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Mostrar y contar: transforme su escritura usando ambos

julio 18, 2017 | 6 lectura mínima


La publicación invitada de hoy es de Jackie Dever, editora asociada de Aionios Books , una pequeña editorial de modelo tradicional con sede en el sur de California.


Desde el póster plastificado en la pared de tu clase de tercer grado hasta las notas al margen de tus compañeros escritores en tu grupo de crítica, un lema se repite constantemente durante la mayor parte de nuestra vida como escritores: "Muestra, no cuentes". El impulso de simplificar los consejos de escritura es legítimo. Pero como con la mayoría de las cosas en la vida, es mejor pensarlo bien antes de aplicar etiquetas negativas. "Mostrar" y "contar" no tienen por qué contradecirse en la escritura. En lugar de valorar un método sobre el otro, es hora de comprender cómo y cuándo cada una de estas estrategias puede ayudarte.

Demostración

Las historias no se limitan a lo visual, así que la exhibición literaria va más allá de pintar imágenes con palabras. Mostrar evoca los sentidos, y la escritura más exuberante los evoca todos . Si tu lector puede verlo, oírlo, olerlo, saborearlo o tocarlo, ¡felicidades! Estás mostrando.

Tu personaje no solo observa las olas que convierten el océano verde y brillante en espuma; siente la arena entre los dedos de los pies y el escozor del agua salada en el corte de su tobillo. Saborea el fuerte sabor salado del mar y oye el rugido sordo de las olas. Ve manchas de algas como hematomas más allá de las rompientes.

No es necesario que cada escena pase por una lista de verificación de detalles sensoriales. Elige los que se adapten mejor a la percepción de tus personajes. Un niño en un zoológico interactivo, por ejemplo, se centraría en la suavidad de las ovejas y la sedosidad de las orejas de las cabras. Un hombre que acampa solo en el sendero de los Apalaches, en cambio, prestaría mucha atención a los sonidos nocturnos del bosque circundante.

Es fácil confundir adjetivos como "hermoso" o "aterrador" con "mostrar". Pero cada lector imagina estos conceptos de forma diferente. Una exhibición genuina elimina las conjeturas y guía al lector hacia una escena compartida.

Una presentación realmente extrema amplía la imagen con una claridad microscópica. Estas ampliaciones son muy entretenidas de leer cuando se hacen bien. Pero cuidado: también pueden alterar el ritmo de la narrativa y dificultar la identificación de los temas importantes. Cuando se le da a todo una importancia excesiva, todo pierde importancia.

Narración

Contar transmite información sin detalles matizados. Son solo los hechos, señora. El lector llena los vacíos con su imaginación. Cuando cuentas, tu personaje mete el pie en el océano, pero no lo siente, ni lo huele, ni lo oye.

Contar ayuda a mantener el ritmo de una historia o a aportar información de fondo. En su forma más pura, contar se lee como un resumen abreviado. Solemos burlarnos de ello, pero, al igual que mostrar, contar es importante en cualquier historia.

Cuándo mostrar

Quieres que tu audiencia interactúe con el mundo que has creado, pero de forma deliberada. Usa tu capacidad descriptiva para captar la atención de los lectores. Idealmente, sea lo que sea que noten, sea cual sea el momento en que se detengan a admirar un pasaje, habrás diseñado el patrón con tus palabras.

Pregúntate "¿por qué?" con cada descripción. ¿Por qué necesitas cuatro frases sobre el sándwich de queso en una mesa de restaurante? A menos que ese sándwich tenga una función crucial en la trama, a nadie le importa mucho la esponjosidad exacta del pan ni la textura aceitosa del queso americano derretido.

Comunicar un tema

Tu presentación selectiva da pistas a los lectores, a la vez que les permite inferir un significado más profundo por sí mismos. Es la diferencia entre afirmar que «el chico quería desesperadamente ganar la carrera» y describir las sensaciones físicas que experimenta al acercarse a la meta.

Presagiar la importancia de algo

El énfasis en objetos o lugares anima al lector a estar atento a la relevancia futura que estos tendrán para la trama. En una novela policíaca, no se puede decir de entrada que la pelota de béisbol que el nervioso primera base no deja de golpear de una mano a la otra es el arma homicida, pero sí se puede describir con todo detalle. O tal vez se decida posponer la ubicación de la escena culminante de la tormenta en una desgarradora historia de aventuras, pero se puede preparar sutilmente al lector con escenas de playa o navegación ricas en detalles.

Disminuya la velocidad del lector para aumentar la tensión

Cuando haces que tu lector se detenga a observar cada detalle de una escena seleccionada, lo expones a un cambio repentino de tono. Le das una sensación de anticipación por los eventos venideros, pero la distraes con detalles minuciosos —la sensación de la barandilla del porche en la casa abandonada y el peso del aire húmedo— en momentos cruciales. La haces estremecer ante cada descripción de tacto, sonido y sombra revoloteando. Luego, cuando se encuentra en este estado de euforia, derrumbas la conclusión de la escena.

Cuándo contarlo

No todas las escenas merecen un espectáculo. Contar, por pequeña que sea su parte de la historia, sigue siendo una gran habilidad que dominar.

Proporcionar antecedentes

Un resumen de la historia de un personaje o una explicación de la terminología contextualiza tus palabras. Para evitar pasajes largos y aburridos, ofrece detalles relevantes según sea necesario, justo antes de la escena correspondiente.

Avanzar rápidamente con la prosa

Las escenas conectivas son importantes para explicar los cambios de ubicación o tiempo, pero normalmente es mejor prescindir de ellas rápidamente. ¿Escena de itinerario de viaje? "Jason abordó un vuelo nocturno a Taiwán" es todo lo que el lector necesita saber. Guarde sus tentaciones sensoriales para después de aterrizar.

Dar contexto

Quizás necesites preparar rápidamente a tus lectores para que se enfrenten a un estado de ánimo o tema específico. Así, les dirás que John estaba triste porque su esposa se había ido hacía tres días, que su matrimonio había sido infeliz durante años. Luego, les mostrarás las pilas de cajas de pizza, el olor a basura en el fregadero y el sonido nocturno de los anuncios publicitarios que marcaron su declive.

Dejemos que el lector interprete un concepto abstracto

Los adjetivos generales son atractivos en situaciones donde se busca que los lectores imaginen un detalle por sí mismos. Quizás se busca que un personaje sea atractivo de forma genérica. Se usan adjetivos abstractos como «intenso», «fuerte» y «robusto» para transmitir la idea. Así, los lectores incorporan su propia visión de la belleza a tu personaje (en lugar de conformarse con tu versión del término).

Conozca siempre los detalles, ya sea que los comparta o no

No vas a revelarle todo al lector, pero aun así necesitarás conocer todos los detalles. Los lectores son inteligentes: saben cuándo te aburriste a mitad del capítulo y descartaste toda esa información solo para terminarlo.

Combinando mostrar y contar

Los escritores sofisticados entienden "mostrar" y "contar" como puntos de un continuo, cada uno con valor en ciertas escenas. Usar un recurso no significa no usar el otro. A menudo, incluso funcionan juntos en el mismo párrafo.

Cuando quieras añadir un toque de expresionismo a los pasajes, trabaja con sustantivos, verbos y adjetivos. ¿Tu personaje conduce un coche o un Camaro rojo cereza? ¿El hombre del banco es simplemente viejo o tiene manchas? ¿El villano camina o camina a grandes zancadas? Un simple cambio de palabra puede ayudar a consolidar la imagen.

Los escritores maduros utilizan todo su conjunto de habilidades

Como autores de primaria, usamos las herramientas que nos brindan, los mandamientos que nos transmiten nuestros maestros, para afinar nuestras habilidades de composición. Dado que un niño de nueve años tiene más probabilidades de avanzar a toda velocidad hacia el final de una historia que de perderse en la maraña de prosa florida, prevalece el lema "Mostrarás, no contarás". Pero si bien incluso el escritor adulto necesita un recordatorio ocasional para detenerse y percibir los detalles sensoriales, el valor de una estrategia de escritura no invalida el de otra. Una combinación acertada de mostrar y contar te ayudará a lograr el objetivo de todo escritor: mantener a tus lectores leyendo.

Adictos a las palabras, ¿qué opinan sobre mostrar y contar? ¡Cuéntennos en los comentarios!


Jackie Dever Jackie Dever es editora y escritora en el sur de California. Ha editado blogs, materiales corporativos, textos académicos, novelas y biografías. Es editora asociada en Aionios Books , una pequeña editorial tradicional con sede en el sur de California. Recientemente terminó la corrección de las memorias "A Few Minor Adjustments" , ganadora del Premio del Libro de San Diego en 2017. (Septiembre de 2017) por Cherie Kephart. Escribe en su blog sobre escritura y publicación, tendencias de estilo de vida millennial y deportes al aire libre.

noviembre 29, 2025 4 lectura mínima

The Great Freewrite Séance: A Ghost'ly Charity Auction Full Terms & Conditions

These Terms and Conditions (“Terms”) govern participation in The Great Freewrite Séance: A Ghost'ly Charity Auction (“Auction”), organized by Freewrite (“Organizer,” “we,” “us,” or “our”). By registering for, bidding in, or otherwise participating in the Auction, you (“Participant,” “Bidder,” or “Winner”) agree to be bound by these Terms.

1. Auction Overview

1.1. The Auction offers for sale a limited number of Freewrite Traveler Ghost Edition units (“Items” or “Ghost Traveler units”), each personally signed and drawn on by a featured author.

1.2. All proceeds, net of explicitly disclosed administrative costs, will be donated to the charity or charitable initiative (“Charity”) identified on each auction item’s page, as chosen by the respective author.

2. Eligibility

2.1. Participants must be at least 18 years old or the age of majority in their jurisdiction, whichever is higher.

2.2. Employees of Freewrite, the participating authors, or any affiliates directly involved in the Auction are not eligible to bid.

2.3. By participating, you represent that you are legally permitted to take part in online auctions and to pay for any bids you win.

3. Auction Registration

3.1. Participants must create an account on the auction platform or otherwise register using accurate, current, and complete information.

3.2. Freewrite reserves the right to verify identity and to disqualify any Participant who provides false or misleading information.

4. Bidding Rules

4.1. All bids are binding, final, and non-retractable.

4.2. Bidders are responsible for monitoring their bids; Freewrite is not liable for missed notifications or technical issues on the auction platform or the Participant’s device.

4.3. Freewrite reserves the right to:

  • set minimum bids or bid increments;
  • reject bids deemed in bad faith or intended to disrupt the Auction;
  • extend, pause, or cancel the Auction in case of technical difficulties, fraud, or events beyond reasonable control.

5. Winning Bids and Payment

5.1. The highest valid bid at the close of the Auction is the Winning Bid, and the corresponding Participant becomes the Winner.

5.2. Winners will receive payment instructions and must complete payment within 48 hours of the auction’s close unless otherwise stated.

5.3. Failure to complete payment on time may result in forfeiture, and Freewrite may offer the Item to the next highest bidder.

5.4. Accepted payment methods will be listed on the Auction platform. All payments must be made in the currency specified.

6. Item Description and Condition

6.1. Each Ghost Traveler unit is authentic, and the signatures, doodles, and messages are original works created by the participating author. These are authors, not artists. By bidding on the Item, you acknowledge that you are receiving a one-of-a-kind unit marked with unique art and messages and you agree to these terms and conditions.

6.2. Because Items are customized and signed by hand, variations, imperfections, or unique marks are to be expected. These are considered part of the Item’s character and not defects.

6.3. Items are provided “as-is” and “as-available.” Freewrite makes no warranties of merchantability or fitness for a particular purpose.

7. Shipping & Delivery

7.1. Shipping costs, import duties, and taxes may apply unless explicitly stated otherwise.

7.2. Freewrite will make reasonable efforts to ship Items within the estimated timeline but cannot guarantee delivery dates.

7.3. Title and risk of loss transfer to the Winner upon delivery to the carrier.

7.4. Freewrite is not responsible for delays, damage, or loss caused by the courier or customs agencies.

8. Charity Donation

8.1. Net proceeds from the Auction will be donated to the Charity designated on each Item page.

8.2. Donation amounts and recipients may be disclosed publicly unless prohibited by law.

8.3. Winners acknowledge that they are purchasing Items, not making a tax-deductible donation to Freewrite; therefore, Winners will not receive charitable tax receipts unless Freewrite explicitly states otherwise in compliance with applicable laws.

9. Intellectual Property

9.1. All trademarks, brand names, product names, and creative materials associated with Freewrite and the Ghost Traveler remain the exclusive property of Freewrite or their respective rights holders.

9.2. Participants may not reproduce, distribute, or publicly display the authors’ doodles without permission where such rights are applicable, except as allowed by law (e.g., resale of the physical Item).

10. Privacy

10.1. By participating, you consent to Freewrite’s collection, use, and storage of your personal data in accordance with our Privacy Policy.

10.2. Freewrite may publicly announce auction results, including Winner’s first name, last initial, city, state/country, and winning bid amount unless prohibited by law or unless you formally request anonymity when possible.

11. Prohibited Conduct

Participants may not:

  • engage in bid manipulation, fraud, or collusive bidding;
  • use automated systems (bots, scripts, scrapers) to place or monitor bids;
  • interfere with the Auction, platform, or other participants

Freewrite may ban or disqualify any Participant violating these rules.

12. Limitation of Liability

To the fullest extent permitted by law:

12.1. Freewrite is not liable for indirect, incidental, special, or consequential damages arising from the Auction or purchase of Items.

12.2. Freewrite’s total liability in connection with these Terms shall not exceed the amount of the Winning Bid actually paid by the Participant.

12.3. Freewrite is not responsible for technical malfunctions, internet outages, system failures, or other issues beyond its control.

13. Cancellation and Force Majeure

Freewrite may cancel, postpone, or modify the Auction due to unforeseen circumstances, including but not limited to natural disasters, system failures, strikes, or events affecting participating authors or the Charity.

14. Governing Law & Dispute Resolution

14.1. These Terms are governed by the laws of Michigan, without regard to conflict-of-law rules.

14.2. Any disputes arising under these Terms will be resolved through binding arbitration or the courts of the specified jurisdiction, as applicable.

14.3. Participants waive any right to participate in class-action lawsuits relating to the Auction.

15. Amendments

Freewrite may update these Terms at any time. Continued participation in the Auction after updates constitutes acceptance of the revised Terms.

16. Contact Information

For questions or concerns regarding the Auction or these Terms, contact: hello@getfreewrite.com.

noviembre 25, 2025 1 lectura mínima

This is a great gratitude writing exercise to be done alone or in a group, with people of any age.

How to Play

    1. Designate someone to read out each prompt below. (Feel free to add your own prompts.)
    2. After each prompt is read, set a timer for one minute. (With younger kids, this can be shortened. For older folks who want to freewrite meaningfully, more time can be added.)
    3. Each person freewrites by finishing the sentence and elaborating until the timer goes off. (For little kids, this can be done verbally with an adult recording their answers. Hilarity will ensue.)
    4. Remeber that freewriting — allowing yourself to write with abandon — enables you to let go, tapping into your subconscious to explore your thoughts more deeply.
    5. When everyone is done with all the prompts, take turns going through some your answers. Some people may be eager to share. Others may not want to. Respect their decision.

The Prompts

  • I'm grateful for... [After you've finished this prompt, repeat it five times. Challenge yourself and others not to repeat a singe word with each new answer.]
  • The silliest thing I'm grateful for is...
  • The littlest thing I'm grateful for is...
  • The biggest thing I'm grateful for is...
  • The grossest thing I'm grateful for is...
  • One thing I love about myself is...
  • My favorite thing that happened this year was...
  • My hope for next year is...

This writing exercise has resulted in some sweet answers — and many hilarious ones, too. If you try it out, do let us know.

Write on.

noviembre 21, 2025 4 lectura mínima

For the release of Sailfish, our new firmware update for Smart Typewriter Gen3 and Traveler, we created a brand-new boot-up animation to surprise and delight our writers.

We worked with talented Danish animator Mathias Lynge to bring our experience of the writer's journey to life.

We had a blast visualizing the writer's journey in this new way. Our engineers also had a blast (or something less than a blast) figuring out how to adjust this fun, playful animation to E Ink's very tricky specifications. Hello, refresh rate woes! But we think the result is pretty fun.

"The little animation made my day when I noticed. I love a good flourish."

- Freewrite user

The process of creating this animation was long and full of Zoom calls where we deeply discussed the writing process. We were struck through those conversations by how much overlap there is in creative processes of all disciplines.

So we sat down to chat with Mathias about his creative process and what it's like being a full-time animator.

ANNIE COSBY: Let's start with the basics. What kind of art do you make?

MATHIAS LYNGE: I'm a 2D animator and motion designer working freelance with a wide range of clients. The style varies depending on the project, but it’s usually either a hand-drawn look animated frame-by-frame on a drawing tablet, or a more digital, vectorized look made in After Effects.

While much of what I do is commercial work, I try to keep up with my own passion projects as well. That could be a 10-second Instagram loop of a nature scene, or an interesting character design I’ve sketched down with a pencil. It’s there that I get to sharpen my skills and try out new techniques, which often find their way into later client projects.

AC: You often share educational content on social media for other artists. Are you formally trained, or did you teach yourself?

ML: I’m mostly self-taught. I’ve been drawing for as long as I can remember, but it wasn’t until I went to university that I realized drawing could become a career.

When I first heard terms like “motion design” and “The 12 Principles of Animation” I was on a student exchange program at UCSB in California, where I had chosen a class called "Introduction to Animation." It was a big eye-opener for me, and from that point I was hooked.

But it’s mainly been online YouTube tutorials and my existing drawing experience that have taught me what I know.

Now, I have a big presence on social media, where I share my art as well as educational content centered around animation in Adobe After Effects, so I guess you could say that I'm also an animation influencer!

I’ve been drawing for as long as I can remember, but it wasn’t until I went to university that I realized drawing could become a career.

AC: That's actually how I first found your work. Do you have any specific artists who inspire you?

ML:In the world of 2D animation, I have a list of personal heroes that inspire me with their unique style: Reece Parker, Ariel Costa a.k.a. BlinkMyBrain, and Tony Babel, to name a few.

I also find a lot of inspiration from illustrators and painters I discover online, on platforms such as Pinterest. Last year I made a sparkling water animation that was heavily inspired by Cornwall-based artist Gordon Hunt. He makes these beautiful nature-inspired pointillist paintings that capture how light hits the ocean using colorful dots of paint. I tried to recreate that effect using After Effects to bring it to life, and it led me to a whole new way of animating within the program.

AC: Where else do you draw inspiration to create your work?

ML: I’m heavily inspired by the nature and cityscapes around me in Copenhagen, and I find that taking long walks through parks or down the streets of my neighborhood really sparks my imagination.

I’ll often carry around a sketchbook to quickly scribble down an idea or a loose sketch of something I find interesting, such as seeing how the light from a lamppost hits the surrounding leaves, or how the wind moves the tree in a certain way.

Then I’ll think to myself, “I wonder if I can recreate that motion using a specific technique in After Effects?”

I’m heavily inspired by the nature and cityscapes around me in Copenhagen...

AC: What does your daily routine look like as a full-time artist?

ML: It varies a lot, but I’m usually either working hard on a client project or tinkering away with a new animation tutorial for my social media channels.

I love being able to switch between the two, and when I’m going through a client dry spell, I find that staying creative and posting animation-related content helps keep me inspired while also putting things out into the world that may lead to my next client down the road.

AC: What's your #1 piece of advice for animators new to the industry?

ML: Keep experimenting and trying out new techniques. There’s no such thing as running out of creativity, and even though many of the things you try don’t necessarily go anywhere, it’s all experience that adds up and expands your toolbox. It’s a muscle that needs to be worked out regularly.

Plus, you’ll have more awesome animation to choose from when you’re putting together your next showreel or portfolio!

There’s no such thing as running out of creativity...

AC: What's one fun fact about you completely unrelated to animation?

ML:I’m a big sucker for history podcasts, especially if they are about ancient civilizations, such as The History of Rome by Mike Duncan.

I find it fascinating to hear how mankind was able to build such great empires without ever knowing what electricity, cars, or the internet are.

--

Follow along on Mathias's creative journey and find his free educational content on Instagram.

To learn more about working together, find him on LinkedIn or visit his website at www.mathiaslynge.com.

Learn more about Sailfish here.