuring out how to adjust this fun, playful animation to E Ink's very tricky specifications. Hello, refresh rate woes! But we think the result is pretty fun.

"The little animation made my day when I noticed. I love a good flourish."

- Freewrite user

The process of creating this animation was long and full of Zoom calls where we deeply discussed the writing process. We were struck through those conversations by how much overlap there is in creative processes of all disciplines.

So we sat down to chat with Mathias about his creative process and what it's like being a full-time animator.

ANNIE COSBY: Let's start with the basics. What kind of art do you make?

MATHIAS LYNGE: I'm a 2D animator and motion designer working freelance with a wide range of clients. The style varies depending on the project, but it’s usually either a hand-drawn look animated frame-by-frame on a drawing tablet, or a more digital, vectorized look made in After Effects.

While much of what I do is commercial work, I try to keep up with my own passion projects as well. That could be a 10-second Instagram loop of a nature scene, or an interesting character design I’ve sketched down with a pencil. It’s there that I get to sharpen my skills and try out new techniques, which often find their way into later client projects.

AC: You often share educational content on social media for other artists. Are you formally trained, or did you teach yourself?

ML: I’m mostly self-taught. I’ve been drawing for as long as I can remember, but it wasn’t until I went to university that I realized drawing could become a career.

When I first heard terms like “motion design” and “The 12 Principles of Animation” I was on a student exchange program at UCSB in California, where I had chosen a class called "Introduction to Animation." It was a big eye-opener for me, and from that point I was hooked.

But it’s mainly been online YouTube tutorials and my existing drawing experience that have taught me what I know.

Now, I have a big presence on social media, where I share my art as well as educational content centered around animation in Adobe After Effects, so I guess you could say that I'm also an animation influencer!

I’ve been drawing for as long as I can remember, but it wasn’t until I went to university that I realized drawing could become a career.

AC: That's actually how I first found your work. Do you have any specific artists who inspire you?

ML:In the world of 2D animation, I have a list of personal heroes that inspire me with their unique style: Reece Parker, Ariel Costa a.k.a. BlinkMyBrain, and Tony Babel, to name a few.

I also find a lot of inspiration from illustrators and painters I discover online, on platforms such as Pinterest. Last year I made a sparkling water animation that was heavily inspired by Cornwall-based artist Gordon Hunt. He makes these beautiful nature-inspired pointillist paintings that capture how light hits the ocean using colorful dots of paint. I tried to recreate that effect using After Effects to bring it to life, and it led me to a whole new way of animating within the program.

AC: Where else do you draw inspiration to create your work?

ML: I’m heavily inspired by the nature and cityscapes around me in Copenhagen, and I find that taking long walks through parks or down the streets of my neighborhood really sparks my imagination.

I’ll often carry around a sketchbook to quickly scribble down an idea or a loose sketch of something I find interesting, such as seeing how the light from a lamppost hits the surrounding leaves, or how the wind moves the tree in a certain way.

Then I’ll think to myself, “I wonder if I can recreate that motion using a specific technique in After Effects?”

I’m heavily inspired by the nature and cityscapes around me in Copenhagen...

AC: What does your daily routine look like as a full-time artist?

ML: It varies a lot, but I’m usually either working hard on a client project or tinkering away with a new animation tutorial for my social media channels.

I love being able to switch between the two, and when I’m going through a client dry spell, I find that staying creative and posting animation-related content helps keep me inspired while also putting things out into the world that may lead to my next client down the road.

AC: What's your #1 piece of advice for animators new to the industry?

ML: Keep experimenting and trying out new techniques. There’s no such thing as running out of creativity, and even though many of the things you try don’t necessarily go anywhere, it’s all experience that adds up and expands your toolbox. It’s a muscle that needs to be worked out regularly.

Plus, you’ll have more awesome animation to choose from when you’re putting together your next showreel or portfolio!

There’s no such thing as running out of creativity...

AC: What's one fun fact about you completely unrelated to animation?

ML:I’m a big sucker for history podcasts, especially if they are about ancient civilizations, such as The History of Rome by Mike Duncan.

I find it fascinating to hear how mankind was able to build such great empires without ever knowing what electricity, cars, or the internet are.

--

Follow along on Mathias's creative journey and find his free educational content on Instagram.

To learn more about working together, find him on LinkedIn or visit his website at www.mathiaslynge.com.

Learn more about Sailfish here.