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Terminar con fuerza: Cómo evitar que el final de tu historia sea un fracaso

octubre 16, 2019 | 5 lectura mínima

Personalmente, creo que no hay nada peor que llegar al final de un libro y decepcionarse con el desenlace. Detesto especialmente cuando la historia ha sido apasionante, pero el final es una decepción total. No sé tú, pero cuando eso pasa, me siento estafado.

Puede que el desenlace sea demasiado increíble —los personajes son rescatados repentinamente y todos viven felices para siempre— o que algún detalle importante quede sin explicar (a menos que haya una secuela o el libro forme parte de una saga). A veces, el final es demasiado repentino. Sea cual sea la causa de un final decepcionante, conviene asegurarse al 100 % de evitar que los lectores se sientan engañados por el final de la novela.

Entonces, ¿qué debes evitar si quieres un final que no sea un fracaso? Sigue leyendo y te daré algunas pistas.

Errores que debes evitar

1. Personajes que de repente empiezan a actuar fuera de lugar

Si, a lo largo de tu novela, Philip se ha mostrado afable, tranquilo y sereno, independientemente de lo que le haya sucedido, que de repente, en el clímax de la historia, se vuelva agresivo, presa del pánico y descarado solo confundirá a tus lectores. De igual manera, si Derek ha sido impulsivo a lo largo de la historia, que se convierta en el epítome de la calma ante el desastre resultará extraño.

Si planeas que un personaje se comporte de cierta manera en los capítulos finales de la historia, necesitas prefigurar ese comportamiento. Tiene que parecer natural. La gente no cambia de comportamiento de repente. Mantén a tus personajes dentro de su personaje: la coherencia es fundamental.

2. Finales impactantes que parecen fuera de lugar

Si escribes un thriller, es normal que estallen bombas en el clímax (o, al menos, no estaría fuera de lugar). Sin embargo, si escribes una novela romántica suave ambientada en la región Amish, las explosiones en el final podrían desconcertar a tus lectores. He dado clases particulares a estudiantes de escritura que me han presentado ese tipo de finales impactantes que me han hecho preguntarme si habrían copiado y pegado por error el final equivocado en su historia.

No lo hagas. El clímax de tu historia no tiene por qué ser explosiones, desastres y personajes luchando por sus vidas. Si tu historia es más suave, necesitas un final dramático centrado en los personajes o en el misterio, en lugar de añadir un final impactante solo por el gusto de hacerlo. ¡Está bien terminar tu historia con un susurro, no con una explosión!

3. Engañar al lector con información nueva

Llegas al final de un libro y el autor ha atado todos los cabos sueltos con precisión. Genial. Eso es lo que me gusta de un libro independiente. Sin embargo, si los cabos sueltos se han atado con un hilo que literalmente ha salido de la nada, hay un problema. Esto ocurre más a menudo de lo que quisiera recordar y me frustra muchísimo.

Por ejemplo, tu heroína ha estado en una búsqueda para descubrir la verdad sobre su bisabuelo. Ha habido muchos misterios, escándalos y enigmas que parecían imposibles de resolver. Finalmente, tu heroína llega al final del viaje. Hay varios cabos sueltos en la historia, y necesitas resolverlos.

De repente, sonó el teléfono de Katya. Era su madre. Suspirando por la distracción, contestó la llamada.

"¿Cómo estás, cariño?" preguntó mamá.

—No hay nada aquí, mamá —suspiró Katya—. No sé dónde más buscar.

"¿Miraste debajo del suelo?", preguntó mamá. "Estoy segura de que ahí es donde dijo el abuelo que estaría".

—¿Qué? ¡No me dijiste que tu abuelo había dejado instrucciones! —exclamó Katya.

—¿No? —respondió mamá—. La carta estaba en la caja que te di.

"¡Pensé que solo eran fotos viejas!" Katya abrió su mochila de golpe y sacó una caja de metal destartalada. Allí, bajo montones de fotografías descoloridas en blanco y negro, había un sobre amarillento por el tiempo. Katya lo abrió con cuidado y sacó la carta. Recorrió las páginas con la mirada, asintiendo ante los detalles que coincidían con lo que le había contado su madre. Sin embargo, el último párrafo le resultaba desconocido.

Katya suspiró. Si su madre hubiera mencionado estos detalles, los últimos días no habrían sucedido. Miró por la ventana hacia donde Drew seguía rellenando laboriosamente los agujeros que habían cavado.

—Ojalá me hubieras contado lo de la carta, mamá —dijo.

—Supuse que mirarías la caja, cariño —replicó mamá.

En este final (algo predecible), la heroína descubre que lleva consigo la información necesaria para resolver el misterio de una vez por todas, pero el problema es que es la primera vez que se menciona la caja. Naturalmente, el lector se sentirá engañado.

4. Deus Ex Machina

Por si acaso no hablas latín con fluidez (¡yo tampoco, por supuesto!), a lo que me refiero con deus ex machina es ese antiguo tropo narrativo que los griegos solían amar, donde el héroe es rescatado repentinamente en el último minuto por los dioses que aparecen para salvarlo.

Aunque el deus ex machina sea una técnica antigua, eso no significa que no aparezca en la ficción moderna. Sí que aparece. ¡Vaya! Por ejemplo, tu héroe está colgando de las puntas de los dedos al borde de un precipicio cuando de repente se oye el sonido de un helicóptero. Su amigo/tío/hermano/padre/jefe está ahí para salvarlo, pero la noticia de que el salvador a) posee o tiene acceso a un helicóptero y b) sabe pilotarlo es una novedad para el lector.

Seguro que te has encontrado con este tipo de finales en tus libros. ¡Intenta pensar en algunos de los peores que te has encontrado y cuéntalos en los comentarios!

¿Se decepcionará tu lector si recurres a esta técnica? ¡Claro que sí! Así que no lo hagas.

Ejercicios que necesitas practicar

La mejor manera de aprender a evitar un final insatisfactorio es practicar. Este aspecto práctico de escribir buenos finales tiene dos partes, y te garantizo que ya estás haciendo una de ellas. A menos, claro, que seas una de esas rarezas en el mundo de la escritura que nunca lee novelas de otros.

Sí, lo has adivinado. La primera parte de los ejercicios prácticos consiste en reconocer qué falla en los finales de las historias que te decepcionan. En lugar de ir directamente a GoodReads, Amazon o tu blog (o donde sea que escribas reseñas de libros) para criticar duramente el libro que acabas de terminar, dedica un tiempo a analizar por qué te sientes decepcionado. Pregúntate:

  • ¿Qué no hizo el autor?
  • ¿Cómo se podría haber mejorado el final?
  • ¿Cuál es la mayor decepción del final?
  • ¿Por qué no funciona el final?

La segunda parte de los ejercicios prácticos consiste en examinar cuidadosamente tus propios finales. ¿Cometes alguno de los errores mencionados? ¿Podrían tus finales ser más satisfactorios para tus lectores? Elige un final que creas que podría mejorarse y redáctalo, eliminando cualquier aspecto potencialmente decepcionante y puliéndolo hasta que incluso al crítico más severo le resulte difícil encontrarle defectos.

Tu trabajo como escritor es satisfacer

Aunque muchos escritores —incluyendo (sorprendentemente) algunos autores superventas— no entendieron la responsabilidad de los escritores de satisfacer al lector, es un hecho ineludible. Tu éxito continuo como escritor depende de ello, así que no busques excusas.

Que [inserte el nombre de un autor superventas aquí, ¡porque no quiero que me demanden por difamación!] se salga con la suya con finales malos no significa que usted también lo hará. Probablemente tengan mucho dinero para comprar su lugar en las listas de los más vendidos, pero esa no es la forma de hacerlo.

Aprende a escribir finales geniales. Tus lectores se lo merecen.

noviembre 29, 2025 4 lectura mínima

The Great Freewrite Séance: A Ghost'ly Charity Auction Full Terms & Conditions

These Terms and Conditions (“Terms”) govern participation in The Great Freewrite Séance: A Ghost'ly Charity Auction (“Auction”), organized by Freewrite (“Organizer,” “we,” “us,” or “our”). By registering for, bidding in, or otherwise participating in the Auction, you (“Participant,” “Bidder,” or “Winner”) agree to be bound by these Terms.

1. Auction Overview

1.1. The Auction offers for sale a limited number of Freewrite Traveler Ghost Edition units (“Items” or “Ghost Traveler units”), each personally signed and drawn on by a featured author.

1.2. All proceeds, net of explicitly disclosed administrative costs, will be donated to the charity or charitable initiative (“Charity”) identified on each auction item’s page, as chosen by the respective author.

2. Eligibility

2.1. Participants must be at least 18 years old or the age of majority in their jurisdiction, whichever is higher.

2.2. Employees of Freewrite, the participating authors, or any affiliates directly involved in the Auction are not eligible to bid.

2.3. By participating, you represent that you are legally permitted to take part in online auctions and to pay for any bids you win.

3. Auction Registration

3.1. Participants must create an account on the auction platform or otherwise register using accurate, current, and complete information.

3.2. Freewrite reserves the right to verify identity and to disqualify any Participant who provides false or misleading information.

4. Bidding Rules

4.1. All bids are binding, final, and non-retractable.

4.2. Bidders are responsible for monitoring their bids; Freewrite is not liable for missed notifications or technical issues on the auction platform or the Participant’s device.

4.3. Freewrite reserves the right to:

  • set minimum bids or bid increments;
  • reject bids deemed in bad faith or intended to disrupt the Auction;
  • extend, pause, or cancel the Auction in case of technical difficulties, fraud, or events beyond reasonable control.

5. Winning Bids and Payment

5.1. The highest valid bid at the close of the Auction is the Winning Bid, and the corresponding Participant becomes the Winner.

5.2. Winners will receive payment instructions and must complete payment within 48 hours of the auction’s close unless otherwise stated.

5.3. Failure to complete payment on time may result in forfeiture, and Freewrite may offer the Item to the next highest bidder.

5.4. Accepted payment methods will be listed on the Auction platform. All payments must be made in the currency specified.

6. Item Description and Condition

6.1. Each Ghost Traveler unit is authentic, and the signatures, doodles, and messages are original works created by the participating author. These are authors, not artists. By bidding on the Item, you acknowledge that you are receiving a one-of-a-kind unit marked with unique art and messages and you agree to these terms and conditions.

6.2. Because Items are customized and signed by hand, variations, imperfections, or unique marks are to be expected. These are considered part of the Item’s character and not defects.

6.3. Items are provided “as-is” and “as-available.” Freewrite makes no warranties of merchantability or fitness for a particular purpose.

7. Shipping & Delivery

7.1. Shipping costs, import duties, and taxes may apply unless explicitly stated otherwise.

7.2. Freewrite will make reasonable efforts to ship Items within the estimated timeline but cannot guarantee delivery dates.

7.3. Title and risk of loss transfer to the Winner upon delivery to the carrier.

7.4. Freewrite is not responsible for delays, damage, or loss caused by the courier or customs agencies.

8. Charity Donation

8.1. Net proceeds from the Auction will be donated to the Charity designated on each Item page.

8.2. Donation amounts and recipients may be disclosed publicly unless prohibited by law.

8.3. Winners acknowledge that they are purchasing Items, not making a tax-deductible donation to Freewrite; therefore, Winners will not receive charitable tax receipts unless Freewrite explicitly states otherwise in compliance with applicable laws.

9. Intellectual Property

9.1. All trademarks, brand names, product names, and creative materials associated with Freewrite and the Ghost Traveler remain the exclusive property of Freewrite or their respective rights holders.

9.2. Participants may not reproduce, distribute, or publicly display the authors’ doodles without permission where such rights are applicable, except as allowed by law (e.g., resale of the physical Item).

10. Privacy

10.1. By participating, you consent to Freewrite’s collection, use, and storage of your personal data in accordance with our Privacy Policy.

10.2. Freewrite may publicly announce auction results, including Winner’s first name, last initial, city, state/country, and winning bid amount unless prohibited by law or unless you formally request anonymity when possible.

11. Prohibited Conduct

Participants may not:

  • engage in bid manipulation, fraud, or collusive bidding;
  • use automated systems (bots, scripts, scrapers) to place or monitor bids;
  • interfere with the Auction, platform, or other participants

Freewrite may ban or disqualify any Participant violating these rules.

12. Limitation of Liability

To the fullest extent permitted by law:

12.1. Freewrite is not liable for indirect, incidental, special, or consequential damages arising from the Auction or purchase of Items.

12.2. Freewrite’s total liability in connection with these Terms shall not exceed the amount of the Winning Bid actually paid by the Participant.

12.3. Freewrite is not responsible for technical malfunctions, internet outages, system failures, or other issues beyond its control.

13. Cancellation and Force Majeure

Freewrite may cancel, postpone, or modify the Auction due to unforeseen circumstances, including but not limited to natural disasters, system failures, strikes, or events affecting participating authors or the Charity.

14. Governing Law & Dispute Resolution

14.1. These Terms are governed by the laws of Michigan, without regard to conflict-of-law rules.

14.2. Any disputes arising under these Terms will be resolved through binding arbitration or the courts of the specified jurisdiction, as applicable.

14.3. Participants waive any right to participate in class-action lawsuits relating to the Auction.

15. Amendments

Freewrite may update these Terms at any time. Continued participation in the Auction after updates constitutes acceptance of the revised Terms.

16. Contact Information

For questions or concerns regarding the Auction or these Terms, contact: hello@getfreewrite.com.

noviembre 25, 2025 1 lectura mínima

This is a great gratitude writing exercise to be done alone or in a group, with people of any age.

How to Play

    1. Designate someone to read out each prompt below. (Feel free to add your own prompts.)
    2. After each prompt is read, set a timer for one minute. (With younger kids, this can be shortened. For older folks who want to freewrite meaningfully, more time can be added.)
    3. Each person freewrites by finishing the sentence and elaborating until the timer goes off. (For little kids, this can be done verbally with an adult recording their answers. Hilarity will ensue.)
    4. Remeber that freewriting — allowing yourself to write with abandon — enables you to let go, tapping into your subconscious to explore your thoughts more deeply.
    5. When everyone is done with all the prompts, take turns going through some your answers. Some people may be eager to share. Others may not want to. Respect their decision.

The Prompts

  • I'm grateful for... [After you've finished this prompt, repeat it five times. Challenge yourself and others not to repeat a singe word with each new answer.]
  • The silliest thing I'm grateful for is...
  • The littlest thing I'm grateful for is...
  • The biggest thing I'm grateful for is...
  • The grossest thing I'm grateful for is...
  • One thing I love about myself is...
  • My favorite thing that happened this year was...
  • My hope for next year is...

This writing exercise has resulted in some sweet answers — and many hilarious ones, too. If you try it out, do let us know.

Write on.

noviembre 21, 2025 4 lectura mínima

For the release of Sailfish, our new firmware update for Smart Typewriter Gen3 and Traveler, we created a brand-new boot-up animation to surprise and delight our writers.

We worked with talented Danish animator Mathias Lynge to bring our experience of the writer's journey to life.

We had a blast visualizing the writer's journey in this new way. Our engineers also had a blast (or something less than a blast) figuring out how to adjust this fun, playful animation to E Ink's very tricky specifications. Hello, refresh rate woes! But we think the result is pretty fun.

"The little animation made my day when I noticed. I love a good flourish."

- Freewrite user

The process of creating this animation was long and full of Zoom calls where we deeply discussed the writing process. We were struck through those conversations by how much overlap there is in creative processes of all disciplines.

So we sat down to chat with Mathias about his creative process and what it's like being a full-time animator.

ANNIE COSBY: Let's start with the basics. What kind of art do you make?

MATHIAS LYNGE: I'm a 2D animator and motion designer working freelance with a wide range of clients. The style varies depending on the project, but it’s usually either a hand-drawn look animated frame-by-frame on a drawing tablet, or a more digital, vectorized look made in After Effects.

While much of what I do is commercial work, I try to keep up with my own passion projects as well. That could be a 10-second Instagram loop of a nature scene, or an interesting character design I’ve sketched down with a pencil. It’s there that I get to sharpen my skills and try out new techniques, which often find their way into later client projects.

AC: You often share educational content on social media for other artists. Are you formally trained, or did you teach yourself?

ML: I’m mostly self-taught. I’ve been drawing for as long as I can remember, but it wasn’t until I went to university that I realized drawing could become a career.

When I first heard terms like “motion design” and “The 12 Principles of Animation” I was on a student exchange program at UCSB in California, where I had chosen a class called "Introduction to Animation." It was a big eye-opener for me, and from that point I was hooked.

But it’s mainly been online YouTube tutorials and my existing drawing experience that have taught me what I know.

Now, I have a big presence on social media, where I share my art as well as educational content centered around animation in Adobe After Effects, so I guess you could say that I'm also an animation influencer!

I’ve been drawing for as long as I can remember, but it wasn’t until I went to university that I realized drawing could become a career.

AC: That's actually how I first found your work. Do you have any specific artists who inspire you?

ML:In the world of 2D animation, I have a list of personal heroes that inspire me with their unique style: Reece Parker, Ariel Costa a.k.a. BlinkMyBrain, and Tony Babel, to name a few.

I also find a lot of inspiration from illustrators and painters I discover online, on platforms such as Pinterest. Last year I made a sparkling water animation that was heavily inspired by Cornwall-based artist Gordon Hunt. He makes these beautiful nature-inspired pointillist paintings that capture how light hits the ocean using colorful dots of paint. I tried to recreate that effect using After Effects to bring it to life, and it led me to a whole new way of animating within the program.

AC: Where else do you draw inspiration to create your work?

ML: I’m heavily inspired by the nature and cityscapes around me in Copenhagen, and I find that taking long walks through parks or down the streets of my neighborhood really sparks my imagination.

I’ll often carry around a sketchbook to quickly scribble down an idea or a loose sketch of something I find interesting, such as seeing how the light from a lamppost hits the surrounding leaves, or how the wind moves the tree in a certain way.

Then I’ll think to myself, “I wonder if I can recreate that motion using a specific technique in After Effects?”

I’m heavily inspired by the nature and cityscapes around me in Copenhagen...

AC: What does your daily routine look like as a full-time artist?

ML: It varies a lot, but I’m usually either working hard on a client project or tinkering away with a new animation tutorial for my social media channels.

I love being able to switch between the two, and when I’m going through a client dry spell, I find that staying creative and posting animation-related content helps keep me inspired while also putting things out into the world that may lead to my next client down the road.

AC: What's your #1 piece of advice for animators new to the industry?

ML: Keep experimenting and trying out new techniques. There’s no such thing as running out of creativity, and even though many of the things you try don’t necessarily go anywhere, it’s all experience that adds up and expands your toolbox. It’s a muscle that needs to be worked out regularly.

Plus, you’ll have more awesome animation to choose from when you’re putting together your next showreel or portfolio!

There’s no such thing as running out of creativity...

AC: What's one fun fact about you completely unrelated to animation?

ML:I’m a big sucker for history podcasts, especially if they are about ancient civilizations, such as The History of Rome by Mike Duncan.

I find it fascinating to hear how mankind was able to build such great empires without ever knowing what electricity, cars, or the internet are.

--

Follow along on Mathias's creative journey and find his free educational content on Instagram.

To learn more about working together, find him on LinkedIn or visit his website at www.mathiaslynge.com.

Learn more about Sailfish here.