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Cómo usar el estado de ánimo y la atmósfera en tu novela

agosto 02, 2019 | 5 lectura mínima
La atmósfera de tu novela es uno de los factores que hacen que tu historia perdure en la mente de tus lectores mucho después de haber pasado la última página. Piensa en algunas de tus novelas favoritas: ¿qué es lo que más recuerdas? Para mí, la atmósfera tormentosa de mi novela favorita, Cumbres Borrascosas , es lo primero que me viene a la mente. Emily Brontë logró crear una atmósfera en la novela con la que me identifiqué mucho durante mi turbulenta adolescencia.

Mientras escribo esto, escucho el furioso estruendo de los truenos y la lluvia torrencial, escucho a los niños gritar mientras corren hacia el interior: ¡qué recordatorio perfecto de cómo la naturaleza crea la atmósfera sin ningún esfuerzo!

El poder de tu entorno para crear atmósfera

Hay diversos factores que influyen en la creación de la atmósfera y el estado de ánimo en la ficción. El entorno, incluyendo detalles como el tiempo y el clima, puede ser un excelente punto de partida para transmitir un estado de ánimo. En Cumbres Borrascosas, por ejemplo, los páramos azotados por el viento de los valles de Yorkshire crearon el telón de fondo perfecto para la atmósfera de la historia. Es el entorno el que permite introducir detalles que crean la atmósfera.

Los detalles que puedes usar para transmitir la atmósfera de tu historia incluyen olores, sonidos y vistas. Por ejemplo, podrías crear una atmósfera gótica usando detalles que describan el deterioro de una casa abandonada: telarañas en las esquinas, óxido en los barrotes de las ventanas, nubes de polvo, etc.

Uso de palabras que expresan el estado de ánimo

Como escritor principiante, cuando me topé con el término "palabras de estados de ánimo", pensé que se refería a una lista de estados de ánimo (por ejemplo, feliz, deprimido, enojado, abatido, etc.). Me equivoqué. Las palabras de estados de ánimo se definen, en términos generales, como verbos y adjetivos descriptivos que añaden una dimensión adicional a acciones indescriptibles.

Por ejemplo, considere la diferencia entre estas oraciones:

Adelaide caminó hacia la puerta.

Adelaide se dirigió de puntillas hacia la puerta.

Caminar es anodino. Todos lo hacemos, y sin ninguna descripción sobre cómo camina un personaje, no se percibe el estado de ánimo ni la atmósfera. Sin embargo, caminar de puntillas implica caminar de una manera particular: para evitar ser escuchado o molestar a alguien. En general, caminar de puntillas crea una sensación de sigilo y puede usarse para transmitir una atmósfera de tensión o precaución.

Las palabras que definen el estado de ánimo son increíblemente útiles para transmitir una atmósfera. Puede ser útil tener una lista de palabras que definen el estado de ánimo para ciertos tipos de escenas, a la que puedas recurrir fácilmente. Aquí tienes un ejemplo para empezar:

Palabras de estado de ánimo inquietantes:

  • Crujiente
  • Muy
  • Descomunal
  • Correteando (como un ratón corriendo)
  • Silbando (como el silbido del viento)
  • Crujido (como el crujido de una ramita)

Muestra, no cuentes

La manera más fácil de crear un estado de ánimo es decirle al lector cuál es, ¿verdad? Incorrecto. ¿Cuál de estos dos pasajes es más atractivo y cautivador en su descripción del estado de ánimo?

Rebecca se alegró de que la entrevista hubiera ido bien. Estaba emocionada de recibir noticias del gerente.

Rebecca salió del edificio con paso tranquilo, pero en cuanto la recepción la perdió de vista, cruzó la calle casi bailando hacia donde Dom la esperaba. Una risa burbujeante escapó de sus labios mientras corría hacia él y le rodeaba el cuello con los brazos. "¡Creo que lo tengo!", casi gritó. "¡Ay, Dom, deberías haberme visto ahí!"

Siempre debes evitar decirles algo a tus lectores cuando puedes mostrárselo a través de las acciones y el habla de tus personajes. El segundo pasaje transmite la emoción de una manera que hace que el lector se sienta parte de la escena; simplemente decirle al lector que tu personaje está emocionado no creará una atmósfera de emoción.

Elección de palabras

Las palabras que usas para describir una escena o un entorno pueden tener un gran impacto en el ambiente que creas. Cuando estudiaba Escritura Creativa, mi tutor me asignó una tarea que pensé que sería un desastre, pero en realidad descubrí que la disfrutaba. Nos dieron un entorno —un simple patio trasero—, pero nos pidieron que lo describiéramos de tres maneras diferentes, transmitiendo una atmósfera distinta cada vez. Así fue como quedó:

Escena 1:

Las sombras jugaban por el patio como un sudario. La hierba alta, descuidada y casi hasta la rodilla, danzaba con la brisa. Una bicicleta infantil, abandonada hacía tiempo, yacía a la sombra de un roble marchito. La luz del sol que se reflejaba en las ventanas de guillotina de la casa le impedía a Derrick ver si Susan estaba dentro.

Escena 2

La alstroemeria florecía en la maceta azul brillante pegada al porche delantero. La bicicleta de Danny estaba, una vez más, abandonada en medio del césped, al pie del viejo roble. Risas emocionadas llegaban de la casa del árbol mientras los chicos subían rápidamente la escalera. "¿Está su mamá en casa?", les gritó Derrick, protegiéndose los ojos del sol.

Escena 3

Había algunas señales de que este había sido un hogar feliz: la bicicleta oxidada bajo el roble y los restos parcialmente derruidos de una casa en el árbol. Antes había habido césped, pero ahora era solo una cicatriz negra y quemada frente a la casa destartalada. Derrick hundió la punta de su bota en la tierra y suspiró. Habían pasado quince años, pero si respiraba profundamente, era casi como si aún pudiera oler el humo del incendio.

Las palabras que eliges para describir cualquier cosa en tu novela tienen el poder de transmitir estados de ánimo muy diferentes. Debes tener cuidado con el vocabulario que eliges para asegurarte de que cada palabra coincida con el estado de ánimo que quieres transmitir. Las descripciones son como pinturas. Los detalles que muestras al lector se combinan para crear una imagen general, y si usas detalles que no se ajustan al estado de ánimo, resultarán chocantes para tus lectores.

Poniendo en práctica lo aprendido

Practicar el uso del ambiente y la atmósfera en tu novela es la mejor manera de mejorar. He preparado algunos ejercicios para ayudarte a empezar.

  1. Imagina que estás escribiendo una historia de fantasmas. ¿Cuál de estos dos escenarios ofrecería el mejor contexto para tu historia?
    1. Una cabaña en la playa de la isla de Barbados en verano.
    2. Una cabaña aislada en una zona remota de las Tierras Altas de Escocia en invierno (donde solo hay unas pocas horas de luz al día)
  2. Imagina que estás escribiendo una historia sobre una ruptura matrimonial. ¿Cómo cambiarían estos diferentes escenarios la atmósfera de la historia?
    1. La cocina durante la prisa matutina para llevar a los niños a la escuela.
    2. Una zona para sentarse afuera de un café cerca de donde hay un grupo de manifestantes gritando y agitando pancartas.
    3. Un acantilado mientras tus personajes participan en una caminata benéfica.
  3. Crea una lista de palabras que representen el estado de ánimo de cada uno de los siguientes ambientes:
    1. Escalofriante
    2. Tenso
    3. Desesperado
    4. Entusiasmado
    5. Alegre
  4. Encuentra una escena en una novela (tuya o que estés leyendo) donde haya más contenido narrativo que vívido. Reescribe la escena de forma que transmita un estado de ánimo sin usar la palabra.
  5. Describe una casa y un jardín en tres escenas separadas, creando una atmósfera diferente en cada una.
noviembre 29, 2025 4 lectura mínima

The Great Freewrite Séance: A Ghost'ly Charity Auction Full Terms & Conditions

These Terms and Conditions (“Terms”) govern participation in The Great Freewrite Séance: A Ghost'ly Charity Auction (“Auction”), organized by Freewrite (“Organizer,” “we,” “us,” or “our”). By registering for, bidding in, or otherwise participating in the Auction, you (“Participant,” “Bidder,” or “Winner”) agree to be bound by these Terms.

1. Auction Overview

1.1. The Auction offers for sale a limited number of Freewrite Traveler Ghost Edition units (“Items” or “Ghost Traveler units”), each personally signed and drawn on by a featured author.

1.2. All proceeds, net of explicitly disclosed administrative costs, will be donated to the charity or charitable initiative (“Charity”) identified on each auction item’s page, as chosen by the respective author.

2. Eligibility

2.1. Participants must be at least 18 years old or the age of majority in their jurisdiction, whichever is higher.

2.2. Employees of Freewrite, the participating authors, or any affiliates directly involved in the Auction are not eligible to bid.

2.3. By participating, you represent that you are legally permitted to take part in online auctions and to pay for any bids you win.

3. Auction Registration

3.1. Participants must create an account on the auction platform or otherwise register using accurate, current, and complete information.

3.2. Freewrite reserves the right to verify identity and to disqualify any Participant who provides false or misleading information.

4. Bidding Rules

4.1. All bids are binding, final, and non-retractable.

4.2. Bidders are responsible for monitoring their bids; Freewrite is not liable for missed notifications or technical issues on the auction platform or the Participant’s device.

4.3. Freewrite reserves the right to:

  • set minimum bids or bid increments;
  • reject bids deemed in bad faith or intended to disrupt the Auction;
  • extend, pause, or cancel the Auction in case of technical difficulties, fraud, or events beyond reasonable control.

5. Winning Bids and Payment

5.1. The highest valid bid at the close of the Auction is the Winning Bid, and the corresponding Participant becomes the Winner.

5.2. Winners will receive payment instructions and must complete payment within 48 hours of the auction’s close unless otherwise stated.

5.3. Failure to complete payment on time may result in forfeiture, and Freewrite may offer the Item to the next highest bidder.

5.4. Accepted payment methods will be listed on the Auction platform. All payments must be made in the currency specified.

6. Item Description and Condition

6.1. Each Ghost Traveler unit is authentic, and the signatures, doodles, and messages are original works created by the participating author. These are authors, not artists. By bidding on the Item, you acknowledge that you are receiving a one-of-a-kind unit marked with unique art and messages and you agree to these terms and conditions.

6.2. Because Items are customized and signed by hand, variations, imperfections, or unique marks are to be expected. These are considered part of the Item’s character and not defects.

6.3. Items are provided “as-is” and “as-available.” Freewrite makes no warranties of merchantability or fitness for a particular purpose.

7. Shipping & Delivery

7.1. Shipping costs, import duties, and taxes may apply unless explicitly stated otherwise.

7.2. Freewrite will make reasonable efforts to ship Items within the estimated timeline but cannot guarantee delivery dates.

7.3. Title and risk of loss transfer to the Winner upon delivery to the carrier.

7.4. Freewrite is not responsible for delays, damage, or loss caused by the courier or customs agencies.

8. Charity Donation

8.1. Net proceeds from the Auction will be donated to the Charity designated on each Item page.

8.2. Donation amounts and recipients may be disclosed publicly unless prohibited by law.

8.3. Winners acknowledge that they are purchasing Items, not making a tax-deductible donation to Freewrite; therefore, Winners will not receive charitable tax receipts unless Freewrite explicitly states otherwise in compliance with applicable laws.

9. Intellectual Property

9.1. All trademarks, brand names, product names, and creative materials associated with Freewrite and the Ghost Traveler remain the exclusive property of Freewrite or their respective rights holders.

9.2. Participants may not reproduce, distribute, or publicly display the authors’ doodles without permission where such rights are applicable, except as allowed by law (e.g., resale of the physical Item).

10. Privacy

10.1. By participating, you consent to Freewrite’s collection, use, and storage of your personal data in accordance with our Privacy Policy.

10.2. Freewrite may publicly announce auction results, including Winner’s first name, last initial, city, state/country, and winning bid amount unless prohibited by law or unless you formally request anonymity when possible.

11. Prohibited Conduct

Participants may not:

  • engage in bid manipulation, fraud, or collusive bidding;
  • use automated systems (bots, scripts, scrapers) to place or monitor bids;
  • interfere with the Auction, platform, or other participants

Freewrite may ban or disqualify any Participant violating these rules.

12. Limitation of Liability

To the fullest extent permitted by law:

12.1. Freewrite is not liable for indirect, incidental, special, or consequential damages arising from the Auction or purchase of Items.

12.2. Freewrite’s total liability in connection with these Terms shall not exceed the amount of the Winning Bid actually paid by the Participant.

12.3. Freewrite is not responsible for technical malfunctions, internet outages, system failures, or other issues beyond its control.

13. Cancellation and Force Majeure

Freewrite may cancel, postpone, or modify the Auction due to unforeseen circumstances, including but not limited to natural disasters, system failures, strikes, or events affecting participating authors or the Charity.

14. Governing Law & Dispute Resolution

14.1. These Terms are governed by the laws of Michigan, without regard to conflict-of-law rules.

14.2. Any disputes arising under these Terms will be resolved through binding arbitration or the courts of the specified jurisdiction, as applicable.

14.3. Participants waive any right to participate in class-action lawsuits relating to the Auction.

15. Amendments

Freewrite may update these Terms at any time. Continued participation in the Auction after updates constitutes acceptance of the revised Terms.

16. Contact Information

For questions or concerns regarding the Auction or these Terms, contact: hello@getfreewrite.com.

noviembre 25, 2025 1 lectura mínima

This is a great gratitude writing exercise to be done alone or in a group, with people of any age.

How to Play

    1. Designate someone to read out each prompt below. (Feel free to add your own prompts.)
    2. After each prompt is read, set a timer for one minute. (With younger kids, this can be shortened. For older folks who want to freewrite meaningfully, more time can be added.)
    3. Each person freewrites by finishing the sentence and elaborating until the timer goes off. (For little kids, this can be done verbally with an adult recording their answers. Hilarity will ensue.)
    4. Remeber that freewriting — allowing yourself to write with abandon — enables you to let go, tapping into your subconscious to explore your thoughts more deeply.
    5. When everyone is done with all the prompts, take turns going through some your answers. Some people may be eager to share. Others may not want to. Respect their decision.

The Prompts

  • I'm grateful for... [After you've finished this prompt, repeat it five times. Challenge yourself and others not to repeat a singe word with each new answer.]
  • The silliest thing I'm grateful for is...
  • The littlest thing I'm grateful for is...
  • The biggest thing I'm grateful for is...
  • The grossest thing I'm grateful for is...
  • One thing I love about myself is...
  • My favorite thing that happened this year was...
  • My hope for next year is...

This writing exercise has resulted in some sweet answers — and many hilarious ones, too. If you try it out, do let us know.

Write on.

noviembre 21, 2025 4 lectura mínima

For the release of Sailfish, our new firmware update for Smart Typewriter Gen3 and Traveler, we created a brand-new boot-up animation to surprise and delight our writers.

We worked with talented Danish animator Mathias Lynge to bring our experience of the writer's journey to life.

We had a blast visualizing the writer's journey in this new way. Our engineers also had a blast (or something less than a blast) figuring out how to adjust this fun, playful animation to E Ink's very tricky specifications. Hello, refresh rate woes! But we think the result is pretty fun.

"The little animation made my day when I noticed. I love a good flourish."

- Freewrite user

The process of creating this animation was long and full of Zoom calls where we deeply discussed the writing process. We were struck through those conversations by how much overlap there is in creative processes of all disciplines.

So we sat down to chat with Mathias about his creative process and what it's like being a full-time animator.

ANNIE COSBY: Let's start with the basics. What kind of art do you make?

MATHIAS LYNGE: I'm a 2D animator and motion designer working freelance with a wide range of clients. The style varies depending on the project, but it’s usually either a hand-drawn look animated frame-by-frame on a drawing tablet, or a more digital, vectorized look made in After Effects.

While much of what I do is commercial work, I try to keep up with my own passion projects as well. That could be a 10-second Instagram loop of a nature scene, or an interesting character design I’ve sketched down with a pencil. It’s there that I get to sharpen my skills and try out new techniques, which often find their way into later client projects.

AC: You often share educational content on social media for other artists. Are you formally trained, or did you teach yourself?

ML: I’m mostly self-taught. I’ve been drawing for as long as I can remember, but it wasn’t until I went to university that I realized drawing could become a career.

When I first heard terms like “motion design” and “The 12 Principles of Animation” I was on a student exchange program at UCSB in California, where I had chosen a class called "Introduction to Animation." It was a big eye-opener for me, and from that point I was hooked.

But it’s mainly been online YouTube tutorials and my existing drawing experience that have taught me what I know.

Now, I have a big presence on social media, where I share my art as well as educational content centered around animation in Adobe After Effects, so I guess you could say that I'm also an animation influencer!

I’ve been drawing for as long as I can remember, but it wasn’t until I went to university that I realized drawing could become a career.

AC: That's actually how I first found your work. Do you have any specific artists who inspire you?

ML:In the world of 2D animation, I have a list of personal heroes that inspire me with their unique style: Reece Parker, Ariel Costa a.k.a. BlinkMyBrain, and Tony Babel, to name a few.

I also find a lot of inspiration from illustrators and painters I discover online, on platforms such as Pinterest. Last year I made a sparkling water animation that was heavily inspired by Cornwall-based artist Gordon Hunt. He makes these beautiful nature-inspired pointillist paintings that capture how light hits the ocean using colorful dots of paint. I tried to recreate that effect using After Effects to bring it to life, and it led me to a whole new way of animating within the program.

AC: Where else do you draw inspiration to create your work?

ML: I’m heavily inspired by the nature and cityscapes around me in Copenhagen, and I find that taking long walks through parks or down the streets of my neighborhood really sparks my imagination.

I’ll often carry around a sketchbook to quickly scribble down an idea or a loose sketch of something I find interesting, such as seeing how the light from a lamppost hits the surrounding leaves, or how the wind moves the tree in a certain way.

Then I’ll think to myself, “I wonder if I can recreate that motion using a specific technique in After Effects?”

I’m heavily inspired by the nature and cityscapes around me in Copenhagen...

AC: What does your daily routine look like as a full-time artist?

ML: It varies a lot, but I’m usually either working hard on a client project or tinkering away with a new animation tutorial for my social media channels.

I love being able to switch between the two, and when I’m going through a client dry spell, I find that staying creative and posting animation-related content helps keep me inspired while also putting things out into the world that may lead to my next client down the road.

AC: What's your #1 piece of advice for animators new to the industry?

ML: Keep experimenting and trying out new techniques. There’s no such thing as running out of creativity, and even though many of the things you try don’t necessarily go anywhere, it’s all experience that adds up and expands your toolbox. It’s a muscle that needs to be worked out regularly.

Plus, you’ll have more awesome animation to choose from when you’re putting together your next showreel or portfolio!

There’s no such thing as running out of creativity...

AC: What's one fun fact about you completely unrelated to animation?

ML:I’m a big sucker for history podcasts, especially if they are about ancient civilizations, such as The History of Rome by Mike Duncan.

I find it fascinating to hear how mankind was able to build such great empires without ever knowing what electricity, cars, or the internet are.

--

Follow along on Mathias's creative journey and find his free educational content on Instagram.

To learn more about working together, find him on LinkedIn or visit his website at www.mathiaslynge.com.

Learn more about Sailfish here.